
We played again at lunchtime today after leaving the B1.3c server up all night (with no one playing it... it was on the same map we'd left it on.)
We started seeing major lag spikes periodically... everything looked awesome when it wasn't spiking (low ping, low snapshot deltas (less than 100)), but when the spikes would hit, they would go in the red for a split second and we would get time-warped back a few feet. This caused problems when mid-jump (instead of clearing a bridge you'd fall in the water; instead of hitting full height on a bumper jump you would fall back down, etc.)
We only had 3 people in the server and it continually got worse. My apologies as I forgot to look at the CPU consumption this time, but I wonder if the clients had something to do with today's problem.
The reason I say this is because, at one point, I alt-tabbed out to type a message to someone, and when I came back in I was in this frozen state where I was stuck near a bumper by the spawn point, I could hear sounds and see the offzone coming, but couldn't move. I could shoot, but couldn't move. The offzone passed through me and didn't zap me out; until about 3 seconds later after it had passed and moved on.
My snapshot delta at this time started skyrocketing, and peaked in the 1800's. Every lag spike was experienced by all of us at the exact same time. This one was by far the worst.

I'm reverting back now, in hopes that Nadeo has enough information and we can still have a playable server.
I will be happy to shut the B1.3's down and bring the B1.3c's back for further testing if necessary; as I can quickly swap between them (two copies in different locations). I will be happy to coordinate with anyone that wants to participate in the tests.
Thanks!
