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Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:05
by w1lla
Indeed its not much. but i can recall that on the playstation store DLC are around the 5 euros so it aint much in 4 years.

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:07
by ionian
mammbos wrote:nice idea but won't it come a bit to expensive to users? especially 15 env. even if you sell each one for 5 euros it will go to 75 euros overall :(
You wouldn't have to buy them all, and considering it will take time to release them it will not seem like such a big spend.

I also think that we will be very lucky if they are just 5 euros a pack - I expect them to be mkore expensive than that!

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:08
by w1lla
it might happen that the environment updates will become first demo's and if you want to continue with them you wil have to buy the environments. Thats a more plausible thing to do.

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:09
by mammbos
wouldn't have to buy them all????... are you serious :P:P:P of course i have to buy the all !!!
as i said later in for years i will definatelly afford the money for all env so np :)

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:09
by Hylis
15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:10
by mammbos
Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:

heheheh. i hope envmix will be possible in tm2 as well :)

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:12
by Zooz
Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:
Ok that's a pretty long time! Only one environment for a whole year... I got bored of Stadium faster than that! :mrgreen:
I guess TMU won't lose popularity so quickly then...

edit: Of course the custom block thing is a wildcard. Could be bad, or could be good and make the game more replayable.

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:13
by Makikou
Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:
Well, since youre laughing, im taking it youre not so serious then, haha :mrgreen:

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:20
by Insomnia
Insomnia wrote:Another question: We heard, MP will unite the community of all three games/genres. But how united are the games itself, so to bring it to the point:
Will it be possible to create game servers with TM2, QM and SM maps on it at the same time? (so switching game modes between the maps, like environments, time attack mode or deathmatch mode with time limit assumed))
Florent? :mrgreen: :mrgreen:

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:22
by w1lla
hopefully as insomnia states that might be a good feature. Play different kind of genres in a point of view ingame.