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Re: Custom Objects Specifications
Posted: 25 Apr 2013, 13:11
by spaii
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 17:31
by TitiShu
Very nice TY
Can we have an example of Bumper properties ?
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 18:13
by clem_the_geek
Hello

I have a problem :
When I dl
NadeoImporte.zip, I only get the file
NadeoImporter.exe (up to now, I think all is normal...)
But then, when I try to launch the .exe, I receive an error message which says that I need the file
openAL32.dll.
So where can i find it, and place it, or what's wrong ? (Did I miss something in the tutorial ?)
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 18:29
by Fix
You don't have bumper properties in objects.
you can only make a bumping surface (?) , and I don't know how it will react, because the strength and direction of the bumper is set in the block properties.
I don't think it's usable in objects, maybe there are default properties that can do something to the player, I don't know.
I listed the materials ID, but actually, it doesn't mean they are all fully functionnal or supported. You can make experiments if you want.
I don't know if this kind of physical parameter customisation is in the list (I don't think, seems too musch a specific case. Or maybe it is, but far down in the list :p )
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 18:34
by phil13hebert
clem_the_geek wrote:Hello

I have a problem :
When I dl
NadeoImporte.zip, I only get the file
NadeoImporter.exe (up to now, I think all is normal...)
But then, when I try to launch the .exe, I receive an error message which says that I need the file
openAL32.dll.
So where can i find it, and place it, or what's wrong ? (Did I miss something in the tutorial ?)
You need to put the nadeoimporter.exe in the game folder (ex: C:\Program Files (x86)\ManiaPlanet\ )
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 18:45
by maxi031
Thx for list fix

.
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 19:01
by clem_the_geek
phil13hebert wrote:You need to put the nadeoimporter.exe in the game folder (ex: C:\Program Files (x86)\ManiaPlanet\ )
Ok thanks, it works !

I can't wait making my own blocks ^^
EDIT : I have another problem : I can't find the blocks when they are imported (I should find .gbx files, right ?)
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 19:51
by meuh21
.fbx are in /Workblocks
.gbx are in /Blocks
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 19:54
by clem_the_geek
As I thought, but I can't find them here...
Re: Custom Objects Specifications
Posted: 25 Apr 2013, 19:58
by TGYoshi
Do you see any output from NadeoImporter.exe? If it doesn't output anything it fails.
This folder set-up works for me:
http://i.imgur.com/BTjpNNV.png
Keep in mind you need two UV layers and material names have to be correct. Also a single mesh (name _Lod0).
Some of those things might not be required but it's what works for me.