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Re: ManiaPlanet Server 2014-11-24
Posted: 24 Nov 2014, 19:56
by Xymph
Hmm, it's presented as update 2014-11-2
4 but has server build number 2014-11-2
1_14_00. How odd.
As usual it contains more than just the actually changed files, which are:
./ManiaPlanetServer
./ManiaPlanetServer.exe
./UserData/Packs/Elite.Title.Pack.Gbx
./UserData/Scripts/Libs/Nadeo/TrackMania/UI.Script.txt
./UserData/Scripts/Libs/Nadeo/VoteMap.Script.txt
./UserData/Scripts/Modes/ShootMania/Battle.Script.txt
./UserData/Scripts/Modes/ShootMania/ModeMatchmaking.Script.txt
./UserData/Scripts/Modes/TrackMania/RoundsBase.Script.txt
and one new file: ./UserData/Scripts/Libs/Nadeo/Window.Script.txt
Re: ManiaPlanet Server 2014-11-24
Posted: 24 Nov 2014, 21:46
by SSM.Speed...
xbx wrote:Hello folks!
New server update:
http://files.maniaplanet.com/ManiaPlane ... -11-24.zip
Contains more fixes (for blocks, crashes, "you've been kicked" lobby bug ...)
Updates to the script modes, notably battle.
Also contains a few additional features for scripts:
- all: it is now the make a custom podium with
Code: Select all
UISequence_PodiumPlayersWin="login1,login2"
UISequence_PodiumPlayersLose="login3,login4"
- UI.OverlayHideEndMapLadderRecap , OverlayHideMultilapInfos
- SM: abilty to change SpawnInvulnerabilityDuration (default is 2seconds)
- SM: StaminaMax can now go up to 3.
- TM: UiDisableHelpMessage to disable the default "press xx to respawn" message
- TM: It is now possible to have a list of the checkpoints in the map and their location (until it gets more flexible as in sm)
- TM: the approximate position of the player's car fixed.
- TM: PersonalGhost: it is now possibile to display the player best or prev race ghost - it only works during a given session for a map. (the best is not kept on disk for the next time replaying the map)
- TM: MedalGhost_ShowGold /MedalGhost_ShowBronze.. (only usefull for custom solo modes in titles) If the map is in a title pack with the special ghosts replay next to it, then you can use of them from custom script modes.
2014-11-24: small update to iron out a few glitches, mostly in the scripts.
The changes from 2014-11-19: http://files.maniaplanet.com/ManiaPlane ... _delta.zip
salut
mise a jours fait sur le SSM°Gold+Silver .70k.2vs2
Re: ManiaPlanet Server 2014-11-24b
Posted: 27 Nov 2014, 19:14
by xbx
hi!
(reposting since apparently there was some issue with the forum, and the message was lost...)
So I've uploaded a 2014-11-24b version.
It's strictly identical to 2014-11-24 expect for the shootmania
battle.script.txt mode, which includes a bugfix with overtime and a better balance.
http://files.maniaplanet.com/ManiaPlane ... 11-24b.zip
The changes from 2014-11-19: http://files.maniaplanet.com/ManiaPlane ... _delta.zip
Re: ManiaPlanet Server 2014-11-24b
Posted: 28 Nov 2014, 09:28
by Eole
Battle include a new auto balance system at the end of the round. You can check the
documentation to learn how it works.
Re: ManiaPlanet Server 2014-11-24b
Posted: 02 Dec 2014, 15:59
by MrA
Well I did the latest updates.... nobody is playing though
(on my servers), so who knows the effect?
Thxxx for update though

Re: ManiaPlanet Server 2014-11-24b
Posted: 02 Dec 2014, 17:45
by Hylis
just saw 15 players on it 15 minutes ago and I think it would maybe be better to make a warm up in 15 seconds since there is already the map best score & others previous to the loading. I am maybe wrong, but it makes quite a time before matching again, and 15 seconds is a time to calibrate you first run ^_^
Re: ManiaPlanet Server 2014-11-24b
Posted: 07 Dec 2014, 16:58
by sbone
Still same bug for the missing scorepanel at end map with a client uptodate.
A reboot of the game correct the bug.
Re: ManiaPlanet Server 2014-11-24b
Posted: 16 Dec 2014, 22:32
by undef.de
I just want to make a bump about some "uncommented" postings from me:
AutoSaveValidationReplays and
GetValidationReplay
viewtopic.php?p=230882#p230882
SetScriptName and
GetScriptName
viewtopic.php?p=230214#p230214
A small wish for a new Xml-Rpc
GetMatchSettingsFilename:
viewtopic.php?p=222437#p222437
Re: ManiaPlanet Server 2014-11-24b
Posted: 29 Dec 2014, 16:53
by reaby

for all Undefs' wishes and additionally
Could it be possible to re-enable the dedicated method:
getServerPackMask() ?
Currently I haven't found any way to fetch this info. This info would be needed for example dedimania support for community made titlepacks.
Re: ManiaPlanet Server 2014-11-24b
Posted: 29 Dec 2014, 18:25
by MrA
Hylis wrote:just saw 15 players on it 15 minutes ago and I think it would maybe be better to make a warm up in 15 seconds since there is already the map best score & others previous to the loading. I am maybe wrong, but it makes quite a time before matching again, and 15 seconds is a time to calibrate you first run ^_^
I made it 25
I don't know what is best, I want two things
1) Auto balance runs after players have left from previous match
2) Its possible to just see a little of the map before it starts
(I think we achieve both)
Most important is that auto balance is effective. I heard some old reports that it treats continental ranks as equal regardless that is many more European players, so this can result in bad balance. I am not active right now, so I couldn't offer confirmation for this affect.