Maniaplanet 3 Open Beta Released!
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- darkpuddle1
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Re: Maniaplanet 3 Open Beta Released!
I love it thanks for the hard work <3
Re: Maniaplanet 3 Open Beta Released!
The posting restrictions of the closed beta are removed, you can now see some examples of the new stuff here:
Share your videos / images of MP3 here
Share your videos / images of MP3 here

Re: Maniaplanet 3 Open Beta Released!
iam not sure where we can post feedback?
I only tried the Blockmix mode:
when you open the map again you have to enable ghost block mode again, this is annoying because you still need some blockmix tools outside of the game. (And pls dont call it ghost block ! its block mix
)
and pls remove the clips of flying dirtblocks. this looks so horrible and there is no way to remove them...
suggestion: another "experimental mode" called: add mode:
EVERY! block/part of a "bigger block" can be added in the map. (atm there is no way to "add" single dirtblocks, or a part of this inflatable thing).
someone knows how to get the 64*64 thing?
EDIT: damn i love how you fixed this rotation thing. i can now "rotate" the block really really fast ... wow ty
EDIT2: when you move the mouse on the edge of the screen the cam is moving really really slow in this direction. Maybe make this faster
EDIT3: i dont like that you have to "switch" to blockmixing when you want to blockmix. I dont see any scenario, where you need this 2 "different" modes? If i want to blockmix i want to blockmix all the time. And not like "oh i need to blockmix there *done* oh now i want "normal" mode? I know why you did this, but i personal dont like it this way.
EDIT4: yes and because of this "different" modes it is NOT possible to mix "makro blocks" into something.
EDIT5: when you hold X and hold your left click you can only remove the "first" block. In TMUF you could remove much blocks in a really fast way with this method of holding X and Left click (your "mouse" became a "magic delete wand" which deleted everything what he touched.
EDIT6: damn this fog clip is so good :OOOOO horror rpg for sure... 100%
I only tried the Blockmix mode:
when you open the map again you have to enable ghost block mode again, this is annoying because you still need some blockmix tools outside of the game. (And pls dont call it ghost block ! its block mix

and pls remove the clips of flying dirtblocks. this looks so horrible and there is no way to remove them...

suggestion: another "experimental mode" called: add mode:
EVERY! block/part of a "bigger block" can be added in the map. (atm there is no way to "add" single dirtblocks, or a part of this inflatable thing).
someone knows how to get the 64*64 thing?

EDIT: damn i love how you fixed this rotation thing. i can now "rotate" the block really really fast ... wow ty
EDIT2: when you move the mouse on the edge of the screen the cam is moving really really slow in this direction. Maybe make this faster
EDIT3: i dont like that you have to "switch" to blockmixing when you want to blockmix. I dont see any scenario, where you need this 2 "different" modes? If i want to blockmix i want to blockmix all the time. And not like "oh i need to blockmix there *done* oh now i want "normal" mode? I know why you did this, but i personal dont like it this way.
EDIT4: yes and because of this "different" modes it is NOT possible to mix "makro blocks" into something.
EDIT5: when you hold X and hold your left click you can only remove the "first" block. In TMUF you could remove much blocks in a really fast way with this method of holding X and Left click (your "mouse" became a "magic delete wand" which deleted everything what he touched.
EDIT6: damn this fog clip is so good :OOOOO horror rpg for sure... 100%
Last edited by -Zenit- on 29 Apr 2014, 21:45, edited 2 times in total.
Re: Maniaplanet 3 Open Beta Released!
thanks for slidemarks in spec <3
Re: Maniaplanet 3 Open Beta Released!
Here: ManiaPlanet 3 Beta forum-Zenit- wrote:iam not sure where we can post feedback?
Please keep in mind this is still experimental, and functions and features will only get improved in future-Zenit- wrote:I only tried the Blockmix mode:

+1-Zenit- wrote:when you open the map again you have to enable ghost block mode again, this is annoying because you still need some blockmix tools outside of the game.
What do you mean exactly here? Please post a screenshot-Zenit- wrote:and pls remove the clips of flying dirtblocks. this looks so horrible and there is no way to remove them...![]()
suggestion: another "experimental mode" called: add mode:
EVERY! block/part of a "bigger block" can be added in the map. (atm there is no way to "add" single dirtblocks, or a part of this inflatable thing).

Now you have blockmixing, you should be able to find out how to mix properly.
Still there are many restrictions, and also the choice of blocks is the same.
We have to puzzle to find nice solutions with the existing stuff for now

We have seen it only in Stadium, and only with a custom title.-Zenit- wrote:someone knows how to get the 64*64 thing?![]()
You can try a base map indicated here
+1, I'd love to have either a third option ("Expert" Editor that has all features), or directly put the blockmix and airmapping checkboxes in the profile (aside the checkbox "Always use advanced editor".-Zenit- wrote:EDIT3: i dont like that you have to "switch" to blockmixing when you want to blockmix. I dont see any scenario, where you need this 2 "different" modes? If i want to blockmix i want to blockmix all the time. And not like "oh i need to blockmix there *done* oh now i want "normal" mode? I know why you did this, but i personal dont like it this way.
This was already discovered, and you also can't mix the terraforming blocks directly.-Zenit- wrote:EDIT4: yes and because of this "different" modes it is NOT possible to mix "makro blocks" into something.
Blockmixing is only possible for all regular blocks (accessible with the second symbol or F2 key).
Re: Maniaplanet 3 Open Beta Released!
If you would take a look of how open the mix mapping is.. realize how much it at work to keep those "options" separate, very good reasons why. There is alot of new abilities making both of them very popular in demand.. if there was no separation it would probably destroy most maps and make horrible crashes.-Zenit- wrote:iam not sure where we can post feedback? .... I only tried the Blockmix mode:
Naming is.. appears to be more accurate and Nadeo did an excellent job implementing the idea, and with the user switch ability between modes is exactly convenient, for making one block adjustment or another, very clean.. Try it out for a bit, it is like a new game.

US: Meltdown Combat Server: maniaplanet://#join=smrock@SMStorm å Offline
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
Re: Maniaplanet 3 Open Beta Released!
I was going to try these new features, but my game crashed on the main menu... Twice !
First when i clicked on "Play", and the second time when i selected a title.
EDIT : Here's a changelog
https://www.dropbox.com/s/aggl29tihxocl ... 6E8C39.txt
First when i clicked on "Play", and the second time when i selected a title.
EDIT : Here's a changelog
https://www.dropbox.com/s/aggl29tihxocl ... 6E8C39.txt
Last edited by Poutrel on 29 Apr 2014, 22:18, edited 1 time in total.
Re: Maniaplanet 3 Open Beta Released!
@ tmarc: iam not able to post in the betaforum, you cant explain me how to get this 64*64 working? 
and here the dirtclips: http://www.pic-upload.de/view-23039200/ ... s.jpg.html
the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.

and here the dirtclips: http://www.pic-upload.de/view-23039200/ ... s.jpg.html
kadaz wrote:If you would take a look of how open the mix mapping is.. realize how much it at work to keep those "options" separate, very good reasons why. There is alot of new abilities making both of them very popular in demand.. if there was no separation it would probably destroy most maps and make horrible crashes.-Zenit- wrote:iam not sure where we can post feedback? .... I only tried the Blockmix mode:
Naming is.. appears to be more accurate and Nadeo did an excellent job implementing the idea, and with the user switch ability between modes is exactly convenient, for making one block adjustment or another, very clean.. Try it out for a bit, it is like a new game.
Peace.
the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.
Last edited by -Zenit- on 29 Apr 2014, 21:57, edited 1 time in total.
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