Page 5 of 14

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 08:46
by jonthekiller
Are you using Stadium with Steam? For me the batch works only with the standalone version of ManiaPlanet without Steam.

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 09:03
by Pesky
I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 09:06
by jonthekiller
Try to put the game in single account mode (Launcher/Configure/Profile).

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 09:10
by reaby
Pesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
it actually downloads something like 1 gigabytes from internet and should start converting then. Apparenly there is missing the download status message and info

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 09:16
by Pesky
Thx...i´ll try tonight

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 17:47
by Leigham
Pesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
I had the same problem. The only way I could get it to work was by disconnecting from the internet, starting the batch and logging in offline. Then it would work and I could reconnect to the net again.

No idea why it happens like that for me, but you might have the same thing.

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 19:50
by Jojo_44
Bueddl wrote:Hey everyone here,

the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.

Here are the last lines of the logfile:

Code: Select all

[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)...
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.Gbx

Please fix that soon! ( Most of it should be done with a simple try & catch^^)

_________________

I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:

Code: Select all

Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.

Cheers,
Bueddl
Happened again with 249 Players on, take a look:

Image

:roflol:

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 01 Mar 2013, 19:52
by Bueddl
Jojo_44 wrote:
Bueddl wrote:Hey everyone here,

the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.

Here are the last lines of the logfile:

Code: Select all

[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)...
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.Gbx

Please fix that soon! ( Most of it should be done with a simple try & catch^^)

_________________

I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:

Code: Select all

Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.

Cheers,
Bueddl
Happened again with 249 Players on, take a look:

http://dl.dropbox.com/u/57980908/ManiaP ... -43-27.png

:roflol:
Aggaint he same bug at 249 players -.-

Error was this time:

Code: Select all

[2013/03/01 19:43:09] Loading map turbo_Counterfeit.Challenge.Gbx (u94oPje7zcDPRPKHC4q6Ey7FmUa)...
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Map here:

http://tm.bueddl.de/upload/turbo_Counte ... llenge.Gbx

Please fix that :(

We had between 249 and 255 players

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 02 Mar 2013, 00:20
by Bueddl
And again -.-

What is this???

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b

Posted: 02 Mar 2013, 00:47
by xGEKKOx
Happened to my server too this afternoon.
Sometimes all players get invalid time, and sometimes it crash randomly from 220 to 250 players.