kremsy wrote:Bad news for you: In the new version there are freezes again, but they are shorter and feel different than the old ones, it's very hard to describe them, but they are annoying too .
How often does it occurs?
can you tell me the login of a server that you've updated and experienced the lags on?
with 1.3d the ping goes sometimes up to 300, thereafter 13-20. This happens when I am alone on the server too (on Lan aswell when hosting a local server). Ingame it feels like you walked into a chewinggum. No network-traffic, only when connected to MP. A parallel ping to the root via icmp does not show any delay. With 1.3 everything was fine. We did not run b and c.
xbx wrote:Yes indeed there was a bug of memory consumption growing forever in 1.3 -> 1.3c ; but it should be fixed in 1.3d .
So please report if you still have the problem! thanks in advance.
I restarted my 1.3d server yesterday, and tonight the process is using around 700 MB of RAM, with only 4 connected players. I'm afraid the mem leak is still here.
Agree - sometimes it is getting even more worse then better and this way the beta will never end
But maybe thinks are running different in france ... mhhh ... actually i am pretty sure about this
I will stay at a pretty old server version on our servers until one of the reams of subsequent versions will be some kind of "useful" and "bugfree" again!
Guys, our complaining is counter-productive.
I know there are some frustrating lag issues, but om23 nailed it on the head... we are still in beta. What we need to do is be as descriptive as possible in our reports of these issues and tell the crew what hardware/software we're running on, so they can have as much information as possible to reproduce the buggy environment.
Nadeo did do somewhat of a closed beta before this 1.3d release with extra debug logging (both local and external) to help them track down some of the causes. I participated and the 1.3d version seems smooth so far (at least on the ShootMania: Storm (Royal) side of things)... so maybe the fixes only helped my environment.
My environment:
Intel Core 2 (not Core 2 Duo) CPU
2GB Ram
Windows XP Professional SP3
Servers I'm running on that box:
TrackMania 2 Canyon: Time Attack (max 50 players); XASECO 2 1.0
upload: 5120
download: 10240
p2p upload: true
p2p download: true
ShootMania Storm: Royal (max 16 players); no server controller
upload: 5120
download: 10240
p2p upload: true
p2p download: true
Note: My internet connection is ~30Mbit down/~6Mbit up (fluxuating ... it's Comcast)
and I play my client (sometimes 2-3 clients) on the same connection.
It sounds like if those of you posting on this thread with problems should now be a part of testing debug versions as well. Please post your environment info (xbx and other Nadeo crew, let us know if there is other relevant environment info you need besides what I posted above!)
Note that my servers aren't ever full at the same time. We had one night with ~10 people in each server... we usually fill or come close to filling the ShootMania server when I'm actively testing, and can get ~10 or more in the TM2 server when actively testing.
Thanks all for helping to report and make this server the best it can be.
I will be scheduling more tests hopefully this weekend with my crew and see if we can get some good data, or see some of the issues the rest of you are seeing.
@kremsy: I'm curious... you're running a platform server aren't you? If so, I'll try to put a Platform server up and test on my machine as well. Will you let me know what maps you're running so I can match my settings to yours? Also what bandwidth and P2P settings are you using?
report for SMS :
Server : Fun Royal Shooters 80K
Hardware : Bi Xeon 196go Ram
Network : 100Mo In/Out
OS : Linux CentOs x64
Server controler : Smart
Report time : 2 hours with 6 to 10 players
All fine with 1.3d, no any lag, server run faster at connexion, scores, end map, next map...
CPU goes 1% to 10%
Ram : 300 Mo