Canyon priorities

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WouterMP
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Joined: 26 Jul 2012, 16:49

Re: Canyon priorities

Post by WouterMP »

One of the most annoying things (atleast for me) is when I try to close ManiaPlanet, it either takes a long time (several minutes) or it completely stops responding and I will have to end the process in Task Manager, as far as I know this has been in the game since release and can be really frustrating.

For solomode, I would like to be able to see official times including the thousands (.xxx). I know it records the time including that but you chose to display it like this (.xx). Now there is a possibility to check the correct time including the thousands but quick-fix for this would be more time-saving for players. The Local records and DediMania records in the mutliplayer also display it the right way, but the solo statistics don't. So for example; the solo rankings should display the time this way: 24.239 intead of 24.23 (random numbers, but you get the point!).

And as mentioned before, I would really like to see a fix for the Autosaves. This bug wasn't in the game before and I think came in the game with the release of ManiaPlanet 2.0 beta. Since I play a lot of solomode, I want to see my own ghost. Now with this bug, whenever I load a map and finish the track with any time, it overwrites the existing autosave-file whether it's a faster time or not and the game will display the ghost of that run instead of my PB. This resets when I leave the map and reload it... the ghost is gone until I finish the track again. So It will show the ghost of my best time driven per session on a certain track and will reset once I leave the map.

Also I'd like to see the menu fixed. You can actually move the menu now and I don't see any point in that.
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eyebo
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Re: Canyon priorities

Post by eyebo »

First of all, I want to say that Nadeo has actually fixed a lot of things since the Canyon beta in 2011. Going through the game and writing this post made me realize that a lot of stuff I previously thought was still broken has already been fixed. It's not the point of this post to list the things that I noticed were fixed, but I do want to express my appreciation to the developers who have continued to work to improve the game. :thx:

I'm only taking the time to write this post because I have confidence that at least some of these things will be fixed going forward.

So, in this post I want to highlight some bugs or things missing that actually affect my experience somewhat significantly. These are things that either restrict my creativity or they serve as a constant or occasional irritant.

These are things that, if fixed, would enhance my enjoyment of Canyon.

I will also mention some things I've observed that could simplify the game for new players. I think it's important that someone speak for them. Often they don't know what they're missing because they are not aware of some of the advanced features of the game.

At the end I've added a wish list of things that are not really necessary in the short term, but would, in my opinion, enhance the game in the long term. I know that's not the point of this topic, but writing this post got me going and I couldn't resist including them. Of course I recognize other things are more important in the short term, and that's why I've put those less important things at the end.

- REPLAYS -

Bug: If what Wouter says in his post above is true, then autosaves need to be fixed. I've been sidetracked with a huge track project since Beta2 started and haven't used autosave replays at all since then, so I was not aware of this bug, but I've traditionally used autosaves quite a lot and I really depend on them saving my pb and not overwriting each time I drive the track. So I would say this is very important going forward.

Bug: Wheels of cars do not spin in saved online replays. This is annoying and ugly for making videos of online matches. This data must surely be received by the client, because when I'm driving online, wheels do spin on other cars. It's only in replays that they cease to spin. Also, the wheels on my own car cease to spin if saving a replay with the "S" hotkey. Preferably it would be nice to be able to also reverse this bug on past replays so that I could repair them and use them in videos.

Missing Functionality: We can delete tracks in-game from the file browser. Why can't we delete replays? It would save a lot of time when checking and organizing the thousands of replays that many of us have.

Odd Functionality: Why not send deleted maps and replays to the recycle bin instead of deleting them forever? It might save some distress for some of us who accidentally delete the wrong map or replay, which does happen occasionally.

Missing Functionality: The option to toggle name tags on cars while watching a replay outside of the replay editor.

- VIDEO RENDERING -

Bug: Rendering videos at 9x AA or lower with motion blur on causes strange ghosting slightly behind and in front of the car in the resulting video. This is strange because driving or watching a replay in the game at a comparable or lower AA setting does not cause this same effect. Actually this isn't a big deal to me personally because I usually use 25x or higher.

Bug: TimeSpeed MT clip in Replay Editor works in preview and if you watch a replay with TimeSpeed in it, but when you render the replay to video the TimeSpeed clip is ignored and the video renders the replay at normal speed. The TimeSpeed MT clip does not work in the Track Editor either. At this point its functionality is nearly useless. Please fix this and/or exclude TimeSpeed from areas of the game where you do not want it to be used. It could potentially be used very creatively by track editors and video makers if it worked properly.

- TRACK EDITOR -

Not a Priority - Missing: Please provide a MapType script for race mode so that we can set a map to Race even if we originally built it in the Platform editor. (Edit: Okay, it would still be nice to include the MapType script with the game... but I have discovered that you can also create the file yourself by making a blank text file named Race.Script.txt and placing it in the Scripts\MapType\TrackMania folder.)

Visual Annoyance: The highlighter around blocks you are placing is too bright when trying to create night tracks (also applies to ShootMania editor). This makes it difficult to see which direction you are placing a block, especially for blocks like the ArenaCheckpointBase. Yes I know I can build in another mode like Sunset and then convert the map to Night. But I don't see why I should have to jump through hoops to make a night map. Editing night maps should be fully functional on its own. I think the lighting possibilies in Canyon means that Night maps could and should be made more often, if editing them wasn't such a pain and strain on the eyes.

Missing: Autosave ManiaScript plugin should be included with the game by default.

- SOUND -

B2.1b Tested - Still Broken - Bug: Engine sound will often cut out while driving if sound quality is set to "high". Changing to "medium" quality alleviates the problem, but many users do not realize that there is an easy fix. All quality settings should work, or else high quality should be removed from the options. To replicate the bug, set to "high". Drive a few maps online. ALT+ENTER to make the game go windowed, then select another window with your mouse. Then go back into the game. The engine sounds should be gone. Rejoining server does not help. Engine sound is still gone. After a few maps the engine sound sometimes returns. It seems to come and go.

- MULTIPLAYER -

B2.1b Tested - Still Broken - Bug: After restarting a map the view will be blurry as if a "Depth of Field" filter has been added. Turning off motion blur in the quick config and turning it on again fixes it. But it would be nice if this never happened in the first place. I think this may be the result of the "Depth of Field" from the podium not being reset when the map restarts.

Bug: Spectator mode is sometimes bugged and gets stuck at the start and/or doesn't permit you to actually spectate the player. Sometimes some players can not be switched to in spectator mode. They appear to be gone from the game, yet I know they're driving because I can chat with them and they confirm they are driving. Rejoining the server alleviates it, but it is still a source of frustration. This would be especially frustrating for those who stream eSport events.

Bug: Switching between camera modes in spectator often does not work. It will just stay on the one mode.

Bug: Replay camera changes are occasionally skipped, as if the trigger is missed even though the driver clearly drove through it.

- SOLO CAMPAIGN -

Needs Updated: Shadows need to be recalculated on all solo campaign maps to fix lightmap errors. Then the updated maps need to be pushed out to all clients without invalidating previous records. Right now, some campaign maps have big black splotches, even in the driving route, that destroy the driving experience. A new map pack should be released so the maps can be updated on MX and on servers as well. And yes, I know there's a command I can run to recalculate lightmaps on all maps (though I'm not sure if that would include solo campaign maps). But I also know that not everyone has a fast computer and some people take over an hour per map to calculate shadows. It is unreasonable to expect them to recalculate the shadows on all the campaign maps themselves.

Suggestion: Please add the ability to download the official replay of anyone in the leaderboards (or at least those at the top) like you could do in TMUF. This helps players check for cheaters and also improves competition among the top players as they examine each others replays to find the fastest lines. As it is right now you can only download replays from those who are your friends via the link in ManiaHome when they beat your time.

- MENUS -

Reported to still be broken in B2.1 - Bug: Unable to use keyboard or gamepad control in some places in the game. Like if the dialog pops up while in solo campaign and it asks if you want to set an official time or keep training... you have to select it with mouse. Same goes for playing multiplayer. If you hit ESC to bring up the menu, only mouse control works. Keyboard control doesn't work there, neither does moving through the menu with my xbox360 controller.

FIXED in B2.1 - Bug: The file list is not visible when you first go to it. This is a new bug since Beta2, but fairly important to be fixed. (Read more about it here)

Missing Functionality: The ability to see messages after a user logs off.

Let me give you a scenario:
Someone PMs me using the new ingame instant messenger.
I'm not at my computer or am not paying attention, which is often the case.
Some time passes.
They go offline.
The icon is flashing showing that I have an unread message, but I can't see who sent it because they are no longer online.
I flip through the pages of all my contacts and none have the message indicator next to their name.
I click on every name to see who sent it, but no messages show up.

My question is, do messages get deleted when a user goes offline? I feel like I'm missing a lot of messages. I don't want people to be mad at me as a result. And this is causing some distress. I only hope they realize the system is still in beta. I really want to love this feature. Please fast track it's continued development.

Bug: Sometimes the "X user has connected to the game" message will cause a brief framerate lag and cause me to crash into a wall while driving. This is especially true while driving in the track editor.

- MEDIATRACKER -

Unneeded Options: Some MediaTracker clip options exist in Canyon that seem to only belong in ShootMania. (i.e. Coloring Base, Coloring Pole).

FIXED in B2.1 - Bug: "Preview ClipGroup" in "end game" mediatracker will always crash the game. This is a feature I used to use all the time to see how the replay cams flow together.

Bug: Ghosts do not move when previewed in the "Intro" MT editor. I'm fairly certain this used to work in Canyon but broke somewhere along the way. This makes it very difficult to set up cameras and have cars driving around in your intro.

Bug: The TimeSpeed clip does not seem to work in any part of the MT editor that is attached to the Track Editor.

Bug: If you close a saved validated map and then go to make an intro after reopening the map in the editor, the game will say that the map needs to validated, even though it is already validated.

Bug: If you open a validated map that you made and go to create an outro, there is no ghost there for setting up triggers and cameras, even though your validation run should be saved so that you can proceed with creating the end race cams. Yes, you can re-drive the map to get a new ghost but if your map is very long, this is a lot of work to go to every time you want to go tweak the MediaTracker cameras.

Bug: Validation and MediaTracker Replays are lost if the map is closed and opened again. They should be saved, at least for that version of the track until the validation is cancelled out because of modifying ingame MediaTracker or placing some blocks in the map. The Validation/MediaTracker ghost should be available to use even if the map is closed and opened again.

Bug: This one isn't a big deal to me personally because I never place ghosts in outros. But I know some people do, especially if their track has intersections and they want to make the outro look cool with other cars driving in those sections. So the bug... If you place a trigger and custom camera in the "end game" MT editor before recording the ghost, and then start recording the ghost on the position where the trigger is, the trigger will activate the camera instead of letting you see behind the car to drive the ghost run. (Is this a feature or a bug?).

Missing Functionality: Game will allow you to exit the track editor without saving even if MT has been changed/added. This could cause you to lose MT work if you haven't saved yet. A dialog should appear asking you to save first.

------

There are other functions in MediaTracker which I haven't really used... such as CamFX Inertial Tracking, FX Camera Blend, Bloom HDR, ToneMapping, FX Camera Map, 3D Stereo, and Triangles 2D.

Do all of these work as intended? If their functionality has been documented somewhere I'd like to start experimenting with some of them. It would be a shame to let these features go to waste. I've tried, on a very limited basis to test some of them. Some don't seem to work at all, but perhaps I'm missing the point of their existence.

Suggestion: After placing an MT clip and selecting it, have a "?" icon somewhere under the options on the left side of the MT window that will either pull up a dialog explaining what that function does or link to a wiki article about that MT function.

------

- WISH LIST -

Wish: Undo/Redo feature for MediaTracker would be amazing. It would save a lot of time and be a very welcome addition. Nearly every kind of modern editor has undo/redo. It's a basic functionality that is sorely missed here.

Wish: Add the ability to create and delete folders as well as move tracks or replays into and out of folders. This would help us organize our ever expanding library of tracks and replays without having to tab in and out of the game to do it in Windows.

Missing Blocks: These are all blocks I've missed during the last year and a half I've spent building in the Canyon editor. Red indicates blocks I'm missing the most. Green indicates blocks that would be nice to add, but aren't as important.
  • A version of 1-1-6 with the same connectors as 1-1-7.
  • A checkpoint version of 1-9-1.
  • A block that has only one side of 5-3-1 (I've been using 5-8-1 for this purpose but its sometimes less than ideal).
  • Two new sign blocks like 10-3-4. One with the sign off-center to the left and another one with the sign off-center to the right.
  • A sign block like 5-1-4 but with the entire sign moved to the back of the block space so there is plenty of room to drive in front of it.
  • Two blocks (one for each orientation) that connects between RoadRace blocks and ArenaTunnel blocks. It would be similar to how 1-7-1 and 1-7-2 connect RoadRace and RoadMain over the distance of a single block.
  • ArenaSimple blocks similar to the Island blocks 5-4-1 through 5-4-4.
  • ArenaSimple version of the Podium block (to add some variety for maps).
  • A variant of 9-3-1 with a waterfall. ^_^
Wish: A help dialog in MediaTracker that gives some tips about keyboard shortcuts, or a link to an helpful wiki link containing tips. This would be beneficial for new Canyon players as well as new ShootMania players. I know the MT editor fairly well after using it for years, but many tricks and hotkeys are not immediately apparent for new users, such as using - or + to speed up or slow down the camera, or using CTRL+click to copy keyframes. There's also a way to snap keyframes together, but I actually forgot the hotkey for that. See, I need a guide too! :)

Wish: Expose the functionality of being able to edit a track's time of day or texture mod. Right now you have to know to CTRL click to get that option on an existing track. New players will not know this. Make it a seperate button or something or add a help dialog there with a hint about using CTRL+click.

Wish: Multiplayer Track Editor! I don't know if you'll ever do one, but the track building community would really love it, and it would add another layer of fun to the multiplayer experience because we could also build tracks together at the same time.

----

:roflol: Sorry the post was so long. :oops:
Last edited by eyebo on 25 Jan 2013, 05:25, edited 12 times in total.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

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HaagseSmurf
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Re: Canyon priorities

Post by HaagseSmurf »

eyebo wrote: :roflol: Sorry the post was so long. :oops:
waay to long :lol:

But yet again a great post, because it descripes all wishes and bugs very clearly, so the lenght of the post really didnt matter in my opinion.

A lot of bugs are allready descriped, i somehow missed 1 bug, or i overlooked it in this topic.

Positions in rounds in multiplayer:
When driving in rounds the position that is given in screen when passing a cp is mostly wrong.
Even when youre driving in the 1st position (yes, that also happens sometimes to me ;) ), you will see sometimes that you are on the 2nd position. Passing a cp in the 2nd position will show a 3rd position in screen, etc etc. .
I hope this bug can be checked as well.

Greetz,
HaagseSmurf

Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
tcq
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Re: Canyon priorities

Post by tcq »

Editor/Shadows
When you calculate shadows and validate the map, the shadows are saved.
If you calculate the shadows, save the map and close the editor without validation, the shadows aren't saved.
This is so frustrating and takes each time additional 5-30min (depending on the shadow quality) until you can validate the map again.
zarexz

Re: Canyon priorities

Post by zarexz »

tcq wrote:Editor/Shadows
When you calculate shadows and validate the map, the shadows are saved.
If you calculate the shadows, save the map and close the editor without validation, the shadows aren't saved.
Shadows also seem to get lost after cleaning yor cache but I can't put my finger on it yet.
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eyebo
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Re: Canyon priorities

Post by eyebo »

zarexz wrote:Shadows also seem to get lost after cleaning your cache but I can't put my finger on it yet.
High and Ultra shadows are always saved in your cache. So these will disappear if you clear your cache. Only default quality shadows are saved in map files. This is apparently desired functionality, from what communications I've had with Nadeo about it. The higher quality shadows in the cache still provide more calculations for the default shadows saved in the map file. So quality is still increased by calculating them. But this would explain why the shadows might disappear after cleaning your cache.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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hacki65
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Re: Canyon priorities

Post by hacki65 »

I will remember to a bug, that isn't here posted.

On Servers where Warmup is enabled the first Round after WU is not drivable on many, many Maps. I have posted this Bug in another Thread: http://forum.maniaplanet.com/viewtopic. ... 61&t=15446

It would be very nice if this Bug can fixed as soon as possible. THX :D

Wishlist:

- In the Connectiondialog for Servers it would be nice to see an Info for the Range of Ladderpoints of this Server e.g. 60-90K. Not anybody knows the describtion like "Race of Champion" or so.
- Possibility to delete Packs in the Startscreen.
- Boosterblocs with variable speedsettings :mrgreen:
- Boosterblocs on angle Plattforms

Hope some of this things can be done. :thumbsup:

P.S.: Sorry for my bad english :roll:
tcq
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Re: Canyon priorities

Post by tcq »

hacki65 wrote: - In the Connectiondialog for Servers it would be nice to see an Info for the Range of Ladderpoints of this Server e.g. 60-90K. Not anybody knows the describtion like "Race of Champion" or so.
Agree with this one. Furthermore it would be awesome to be able to sort the server list after ladder rankings. As it is now you can only select between the different game modes (TA, laps, rounds). Add a filter for 0-60k,60k-90k,70k-90k and so on. It would be a lot easier to be able to select the rankings of the server and the game mode at the same time. E.g. search for TA server with 60-80k points limit.
Hylis
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Re: Canyon priorities

Post by Hylis »

thank you very much, Trackmania community rocks :thumbsup:
HypnoSmurf
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Re: Canyon priorities

Post by HypnoSmurf »

I think the way the game handles images on signs is very odd.
My tracks have signs at the finish that I use for announcements. (for our smurfs server)
When I build the track, I add the images from an url. Then when I change the image that's located at the url, I still see the old image in game. I think it has to do with the player downloading the image from the server cache rather than from the original source.
I don't like it... if the player hasn't got the image in his own cache yet, why not download it from the original url?
When the url appears to be dead, then check if the server has the image cached.

The same counts for mods, by the way. Let the player download mods on a track from the original source, not from the server cache, saves a lot of data usage on servers.
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