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Re: ManiaRacing TP
Posted: 07 Nov 2015, 16:40
by ElCharco
Re: ManiaRacing TP
Posted: 07 Nov 2015, 16:44
by mvv0105
ElCharco wrote:
What about a level system for unlock cars like DriveClub? This will make the game more competitive than buying cars with planets.
As far as i know, we can't force cars for player, and only method for choosing cars is default car choose menu, i hope i'm wrong
WTCYoStunt12 wrote:I like your idea of this TitlePack, so this is why I can offer my help about mapping and advanced mapping (MT). I can create, for your maps, an ambiance and replay cameras.
We can do something like starting cutscenes in NFS MW 2012 (but less crazy).
As i mentioned, i do a release of testing version for all of us soon

Re: ManiaRacing TP
Posted: 07 Nov 2015, 17:01
by ElCharco
mvv0105 wrote:ElCharco wrote:
What about a level system for unlock cars like DriveClub? This will make the game more competitive than buying cars with planets.
As far as i know, we can't force cars for player, and only method for choosing cars is default car choose menu, i hope i'm wrong
What I mean is, if you can with scripting, make a completly new car (as Canyon/Valley/Stadium cars did) with a custom 3d model and custom handling. If you can yo can make, for example 22 cars, and force the player to choose these cars if only has the required level. I'm clear enough

?
Re: ManiaRacing TP
Posted: 07 Nov 2015, 17:48
by mvv0105
ElCharco wrote:I'm clear enough?
I'm understand you, but it's partially impossible

We can do a script, which will change Acceleration and Control coefficents on Canyon/Valley/Stadium physics, but nothing else, it locked by ManiaPlanet (as i know)
Re: ManiaRacing TP
Posted: 07 Nov 2015, 18:08
by Guerro323
mvv0105 wrote:ElCharco wrote:I'm clear enough?
I'm understand you, but it's partially impossible

We can do a script, which will change Acceleration and Control coefficents on Canyon/Valley/Stadium physics, but nothing else, it locked by ManiaPlanet (as i know)
*And gravity.
Re: ManiaRacing TP
Posted: 08 Nov 2015, 11:11
by mvv0105
For interest:
i do a 4 race types now - Race (3 ghosts and player, first car wins), Duel (same as race, but with 1 ghost), Time Trial (only player), Knockout (3 ghosts and player, on each lap last racer is eliminated) and Endurance (8 laps, still don't decided - with ghosts or only player).
And map types - Circuit, Sprint and Point2Point (Sprint, where you drive to track end, do a 180* turn and go back to start).
It all the same and based on default TM time attack mode. With own scripted gamemode we have a more possibilities:
- "Upgrades" of player car (configure AccelCoef and ControlCoef for some levels through all career)
- Multiplayer races with fancy HUD (records page in menu, etc.) I suggest this: standard race mode with vote at race end (like Rounds mode) with choose of 3 random tracks, or +1 race in current track.
- Points system for career and mulitplayer mode? (Complete all career races - you have a 500 "stars" (for example), for claiming more "stars" - do multiplayer wins/records/objectives)
Re: ManiaRacing TP
Posted: 11 Nov 2015, 10:22
by Vrba
undef.de wrote:I meant this:
Which is round with a needle
(and some other information).
I had to laugh when I looked at the dedis.
Regarding the speedometer, it looks nice, but why does it go to 1200? Is it something similar to the 240 km/h on a 1.2 Renault Clio.

Re: ManiaRacing TP
Posted: 11 Nov 2015, 15:06
by undef.de
Vrba wrote:undef.de wrote:I meant this:

Which is round with a needle
(and some other information).
I had to laugh when I looked at the dedis.
Well done
Vrba wrote:Regarding the speedometer, it looks nice, but why does it go to 1200?
Stadium and Valley max. speed: 1000, Canyon unknown right now... but i do not know how fast the next coming environment cars can drive.

Re: ManiaRacing TP
Posted: 11 Nov 2015, 17:27
by Vrba
I'm guessing it's the same maybe? ^^
Re: ManiaRacing TP
Posted: 18 Nov 2015, 19:11
by ElCharco
Any news about the title pack?