Cerovan wrote:..
If he arrives on a sci-fi map, it's due to an environment mod (which is also allowed in main titles, better disallow mods!). Not due to objects, they're restricted to title textures anyway (which is understandable, textures DO eat space).
New mappers aren't going to be like "WOW THIS BLOCK IS NOWHERE TO BE FOUND GAME SUCKS"; instead they're typically like "HOW DID HE CREATE THAT?" and finds out there's a whole collection of embedable objects to make maps even more awesome. Yay!
Balance between all factors is important, but 150 kb is about nothing nowadays, especially for a game requiring a connection for downloading and updating the game, downloading maps in first place etc...
meuh21 wrote:It's easy to make something complicated but it is much more difficult to design a simple system. It was easier to understand when items were only allowed in title packs.
Don't forget there's no limit for items in... Title pack

which is the best system for objects. Embedded objects are more a ads for items/title packs because there will be always a limit. Not in tltle packs

It's easier for the player to play on a map with embedded objects then a titlepack. Why? Because maps with embedded objects
just work. Titlepacks require a lot of interaction of the user, which is a pain. It scares players away, they're not accessible.
For the builder they're arguably equal, but as builder/creator I'd prefer embeddable objects since then all players do
not need a special titlepack, costing 5000/3 planets per slot and annoying user interaction. We can then also
combine objects from multiple object sets. If it requires a titlepack, your map is likely less played then the same map, using embedded objects.
And seeing your content being used is an important motivator. Being able to use objects directly into a map without a whole titlepack around it for
smaller object sets simply ensures you aren't doing it for a handful of people who bothered to install it. Titlepacks are good if you plan on large scale projects (the RPG titlepack is a good example), although they're still not accessible, so they generally lack players.
Which sucks for the content creators.