Hello Planet #4

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bobbotheclown
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Re: Hello Planet #4

Post by bobbotheclown »

mattw_cstrfan wrote:
bobbotheclown wrote:well technically everybody would have access to making custom objects. i mean everyone also has access to making custom skins. but barely anyone actually does make them or even use them.
Making custom models is not an easy skill set, and it's not one that everyone has. A comparison to making custom skins is also irrelevant because those have no actual effect towards the gameplay; custom objects do. Do you really think that allowing something like this in the main title is really fair towards every other person making tracks?
yes actually, I do.

the track/map editor is already extremely powerful as is. I don't think people would model out entire tracks very often, more likely i think there will be a handful of objects everyone goes to when making maps/tracks such as lights, traffic, cones, barriers, maybe enhanced blocks to go alongside the normal ones.

plus making maps/tracks isn't even a contest. unless you're really that insecure about your maps/tracks.
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roughly translated: the book of the dead.
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meuh21
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Re: Hello Planet #4

Post by meuh21 »

mattw_cstrfan wrote:
mattw_cstrfan wrote:Just my two cents: If custom objects were usable in the main TM2/SM titles, I feel it would destroy the spirit of the game; tipping the playing (or rather, map-making) field unfairly in favor of those who can model out anything they please as opposed to having to rely on the same set of building blocks as everyone else.
I'm just going to restate this here, because I personally think allowing custom objects in the main titles is a bad idea.

But that's just me.
I think it is also a bad idea but not only in Main titles but in all titles or at least in every title where the creator doesn't agree with this. But not for the same reasons (favor for modeller) but for coherence reasons.

But i discuss a lot about this with Hylis in the french subject ( http://forum.maniaplanet.com/viewtopic.php?f=19&t=28210 )and maybe it is a clever way to think Maniaplanet future ;)
bobbotheclown wrote:
mattw_cstrfan wrote:
bobbotheclown wrote:well technically everybody would have access to making custom objects. i mean everyone also has access to making custom skins. but barely anyone actually does make them or even use them.
Making custom models is not an easy skill set, and it's not one that everyone has. A comparison to making custom skins is also irrelevant because those have no actual effect towards the gameplay; custom objects do. Do you really think that allowing something like this in the main title is really fair towards every other person making tracks?
yes actually, I do.

the track/map editor is already extremely powerful as is. I don't think people would model out entire tracks very often, more likely i think there will be a handful of objects everyone goes to when making maps/tracks such as lights, traffic, cones, barriers, maybe enhanced blocks to go alongside the normal ones.

plus making maps/tracks isn't even a contest. unless you're really that insecure about your maps/tracks.
It won't be possible to import huge objects so don't worry about that. But I know players are going to discuss about the limitation :roll: The rule : custom objects = titles was easier to understand and to explain...
Hylis
Nadeo
Nadeo
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Re: Hello Planet #4

Post by Hylis »

Yes, and thanks to the discussion, I will even start with only 50 Ko, before seeing the consequence. And I have some escape scenario like enabling them into TM2 only after to keep the map valid, but not in the base environments. And thanks to the demo mode, anybody can join TM2 stations, so it would not be an "obligation to buy" at that moment as well.

In fact, the importance that it can have is so big that it makes me desire to risk the test of it. The risk/reward factor is interesting.
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weerwolf
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Re: Hello Planet #4

Post by weerwolf »

Ko
what is that? Kb ?
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w1lla
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Re: Hello Planet #4

Post by w1lla »

weerwolf wrote:
Ko
what is that? Kb ?
Kb or kilobyte o = octet
TM² Info
SM Info
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OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
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weerwolf
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Re: Hello Planet #4

Post by weerwolf »

Thanks
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meuh21
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Re: Hello Planet #4

Post by meuh21 »

Hylis wrote:In fact, the importance that it can have is so big that it makes me desire to risk the test of it. The risk/reward factor is interesting.
If you desire to risk something else i have plenty of ideas :mrgreen:
Hylis
Nadeo
Nadeo
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Re: Hello Planet #4

Post by Hylis »

if the rewards can be bigger of the risk. But maybe I am already doing it in a strategic way, slowly but more surely. Who knows: trigger.
MrA
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Re: Hello Planet #4

Post by MrA »

Hylis wrote:Royal may come back into Storm, it's part of the Power Up! plan at the moment. I will reveal more about it in the days to come.
Would this mean it no longer gets its 100 concurrent players, as its not its own title? That would be a loss to anyone who had thoughts on having a populated royal server ^_^ .... In fact, as I like to see players I would prefer to not only see Royal with its own title, but also give Battle a chance too, as 100 players for that would be a start.

:thumbsup:
Enjoying TMOne
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Nadeo
Nadeo
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Re: Hello Planet #4

Post by Hylis »

Leave Royal Alone!!! :roflol:

Ok, we will leave it in it's own station for the moment.

Battle will probably be the official mode to welcome beginner on the multiplayer demo next week.
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