FAST 4.0.0t (2013-07-16) for TM2/Canyon/Stadium/Valley

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_bb_mort
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Joined: 21 Aug 2011, 13:19

Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by _bb_mort »

bass wrote:Thanks, but I found that it didn't work unless I put the <login> before the <planets> ..
Ah yes, my bad.

I've updated my post so it doesn't confuse any other people looking for this info...

btw - if you look in your TM2 server directory you will see a file called "ListMethods.html" that will show you all of the commands like this that you can use. Using them through fast you just add /custom in front, and remember they are case-sensitive.
_bb_mort
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Joined: 21 Aug 2011, 13:19

Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by _bb_mort »

Slig wrote:
_bb_mort wrote:Found a bug. If you toggle the HUD:Chat Panel option it never turns the chat on again.
it's a game bug : actually all custom_ui parts can be hidden immediatly, but not shown immediatly : it is shown again after a del, end of round, etc. (that's also why the in rounds based modes the hide round panel option is disabled by default as t can't work).
xbx said that the custom_ui bug should be fixed in next game update, so wait&see (several other things are fixed in the last dedicated, but will really work with the next game update) ;)
Just tested this with the new "optional" game update and it's all working fine now.
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Slig
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by Slig »

_bb_mort wrote:Just tested this with the new "optional" game update and it's all working fine now.
Yes, the chat feature is working again with the last game update :)

Also, for those who play in Rounds, $_scorepanel_round_hide (in fast.php) can be set again to true if you want to get it appear only when you finish and not when the first finishes. (It was the default Fast setting for it on TMF)
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kapital
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by kapital »

Bonjour

I have a problem since the last update of fast 4.0.0g
The bailiff of dedimania does not remain in memory and I have a message on the chat:
Failed to read ghost replay for moiriri, 16893, can't send times to database...
Indeed, the replay of the top1 in the directory for replay but impossible to use them!
I tested with Nadeo campaign map, and there the dedimania works.
this would mean that I have a problem with my map then!

So I installed:
fast4.0.0j-winphp.zip
ManiaPlanetDedicated_2011-10-12 (130mo)
ManiaPlanetDedicated_2011-10-12 (12mo)
I went to
http://dedimania.net/tm2stats/?do=register
I have marked my code in the config

Help :|
the server and on my pc, but its wide open NAT 2352,3452,5002

It's been since October 13 that it does not work for version as "g" it works and I have three or map is kept in memory, but if the top changes, there is not.

Sorry for my translation because I'm french and I used an online translator!
Kapital alias RiC Gyver
Server: france/centre/loiretcher-Raboilot Des Vignes
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Slig
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by Slig »

I guess you are trying to use Fast remotely, ie not on the same computer as the dedicated ?
The problem is that the ghost replay can only be save by the dedicated and not directly read by the script throw the dedicated, so the script can read it only on the same computer.

Confirm the case please. (I might solve the problem but it will need to have the dedicated Replays folder, and so the ghost replay, gettable via http)
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kapital
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by kapital »

yes a friend tested his home and top does not stay no longer display when reviend on the map!
(I might solve the problem but it will need to have the dedicated Replays folder, and so the ghost replay, get table via http)
I do not understand too much you ask me there! should I send you the replay that is in my record of dedicated replay?
Kapital alias RiC Gyver
Server: france/centre/loiretcher-Raboilot Des Vignes
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Slig
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by Slig »

kapital wrote:I do not understand too much you ask me there! should I send you the replay that is in my record of dedicated replay?
No, i mean that remote script could be eventually allowed if the dedicated ghost replays can be get in an alternate way than local (ie shared by web access). Actually such thing is not supported but i can add it.
Last edited by Slig on 18 Oct 2011, 23:33, edited 1 time in total.
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kapital
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by kapital »

But then I do not understand why with the campaign map,
but it works with my personal map its not working.
As with the version before 12.octobre, ie the day of the launch of the first version dedimania fast with the top worked great!

if it comes from the replay, there would be no way to directly turns it off because I do not ca personal use to me its replay
Kapital alias RiC Gyver
Server: france/centre/loiretcher-Raboilot Des Vignes
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Slig
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Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by Slig »

It is not working only when you drive a top1, for other tops it works without the ghost replay (which is your current problem)

edit: anyway, all server scripts are making many dialogs with the dedicated, so remote use should better be avoided. Using a server script remotely should really be considered as a drawback feature, for tests or small servers.
bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by bass »

Need help with local recs.. I want local rec's without flatfile plugin. When I enable mysql server info in fast.php all goes fine but local recs does not show up.

thx

bass
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