New gameplay feedbacks since Beta 2

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TMarc
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Re: New gameplay feedbacks since Beta 2

Post by TMarc »

This is a pure game feedback topic where every one is welcome to write the own thoughts about the gameplay.
But rants and personal attacks against other's feedbacks are totally unnecessary and must be avoided.
Thank you for your understanding.
kriouf
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Joined: 13 Nov 2012, 11:12

Re: New gameplay feedbacks since Beta 2

Post by kriouf »

Thanks Tmarc.

leavzoo, look all topic and previous message, alot of people got the same opinion for the +0 and the for the previous rocket wich was better.
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Kraguesh
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Re: New gameplay feedbacks since Beta 2

Post by Kraguesh »

kriouf wrote:the for the previous rocket wich was better.

No, no. Where ?

The args of Lvz are right about some situations with rox.

There may be an intermediate solution for the worst, but our main problem is the sound of the game and find a way to make it less random the +0 with mentioned solution (travel distance to be desactivate).
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kriouf
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Re: New gameplay feedbacks since Beta 2

Post by kriouf »

its the same thing, imagine the guy on the pole on the castle fire two rocket or more, you see his head, 50 meters , you put your crosshair perfrectly on him, wich is hard, and you hit the rocket instead of him.
The travel rocket is a solution for close range, but on closrange its easiyer to shoot the second rail. The real problem is on long distance where the aim is very difficult and recompensed with a +0 instead of +1.
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Leavzou
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Re: New gameplay feedbacks since Beta 2

Post by Leavzou »

its the same thing, imagine the guy on the pole on the castle fire two rocket or more, you see his head, 50 meters , you put your crosshair perfrectly on him, wich is hard, and you hit the rocket instead of him.
The travel rocket is a solution for close range, but on closrange its easiyer to shoot the second rail. The real problem is on long distance where the aim is very difficult and recompensed with a +0 instead of +1.
This is just the small part of the iceberg. At long distances the real problem is the stupid 3 dots rule, not the +0. The +0 is even a good argument agains't that because you will see a +0 instead of a missed shot that you don't understand because of a stupid game mechanic rule.

And the travel distance before being able to +0 a rocket is not a good solution since it's not in the shootmania spirit "easy to watch/understand". You won't know why sometimes the rocket disapear and sometimes not until someone explains you.
dovahk1n
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Re: New gameplay feedbacks since Beta 2

Post by dovahk1n »

So my point of view : This beta 2 is really much better than previous beta, wall jumps are really amazing, even if new maps are needed because old ones aren't adapted to those new moves. Progressive jump and charged rocket don't bother me even if i'm not using it at all. BUT, the real problems : +0 and sound. I hope you'll do something soon because in competition, it's not possible anymore. It's really hard when you play against great teams because, defenders are never showing themselves, and the only moment they do is to shoot rocket, so you can't hit them, even with great moves ! So please, i really want to try competition without this +0, and i'm not the only one, i'm asking everybody and they're all saying it was a good idea but can't work on this game. So u'll say that in defence, it's supposed to save me, but NO lol, i don't know if i'm too noob, but i've never been saved by +0, exept in rare cases.
I'm not sure a lifetime will resolve the problem, but it will be nice if we could disable this option for each server.
And about the sound, we can't hear nothing now, it's a real problem too.
Sorry about my english, hope you'll read my opinion and tell me a great news soon (=> no more +0 on shootmania ^^)
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Leavzou
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Re: New gameplay feedbacks since Beta 2

Post by Leavzou »

So u'll say that in defence, it's supposed to save me, but NO lol, i don't know if i'm too noob, but i've never been saved by +0, exept in rare cases.
I strongly recomend yourself to look back at this sentence and think harder.

You are saying that you can't kill a defender because he just peak and shoot, but when you play as a defender it never saves you ?

I'm really starting to fear the WoW syndrom, where the game become trash because the devs listen to all the angry non-experienced players that don't understand the game.
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Re: New gameplay feedbacks since Beta 2

Post by oiram456 »

TMarc wrote:This is a pure game feedback topic where every one is welcome to write the own thoughts about the gameplay.
But rants and personal attacks against other's feedbacks are totally unnecessary and must be avoided.
Thank you for your understanding.
guys, talk about that in pm or make a topic for it...
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dovahk1n
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Re: New gameplay feedbacks since Beta 2

Post by dovahk1n »

I strongly recomend yourself to look back at this sentence and think harder.

You are saying that you can't kill a defender because he just peak and shoot, but when you play as a defender it never saves you ?
Yeah that's why i am talking about good teams and maybe the fact i'm a noob because it never saves me. But, even if it would saved me, i don't like this system of +0. I've seen many streams and even when i'm not playing, i think this is "too much", and it ruins the gp.
I just want to test the beta without +0, at least only during a cup, and i don't think i am the only one, it will be better to compare.
kriouf
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Joined: 13 Nov 2012, 11:12

Re: New gameplay feedbacks since Beta 2

Post by kriouf »

omg leavzou, you agreed with me :D it happens :D

For my part, the +0 saved me in defense A LOT of time when i was running like a retarded on the middle of the map because i was a little bit bored to play, and i killed the attacker 70% of the time i was doing this. If the game was balanced, i wont be able to survive like this when i rush like retarded.
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