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Re: Maniascript

Posted: 26 Jul 2010, 10:39
by nocturne
CrAzYdriv3r wrote:Hmm.. but what if a mad guy will change the car speed and he enters a server, and he is cheating ? :) .. Or post a replay on TMX , using this script :geek: :roll: :x
I don't think you have any idea what Maniascript is... If you don't know what maniacode/manialink is currently, you can pretty much disregard it completely. It's just not anything important to you.

Re: Maniascript

Posted: 26 Jul 2010, 21:30
by Mandark
nocturne wrote:
CrAzYdriv3r wrote:Hmm.. but what if a mad guy will change the car speed and he enters a server, and he is cheating ? :) .. Or post a replay on TMX , using this script :geek: :roll: :x
I don't think you have any idea what Maniascript is... If you don't know what maniacode/manialink is currently, you can pretty much disregard it completely. It's just not anything important to you.
Okay man ... dont be so angry please ! So ?? What if i dont know maniascript ? Is there a problem ?

Re: Maniascript

Posted: 27 Jul 2010, 07:15
by nocturne
Sorry, didn't mean to sound angry...

Just kinda funny you thought a game would actually create an easy method to allow a player to cheat...

Take TM for example... all the pretty looking widgets and windows -- done with manialink coding. Basically a way to create an interface using a specific format of xml.

Re: Maniascript

Posted: 28 Jul 2010, 00:37
by www.e-gekko.net
Sorry for this intrusion, i had an idea and i wanna suggest to Nadeo, if nobody suggested.
Please insert into ManiaScript the use of all Mouse Buttons :

- OnClick1 : First action{name:xxxxx, param=xxxx}
- OnClick2 : Second action{name:xxxxx, param=xxxx}
- OnClick3 : Third action{name:xxxxx, param=xxxx}

action included in the On Event function and not separately.
In this way we can do drop down menu with 2nd button, copy, some new actions....
Thx.

Re: Maniascript

Posted: 28 Jul 2010, 09:53
by Slig
Yes, receiving in scripts more keys events than F5-F6-F7-only-while-playing would be nice. Having key up/key down could be nice too, permitting to show some info while the key is pressed (like the tab key for example)

Re: Maniascript

Posted: 29 Jul 2010, 20:19
by MNM
*hopes for a C-like syntax*

Re: Maniascript

Posted: 27 Oct 2010, 18:39
by megaplayer
another question: will it be possible making tracks specially for onlie races that scripts in mediatracker can communicate P2P? then we could create multiplayer mission maps :D i mean, for example this: if one player has
been anywhere, another one can pass without getting seen or something like that

Re: Maniascript

Posted: 17 Nov 2010, 20:35
by RC-Scottyboy
I have just one question: Would it be released before or after the 1st of January 2011. :?
I will see what's new, but I think they've done the best they can. If it everything works perfectly, maybe it will be even better then World of Warcraft. ;) I think that's gonna happen. 8-) TM² more popular then WoW. It will be great for Nadeo AND Ubisoft. :) I know that there will be some wrongs, but it's very new. ;)

Re: Maniascript

Posted: 17 Nov 2010, 20:59
by purification
Hylis don't know exactly but TM², SM and QM will be released out, after the 1st of January, so we can wait to February or March.

Re: Maniascript

Posted: 19 Nov 2010, 00:05
by Yrp360
RC-Scottyboy wrote:I have just one question: Would it be released before or after the 1st of January 2011. :?
I will see what's new, but I think they've done the best they can. If it everything works perfectly, maybe it will be even better then World of Warcraft. ;) I think that's gonna happen. 8-) TM² more popular then WoW. It will be great for Nadeo AND Ubisoft. :) I know that there will be some wrongs, but it's very new. ;)
To my mind, TM already IS way "better" - or more attractive - than WoW :mrgreen:
Well, the Maniaplanet story will begin in 2011 for players.