NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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spaii
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Re: Custom Objects Specifications

Post by spaii »

:thumbsup: :yes:
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TitiShu
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Re: Custom Objects Specifications

Post by TitiShu »

Very nice TY

Can we have an example of Bumper properties ?
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clem_the_geek
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Re: Custom Objects Specifications

Post by clem_the_geek »

Hello :)
I have a problem :
When I dl NadeoImporte.zip, I only get the file NadeoImporter.exe (up to now, I think all is normal...)
But then, when I try to launch the .exe, I receive an error message which says that I need the file openAL32.dll.
So where can i find it, and place it, or what's wrong ? (Did I miss something in the tutorial ?)
Fix
Nadeo
Nadeo
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Re: Custom Objects Specifications

Post by Fix »

You don't have bumper properties in objects.
you can only make a bumping surface (?) , and I don't know how it will react, because the strength and direction of the bumper is set in the block properties.
I don't think it's usable in objects, maybe there are default properties that can do something to the player, I don't know.
I listed the materials ID, but actually, it doesn't mean they are all fully functionnal or supported. You can make experiments if you want.
I don't know if this kind of physical parameter customisation is in the list (I don't think, seems too musch a specific case. Or maybe it is, but far down in the list :p )
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phil13hebert
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Re: Custom Objects Specifications

Post by phil13hebert »

clem_the_geek wrote:Hello :)
I have a problem :
When I dl NadeoImporte.zip, I only get the file NadeoImporter.exe (up to now, I think all is normal...)
But then, when I try to launch the .exe, I receive an error message which says that I need the file openAL32.dll.
So where can i find it, and place it, or what's wrong ? (Did I miss something in the tutorial ?)
You need to put the nadeoimporter.exe in the game folder (ex: C:\Program Files (x86)\ManiaPlanet\ )
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maxi031
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Re: Custom Objects Specifications

Post by maxi031 »

Thx for list fix :thumbsup: .
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TY MICMO
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clem_the_geek
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Re: Custom Objects Specifications

Post by clem_the_geek »

phil13hebert wrote:You need to put the nadeoimporter.exe in the game folder (ex: C:\Program Files (x86)\ManiaPlanet\ )
Ok thanks, it works ! :D
I can't wait making my own blocks ^^

EDIT : I have another problem : I can't find the blocks when they are imported (I should find .gbx files, right ?)
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meuh21
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Re: Custom Objects Specifications

Post by meuh21 »

.fbx are in /Workblocks
.gbx are in /Blocks
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clem_the_geek
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Re: Custom Objects Specifications

Post by clem_the_geek »

As I thought, but I can't find them here...
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TGYoshi
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Re: Custom Objects Specifications

Post by TGYoshi »

Do you see any output from NadeoImporter.exe? If it doesn't output anything it fails.
This folder set-up works for me: http://i.imgur.com/BTjpNNV.png

Keep in mind you need two UV layers and material names have to be correct. Also a single mesh (name _Lod0).
Some of those things might not be required but it's what works for me.
=3
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