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Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 10 Feb 2013, 18:19
by vince_sm
yeah, I got it to work, thanks!
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 10 Feb 2013, 20:06
by MuNgLo
About what I said about excessive cpu load in previous post. Doesn't matter if u run beta3/beta2, they still are way high for long moments it seems.
What I don't get at all is how a server with 4(active) players can take so much cpu power.
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 11:02
by magnetik
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 11:09
by MuNgLo
The bug on TheCastle map is still in btw. If you want the updated version you still need to have a different filename for it since the server priorities the pack version of that map in any situation.
Wonder how many hours in total has been spent by serverowners on that bug alone.

Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 11:22
by Xymph
This dedicated server version has a
critical bug in GetValidationReplay and SaveBestGhostsReplay, please fix in the next release.
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 13:01
by reaby
for Trackmania 2:
on main server when player disconnects, the event doesn't trigger on relay servers.
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 13:19
by MuNgLo
Custom callvotes are still broken. It gets created but never presented to players.
Code: Select all
-> DedicatedApi\Xmlrpc\Exception with code -1000
Already waiting for a vote.
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 13:27
by reaby
onEndRound doesn't trigger...
until fixed, server contoller developers / plugin developers
can use onPlayerFinish event for server login, i guess.
Re: [Beta3RC1] ManiaPlanet 2 Beta3 Server 2013-02-09b
Posted: 11 Feb 2013, 23:57
by xbx
I'm afraid I still haven't checked on all those bugs. But I will soon!