ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

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fng_thatoneguy
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by fng_thatoneguy »

Thanks for the love Haagsesmurf! :thx: Back at you and your clan.

We played again at lunchtime today after leaving the B1.3c server up all night (with no one playing it... it was on the same map we'd left it on.)

We started seeing major lag spikes periodically... everything looked awesome when it wasn't spiking (low ping, low snapshot deltas (less than 100)), but when the spikes would hit, they would go in the red for a split second and we would get time-warped back a few feet. This caused problems when mid-jump (instead of clearing a bridge you'd fall in the water; instead of hitting full height on a bumper jump you would fall back down, etc.)

We only had 3 people in the server and it continually got worse. My apologies as I forgot to look at the CPU consumption this time, but I wonder if the clients had something to do with today's problem.

The reason I say this is because, at one point, I alt-tabbed out to type a message to someone, and when I came back in I was in this frozen state where I was stuck near a bumper by the spawn point, I could hear sounds and see the offzone coming, but couldn't move. I could shoot, but couldn't move. The offzone passed through me and didn't zap me out; until about 3 seconds later after it had passed and moved on.

My snapshot delta at this time started skyrocketing, and peaked in the 1800's. Every lag spike was experienced by all of us at the exact same time. This one was by far the worst.
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I'm reverting back now, in hopes that Nadeo has enough information and we can still have a playable server.

I will be happy to shut the B1.3's down and bring the B1.3c's back for further testing if necessary; as I can quickly swap between them (two copies in different locations). I will be happy to coordinate with anyone that wants to participate in the tests.

Thanks! :thumbsup:
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matrix142
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by matrix142 »

I have the same SnapshotDeltaTime Problems as fng_thatoneguy.

Since version 1.3c we got very heavy laggs. Sometimes the DeltaTime goes up to 6000 and then falls down to 20 after some minutes.

Here are two Screenshots:
Ingame
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Serverload
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That is very annoying. We had the problems yesterday during a Clanwar and it was unplayable!
I don't know why it goes up so high but the tested some other thing:
If a player with a very bad connection connects to a server, the deltatime goes up and every player expires a lag. When he synced the map successfully the deltatime goes down again and all is fine.

That should not be and I hope Nadeo will fix that soon.
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askuri
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by askuri »

I noticed that invalid manialinks brings the SnapshotDeltaTime up for short moment: first it stops after a click on manialink which action points on an invalid manialink and than it gets huge. Some seconds later it goes down.
The rest keeps normal. Tested when alone on server.
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alexudallaTM2
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by alexudallaTM2 »

a disaster this update, strange lag occurs from 4 players.
I reinstalled the 1.3 and do better. :(
Hylis
Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by Hylis »

we are working on it

we made some specific dev to enable us to move faster for latter on these topics. I hope we will provide a fix this week.
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SSM.Speed...
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by SSM.Speed... »

salut

je vai pas rentré dans les detail
pour le momment la seul version fiable est la 19/09/2012

de SSM.Speed
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createur de server depuis 2005 nadeo 1>tmnf 2>tmc et 4>Stad² 15>storm 43> server matchmaking pour un total de 65 server 24/24 createur du FanClub SSM
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fng_thatoneguy
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by fng_thatoneguy »

Hylis wrote:we are working on it

we made some specific dev to enable us to move faster for latter on these topics. I hope we will provide a fix this week.
So does this mean you have already isolated the problems? Or you have things in place to help you isolate them?
Let us know if you need any more help troubleshooting.

Looking forward to the next update! :thumbsup:
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Hylis
Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by Hylis »

fng_thatoneguy wrote: Or you have things in place to help you isolate them?
Let us know if you need any more help troubleshooting.
this

:thx: for the help, we will ask if it is required. It was a transition month for the server. Now it compiles faster, with better debug capacities, logs and data gathering on the master server from your hosting. Hopefully we will be more agile on it in the next steps. It does not mean it is the only topic and that it is a priority. The priority is to fix the issue, but we have other big client side dev to do atm.
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