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Re: Obstacle Game Mode
Posted: 03 May 2013, 12:17
by Eldorai
Hi steeffeen
Why don't you create a title pack, with your mode, and some objects form maniapark, And others? (we can't use blocks without a title pack)
Could you do that? (This could help a lot...

)
Re: Obstacle Game Mode
Posted: 03 May 2013, 12:33
by steeffeen
Eldorai wrote:Hi steeffeen
Why don't you create a title pack, with your mode, and some objects form maniapark, And others? (we can't use blocks without a title pack)
Could you do that? (This could help a lot...

)
already working on it since quite some time 
Re: Obstacle Game Mode
Posted: 03 May 2013, 12:38
by Eldorai
Don't forget to put blocks into, and post it, post it, post it, post it!!!! NEEEEED!!
(thx by the way)
Re: Obstacle Game Mode
Posted: 10 May 2013, 16:38
by CHLangbardr
Hi Steeffeen ! Obstacle is awesome

I play for hours, it's so addictive... Thanks to you and keep it up !
And the Title Pack looks to be GREAT.
But I have a problem on my map, I have many CPs, but I can't organize them in a specific order, when I try to edit one a message appears "This anchor is not editable".
Any solutions ?
Re: Obstacle Game Mode
Posted: 10 May 2013, 16:50
by steeffeen
CHLangbardr wrote:Hi Steeffeen ! Obstacle is awesome

I play for hours, it's so addictive... Thanks to you and keep it up !
And the Title Pack looks to be GREAT.
But I have a problem on my map, I have many CPs, but I can't organize them in a specific order, when I try to edit one a message appears "This anchor is not editable".
Any solutions ?
Hey

Thanks for the kind words!
Try redownloading the maptype script, there was a change in the last shootmania patch because of which i had to update the script.
Download-Site
Cheers
Re: Obstacle Game Mode
Posted: 26 May 2013, 18:48
by Kegulf
Hi Steff
I was wondering if it was possible to add a "disablemouse" function into the obstcla arena script.
I want to create a map where it's needed :p Can pm you what I'm making, just dont want anyone
to steal my idea :p Maybe something like no ammo cp? Just disabling the x and y axis inputs of the mouse??
Kegulf

Re: Obstacle Game Mode
Posted: 26 May 2013, 18:51
by steeffeen
Kegulf wrote:Maybe something like no ammo cp? Just disabling the x and y axis inputs of the mouse??
it's all about that the player can't shoot right?
mouse-only deactivation isn't possible, no ammunition cp wouldn't be a problem ^.^
Re: Obstacle Game Mode
Posted: 29 May 2013, 13:03
by steeffeen
i just noticed that there is already a no-ammunition checkpoint
what do you want more?

Re: Obstacle Game Mode
Posted: 31 May 2013, 03:42
by Kegulf
steeffeen wrote:Kegulf wrote:Maybe something like no ammo cp? Just disabling the x and y axis inputs of the mouse??
it's all about that the player can't shoot right?
mouse-only deactivation isn't possible, no ammunition cp wouldn't be a problem ^.^
What I meant was: LIKE the no ammo cp, would it maybe be possible to make a similar cp function, just for no mouse movement instead of no ammo. I want to make a "Press Forward" map in Obstacle, but it's kindof hard, when the smallest change in the mouse position, will set the map out of ballance :p
Hope this explained my suggestion a little better :p
Re: Obstacle Game Mode
Posted: 31 May 2013, 04:10
by steeffeen
Kegulf wrote:no mouse movement instead of no ammo
well as i said mouse-only deactivation isn't possible..
press forward in storm?

well you will have to jump over the spawn at least
i guess the players must simply keep the hands away from the mouse for this map to work
