Re: ManiaFlash 2: post content, #hastags and more!
Posted: 25 Nov 2014, 23:27
I agree with you that we have a strong community capable of handling moderation, just like on the forum. But those features need time, and we think it's best -for now- to focus on researching the core domain of maniaflash. As always, it's all about compromise
Badword is not so easy to code actually, because you have to take the strong international aspect of the game (filtering meaning of the words can become difficult). I think you really need a human hand in the process, especially for something publishing-oriented. A chat for instance could be a better candidate for filtering.
About title length: maybe because of the length we will see more usage of webm media to "advertise" content ?
Badword is not so easy to code actually, because you have to take the strong international aspect of the game (filtering meaning of the words can become difficult). I think you really need a human hand in the process, especially for something publishing-oriented. A chat for instance could be a better candidate for filtering.
About title length: maybe because of the length we will see more usage of webm media to "advertise" content ?