Re: Maniaplanet 3.1 RC6
Posted: 24 Jul 2014, 20:07
To bad, after entering a map editor with installed mods the problem is still there...
EDIT:
The 11.07.2014 build completely reads in all Mod ZIP files only while entering the map editor (so you can select one while creating a new map).
The current builds reads in all installed mod ZIP files while starting the game (and again, while entering the track editor).
After applying the workaround described above (temporarily renaming the Skins or Mod folder), no Mod ZIP's are read in while starting. But if you enter a title, the Mod ZIP's are now read in (and again, while entering the track editor)...
Until now the Mod ZIP's are again read in while starting the game... So the workaround is no workaround.
EDIT:
The 11.07.2014 build completely reads in all Mod ZIP files only while entering the map editor (so you can select one while creating a new map).
The current builds reads in all installed mod ZIP files while starting the game (and again, while entering the track editor).
After applying the workaround described above (temporarily renaming the Skins or Mod folder), no Mod ZIP's are read in while starting. But if you enter a title, the Mod ZIP's are now read in (and again, while entering the track editor)...
Until now the Mod ZIP's are again read in while starting the game... So the workaround is no workaround.