Re: Revival of Shootmania
Posted: 30 Oct 2018, 11:02
If you all remember, Turbo revealed a few more names for actual SM environments exist (Gothic, Paris, Cryo, Meteor), so perhaps a new environment release will do some good. 

I guess you don't know about air mapping? It's one of the experimental features in the editor that allows you to place blocks without connection to the ground.stefan.fueger wrote: ↑30 Oct 2018, 09:40 First of all the environment: It looks completely boring. It is a generic, uninspired landscape with a bit of boring architecture. Second: the current architecure prevents too many possibilites when mapping (many blocks need to go to the floor instead of floating, no matter how high you place it ... just one example). The whole thing should more work like Stadium where I can place all the platforms, walkways where I want without taking away control of what I want to build beneath them. And it should have an over the top theme that is much more easily modified/skinned so that you can make maps that look great and aren't restrained too much by the basic building-concept.
Completely disagree on this point, the player model is way to small for any really sort of map other than tetris style maps.stefan.fueger wrote: ↑30 Oct 2018, 09:40 The player model: It fits well into the current environment,