Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 01 Mar 2013, 08:46
Are you using Stadium with Steam? For me the batch works only with the standalone version of ManiaPlanet without Steam.
https://forum.maniaplanet.com/
it actually downloads something like 1 gigabytes from internet and should start converting then. Apparenly there is missing the download status message and infoPesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
I had the same problem. The only way I could get it to work was by disconnecting from the internet, starting the batch and logging in offline. Then it would work and I could reconnect to the net again.Pesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
Happened again with 249 Players on, take a look:Bueddl wrote:Hey everyone here,
the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.
Here are the last lines of the logfile:
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.GbxCode: Select all
[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)... terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc
Please fix that soon! ( Most of it should be done with a simple try & catch^^)
_________________
I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.Code: Select all
Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
Cheers,
Bueddl
Aggaint he same bug at 249 players -.-Jojo_44 wrote:Happened again with 249 Players on, take a look:Bueddl wrote:Hey everyone here,
the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.
Here are the last lines of the logfile:
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.GbxCode: Select all
[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)... terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc
Please fix that soon! ( Most of it should be done with a simple try & catch^^)
_________________
I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.Code: Select all
Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
Cheers,
Bueddl
http://dl.dropbox.com/u/57980908/ManiaP ... -43-27.png
Code: Select all
[2013/03/01 19:43:09] Loading map turbo_Counterfeit.Challenge.Gbx (u94oPje7zcDPRPKHC4q6Ey7FmUa)...
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc