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Re: Questions and answers

Posted: 12 Feb 2013, 11:42
by Hylis
serujio wrote:Quick question:

- Why not "unlimit" the track editor like TMUnlimiter does, and make this way of building tracks "official"?

the best maps are made with this tool, so it seems a natural evolution to upgrade the editor with an official unlimiter.
if it is official, it has consequences:
- support of compatibility
- online official glitches, and bugs (with potential request to remove them) that would distruss the user
- official complexity for mappers who would feel obliged to use it to be at the level of others

etc.

Re: Questions and answers

Posted: 12 Feb 2013, 13:17
by zarexz
Hylis wrote: if it is official, it has consequences:
- support of compatibility
- online official glitches, and bugs (with potential request to remove them) that would distruss the user
- official complexity for mappers who would feel obliged to use it to be at the level of others
etc.
I fully understand what you are saying here but atleast things like this should be possible. That would already make a huge difference.

Image

Re: Questions and answers

Posted: 12 Feb 2013, 13:43
by killer606
I've tried to create an account, but it says that I have to fill in a key? :?:

Re: Questions and answers

Posted: 12 Feb 2013, 14:03
by pacman08
is there a beta out today? :?:

Re: Questions and answers

Posted: 12 Feb 2013, 14:08
by Hylis
zarexz, this is a path that we are looking at indeed, but is still complex

yeah, we target to release the open beta today, still ^_^

Re: Questions and answers

Posted: 12 Feb 2013, 14:12
by pacman08
ah cool, keep it up then^ im really bad with all this stuff but ''open beta'' of what? lol ..

Re: Questions and answers

Posted: 12 Feb 2013, 14:20
by killer606
pacman08 wrote:ah cool, keep it up then^ im really bad with all this stuff but ''open beta'' of what? lol ..
Shootmania :thumbsup:

Re: Questions and answers

Posted: 12 Feb 2013, 14:21
by tcq
Hylis wrote:zarexz, this is a path that we are looking at indeed, but is still complex
Sounds promising :) Then let me ask an additional question on this subject.
What about a possibility to turn on/off pillars of blocks (e.g. signs/GP roads for example)?

Re: Questions and answers

Posted: 12 Feb 2013, 14:23
by zarexz
tcq wrote:Sounds promising :)
It does indeed :thumbsup:

More pillar control could be nice aswell indeed.

Re: Questions and answers

Posted: 12 Feb 2013, 14:23
by Hylis
hey, we have so many things to do before, even on Canyon, I don't think it is wise to talk about his and disapointements