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Re: [Release NOW + Trailer] Realm project
Posted: 04 Jul 2013, 13:57
by Soprah
@Omnixor:
Well, I don't think there is any ''unbalance''. It depends of how you are working as a team. If you want to capture a pole by your own, it won't be effective. Give the mode a try

But thanks anyway!

Re: [Release NOW + Trailer] Realm project
Posted: 04 Jul 2013, 13:57
by Omnixor
just did, I'm Space ^^
Re: [Release NOW + Trailer] Realm project
Posted: 04 Jul 2013, 14:02
by Soprah
Omnixor wrote:just did, I'm Space ^^
Thought that
And btw: At the moment, every round is still 2:3. Balanced

The mode just needs more players so each team is on the same level!
Re: [Release NOW + Trailer] Realm project
Posted: 04 Jul 2013, 17:44
by Chevron
I must say that I'm really glad you guys like the project. Now we see that all our work wasn't worthless. Keep supporting!
Re: [Release NOW + Trailer] Realm project
Posted: 04 Jul 2013, 17:50
by djhubertus
Unfortunately mode has only 2 tactics: All on 1 pole or each one on diffrent and camp / spawn on the same.
I think, Realm need small update to improve this
And Nadeo made small mistake: Header is updated too late. (When round start)
Re: [Release NOW + Trailer] Realm project
Posted: 05 Jul 2013, 15:30
by Soprah
in 30minuts is the first meeting where we play Realm on my server! Come to ''Realm project'' in 30mi!
Let's have a great time!

Re: [Release NOW + Trailer] Realm project
Posted: 05 Jul 2013, 16:18
by MPeti
3 of us playing atm, anyone coming?... 2v1 isn't that great =/
Re: [Release NOW + Trailer] Realm project
Posted: 05 Jul 2013, 16:52
by Omnixor
don't get the finalist mode, what pole do we need to capture?
Re: [Release NOW + Trailer] Realm project
Posted: 05 Jul 2013, 17:25
by MPeti
A team has to have at least 3 of the 5 poles fully captured to win a turn. (With the lines that mark the state of capture on the top). The "capture more poles" message is pretty badly worded.
Re: [Release NOW + Trailer] Realm project
Posted: 05 Jul 2013, 17:30
by Soprah
Friday meeting is quite successful
