What's new:
-new game mode - Puzzle
-new handling for DesertCar, IslandCar, BayCar, RallyCar and CoastCar
-new tracks
-rebuilt envis: Rally, Desert, Bay and Coast are more fun to play now (better tracks)
-new blocks mostly for: Bay, Rally, Desert; fixed the broken ones
-added ranking to the solo menu
-new editors page, you can directly build track in all environments in it
-even more
A reply to null8fuenf10:
If you want to know more about the TM2 Lake project, see here:null8fuenf10 wrote: ↑01 Feb 2018, 13:23 Never heard from this two Titles. Are they still available?
And sad to hear, that you leave TM/MP, but i understand life must go on.
+ NADEO and the actual Playerbase don't give the feeling to me, that there will be a better Future in this Game.
So, I'm thinking about leaving, too. But i will wait until next update/bugfixes and look in what direction it all goes.
viewtopic.php?f=538&t=31537&
I didn't say that I will leave the game completely, I will just give it a break, I want to learn C++ programming language. After that break I will be back with some scripting skills (maybe) that I might use in MP.
I don't think so.null8fuenf10 wrote: ↑01 Feb 2018, 13:23 Then i have another Question at you.
What do you mean. Would it be possible that a Person (talking about me ), who has no knowledge about Modding, Textures, Photoshop and all such stuff and without studying such stuff, more then maybe 3-4weeks, can create a Mod for TM2? I mean... Is it easy to understand, with the right Tutorials?
And would it be possible, that a Mod created for another Enviroment, could be used/transfered to another Environment, with few or less Modifications?
---EDIT---
-Found bugs:
-Puzzle maps are unable to load, because they aren't included
-Desert/Terrain/Hill3/2.item gbx has hole in it
-BayA3 has a broken intro
-not possible to build a Stadium track in custom menu, you need to use the old one
these bugs will be fixed soon
