ManiaPlanet Server 2015-02-18b

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oliverde8
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Joined: 16 Jun 2010, 07:33
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Re: ManiaPlanet Server 2015-02-18b

Post by oliverde8 »

Hi, on the last 2 version of the dedicated I have realized an issue with the OnWayPoint. Instead of receiving an Login I get a number.

Example :

Code: Select all

LibXmlRpc_OnWayPoint(7898, '#461583', 26835, 1, true, 26835, 1, true)
Can there be a login with only numbers or is there an issue XD. The event works usually fine but I found this call was made randomly on 2 servers running eXpansion in TimeAttack.Script.txt

Thanks
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Eole
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Nadeo
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Re: ManiaPlanet Server 2015-02-18b

Post by Eole »

Hi oliverde8,

Yes, logins can be composed of only numbers. So I suppose somewhere in the dedicated or in your code the string I send is converted into a number.
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oliverde8
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Joined: 16 Jun 2010, 07:33
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Re: ManiaPlanet Server 2015-02-18b

Post by oliverde8 »

Hi, thanks yes, that what happens; :thumbsup: it is just strange to have only numbers in login.
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undef.de
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Re: ManiaPlanet Server 2015-02-18b

Post by undef.de »

Onelap Bug

This Bug still exists and it would be nice if we can have a final fix in the next dedicated server release, otherwise we have a one year anniversary shortly.

Dedicated Server: ListMethod GetValidationReplay
<header type="replay" exever="3.3.0" exebuild="2015-02-18_12_00" title="Trackmania_2@nadeolabs">
<map uid="jgfKOn7yvjEevQyKDGSZM2zLIs9" name="Sunday Drivers" author="hotwhlz" authorzone="World|Europe|France|Aquitaine|Gironde"/>
<desc envir="Canyon" mood="" maptype="Trackmania\Race" mapstyle="" displaycost="0" mod="" />
<playermodel id="CanyonCar"/>
<times best="66288" respawns="0" stuntscore="16" validable="1"/>
<checkpoints cur="9" onelap="1"/>
</header>
Client: ESC -> Advance Options -> Save Previous Replay
<header type="replay" exever="3.3.0" exebuild="2015-02-19_16_46" title="Trackmania_2@nadeolabs">
<map uid="jgfKOn7yvjEevQyKDGSZM2zLIs9" name="Sunday Drivers" author="hotwhlz" authorzone="World|Europe|France|Aquitaine|Gironde"/>
<desc envir="Canyon" mood="" maptype="Trackmania\Race" mapstyle="" displaycost="0" mod="" />
<playermodel id="CanyonCar"/>
<times best="66288" respawns="0" stuntscore="16" validable="1"/>
<checkpoints cur="9" onelap="9"/>
</header>
Map
http://tm.mania-exchange.com/tracks/view/81642

Reports
viewtopic.php?p=213900#p213900
viewtopic.php?p=217824#p217824
viewtopic.php?p=220555#p220555

------

And some bumps about "uncommented" postings from me:

AutoSaveValidationReplays and GetValidationReplay
viewtopic.php?p=230882#p230882

SetScriptName and GetScriptName
viewtopic.php?p=230214#p230214

A small wish for a new Xml-Rpc GetMatchSettingsFilename:
viewtopic.php?p=222437#p222437
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Visit the official website for more: UASECO.org


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TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet Server 2015-02-18b

Post by TheBigG. »

viewtopic.php?f=261&t=30370&p=240635#p240368
TheBigG. wrote:atleast a statement if there is planned IPv6 support?

Thank you :yes:
can't be to much to say yes or no.
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

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TheBigG.
Posts: 401
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Re: ManiaPlanet Server 2015-02-18b

Post by TheBigG. »

hi,
i have some request:
1st feature: because we hit the player maximum which seems to be 237 and not 255 i would really like to have more players possible because we have to disapoint people which want to play on fb's weekly race but arent't able to do so.

2nd bug: if we reach the maximum a player which want to join the server doesn't get a message that the server is full, instead it gets

Code: Select all

Could not connect to game server. Reason: Connection to 85.14.240.189:50001 failed or disconnected from server (10054)
So we have now reached the maximum size for a event on a single server.
Image

https://www.youtube.com/watch?v=jc7sTsj9fm4
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
oliverde8
Posts: 1286
Joined: 16 Jun 2010, 07:33
Location: in a Blue Box

Re: ManiaPlanet Server 2015-02-18b

Post by oliverde8 »

Hi, for the 232 limit it might not be exactly true. The eXpansion widget isn't synced with the server but with the number of players your game see; so if for example 5 players disconnect and 5 new connects there might be a moment where there is really 242 players but the widget will never shown that number. There also was an issue I think with rounds in script mode that we had fixed which might cause disconnected players to still count in the game causing this issue. I remember testing it a few month ago to check if the issue still existed but right now I don't remember anything about it XD just blank, I don't even remeber the issue XD
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Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet Server 2015-02-18b

Post by TheBigG. »

oliverde8 wrote:Hi, for the 232 limit it might not be exactly true.
i know that but 237 is the maximum for players+spectators, i did test it with fake players and it is not possible to fill more than 237 slots
Image
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet Server 2015-02-18b

Post by TheBigG. »

To update this.
237 is the official limit, in the last updates nadeo did even fix the message from you got disconnected to server is full.
Thank you nadeo :1010
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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