jonthekiller wrote:roguesergeant wrote:Nadeo, I was on your side for b3 until a scrim I had today. Please keep b2... b3s movement is so broken and there's no real skill as ypu can now barely run "that fast" and cover ground. Please keep b2
I think you will not have the answer you want from Nadeo with this because you don't explain why you think b3 movements are broken. If they are broken, the best will be to try to fix and not to rollback. Rollback isn't the best solution in general because you don't move forward, only backward.
sadzealot wrote:
Winz wrote:We have been invited to defend our title but I think I’d rather not play as that game depresses and frustrates me. I never liked it and played it because there was really easy money to be won on it. It was/is a financial opportunity to take, I learned from my mistake on Painkiller and decided to take it this time.
It’s in my opinion impossible to like that game as a Quake player, it is inferior in EVERY way and is an insult to esports, to what FPS used to be and to what FPS should be in a competitive environment.
Something to think about when you now take away B2 which the current competitive players would like to keep.
Winz has never like ShootMania, he prefers very fast fps but ShootMania isn't this kind of game.
And for the ESWC, Nadeo want B3 but admins too (I'm one of the admins). The best is to use the b3 gameplay and fix it if it has some problem and not use b2. And if you want a "better" gameplay, the best will be to give detailled feedbacks, explain which things are good, which things are bad (not only say WallJumps are broken).
Nadeo has already been told everything they need to hear about B2 vs B3. They just refuse to listen.
Ok so Winz never liked ShootMania. He's not alone when it comes to topplayers from other games. Sure many might not have said it but just look now, when there's no big tourney with money on the table. See them anywhere?
Hylis wrote:What is broken for B2:
- walljump, since it is bugged
- microjump b2, since it's hardware dependant, macro-able, spamming anti bump, absurd 10 ms gap etc.
- missing new features: multihit, power walljump, quicker reload if hit
- you play a mode of Shootmania like Siege, Obstacle, Royal... and then you have a different one on Elite
- future upgrade can hardly be built on it, since it is not logical to keep the way walljump work (based on bug)
- takes time for the studio to keep it in each version and duplicate the code.
I can easily admit it your two main arguments: you find it less fun & you have to train again to be as effecient than in B2. I already said that learning again is not a good thing for a game, even if SC2 & LoL are somehow based on constant changes that requires people to always learn many things. I prefer stability and changes based on maps.
But like with the introduction of the progressive jump, I think it's for the best of the game to move forward, like Jon says. This is exactly like the chapter with strafe spamming to teleport in alpha. It was broken and we had to face many players that we unhappy for this. And I don't say I am happy you are unhappy, it's just that we are here to help the game be solid, not let broken things be an handicap for the future.
Some says the game mainly require advertising, and it's quite true when you look at the difference between France & rest of the world. But this is why we are working on invites & so on.
Munglo, when you write this
The way the game has evolved over last year has more or less been 5 bad things for each good thing.
I would like you to look at this list, for example, and tell how it is like you say. You should have 25 bad evolutions made at the same time (not counting the choices: like interger count of armors, stamina use, 1vs3 elite mode and many more I consider being before that period and also good choices)
- Deny of rockets
- Wall jumps
- Progressive jumps
- Autofocus instead of ping spamming & wallhack
- Grapple hooks
By refusing to understand arguments about B2/b3 differences
I am giving much more arguments than the other way.
And for letting the defense stronger, I really recommand to test the armor regen pads. But probably a poll will arrive saying: Why change?
"you find it less fun & you have to train again to be as effecient than in B2."
Again you are missing the point. There is nothing new to "train" in B3. It's simpler less skilled and less challanging. That's why it isn't as much fun.
"I am giving much more arguments than the other way."
You are giving arguments but not a single one that actually takes gameplay into account. You are in fact making exactly the post I would expect. Completly missing the point of how B3 gameplay isn't as good as B2. Sure there might be many things lacking or "broken" but the gameplay is more skillbased and fun. it just can't be said any simpler but as expected you again refuse to understand and dive head first into the "old is broken" and "we must evolve" arguments which really nobody has any problems with.
The problem is that we expected a skillbased esportoriented game and that is not the direction you are evolving the game.
So i take it you want me to list 25 bad things added since you listed 5.
1. Mousepointer release forced on death.
2. Matchmaking without confirmation on connect
3. laser on defence (oh that was a big one :/ )
4. spottingsystem changed and now we don't actually can tell if we have spotted enemy for our temmates or not. seems to be very unrelyable infact.
5. changes made makes game crash almost every single time you close it for many players.
6. echelon. what a complete waste of development time. :/
7. adding soundsettings under displaysettings ingame but not under launchers soundsettings.
8. adding that qucikplay thing on Elite station in MP. so now it takes even more keyclicks to get into game.
9. making serverbrowser by country by default.
10. adding ambient sound to maniaplanet. If we wanted it to make a bunch of noice we would use music. Oh but now it meshes with music and sounds awful.
11. broke xmlrpc callvote function on server and didn't fix it for about 5/6 months.
12. that huge dropdown score on top in elite. Only useful for streamers I guess but forced even on active players as soon as they look at tab.
13. weapon icons to indicate attack order in Elite. Confusing to say the least.
14. turnstart lag. Been there for what feels like forever but it hasn't.
15. forcing tags on teammates to be always visable. not giving the player an option. even when clearly not needed it's still there.(unobstructed teammate in center of screen)
16. held back Elitescript bugfixes due to Stadium release (technically not adding but refusing to add fixes is just as bad)
17. adding laserreloadgain on kill.
18. removing a clear number for attacker AP (now it takes more focus to check and distracts from gameconcentration. Not a big deal though since I always hit

)
I'm gonna stop there since I can't think of anymore right now. I've tried to limit myself to the things added to game since I picked it up.