FeedBack & Bugs | Your ideas are important

The next generation of server controlling with clean and powerful user interface

Moderators: oliverde8, reaby, NADEO

bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FeedBack & Bugs | Your ideas are important

Post by bass »

Just did update and it works great! :yes:
jaga01
Posts: 47
Joined: 06 Jan 2015, 14:31
Location: Romania

Re: FeedBack & Bugs | Your ideas are important

Post by jaga01 »

reaby wrote: also new feature has been added by request, it allows you do prune all records by certaint login

Code: Select all

/adm delrec [login]
thx man !
Palteza
Posts: 94
Joined: 12 Oct 2011, 03:08

Re: FeedBack & Bugs | Your ideas are important

Post by Palteza »

Hey guys, as I promised few monthes ago, here is my report about eXpansion.
I've started that list couple of monthes ago, so few things may be obsolete, don't pay attention in that case.
I'll maybe add few things later, i did not tested everything.

Rounds mode :
* idea : the standards restart/next should never reset the points, too dangerous (it has to remain a special command, or you can still add a direct button for that function in rounds/cup mode ?)
* idea : is it possible for the game to force a number of rounds to run (after that: autoskip map, like in cup mode) ? In that case, add a paramater to customize
* idea : (same remark for cup mode and team mode) there should be a reminder (in the chat ?) at the end of the round of : which was the previous run (1/5 2/5 3/5 ...), the result of this run (the X 1st drivers) as a reminder. Also maybe other statistics to find could be interesting.

Cup mode :
* idea : (same remark for the rounds mode and team mode) here should be a reminder (in the chat ?) at the end of the round of : which was the previous run (1/5 2/5 3/5 ...), the result of this run (the X 1st drivers) as a reminder. Also maybe other statistics to find could be interesting.

TA mode :
* idea : for casting purpose, there should be a way to see where the player is in his run (in terms of CPs like in RPG ? directly on the widgets ? the issue may be the lag)

Team mode :
* idea: like Fast does, update at each new CP players order during the run (with the gaps in ss:mmm between them?) /// also like Fast : ordered list of points gained by each player, reseted at each new map

Record Local widget :
* idea : like Live Rankings widget, be able to spect when you click on a line
* idea (same for Live Rankings widget, even Dedi widget) : atm there are 15 lines. It's always : top 5 displayed + your record and the guys around you. would be nice to be able to custom that (number of total entries on the widget, precising top X as permanent display), like recordseyepiece for xaseco does.

Live Ranking Widget :
* fix : for TA it doesn't work the same way it does in cup mode. you can't click on the names of the players to spec them

Guestlist :
* fix : Removing someone in guestlist is bugged (http://img11.hostingpics.net/pics/884664exp2.jpg)
* idea : Would be nice to be able to add live more logins in the list

/ranks (and widget) :
* idea: the rank isn't calculate until you have 2 records, it would've been better if it was done after 1 already

Players window :
* fix : 1st line is broken (http://img11.hostingpics.net/pics/269440exp3.jpg)
* fix : the list is automatically refreshed (my guess), that means if you scroll down, wait a bit, if someone join/leave the server (my guess too) at this moment, the list is udpated and it scrolls automatically up to the start of the list. Very annoying when you have several operations to do on a big amount of players. List should remain fixed until you close the window.

i've tested the most useful commands you show in /adm help:
* fix : /admin set game ta dynamic is broken, as it is described, should set time limit = X author time, but finally just puts classic time limit with the number X typed: 0X:00
once you've used TAdynamic, it overrules the classic time limit setting and you can't change back, you have to turn off eXp and turn on again
* fix : /adm set server mapdownload yes/no/on/off seems to be broken, as it described in its commentary

Widgets:
http://img11.hostingpics.net/pics/229068exp1.jpg
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
Contact:

Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

Many thanks Palzera for your posting and feedback!
Have to think which are the most important aspects for changing.

Some parts are already fixed, like players window and guestlist handlings :)
bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FeedBack & Bugs | Your ideas are important

Post by bass »

Tested bets plugin on my server today. Server is legacy, rounds, with 1 warmup. The bets plugin pays after the 1 warmup lap. Any way to make this work properly for rounds? Payout for winning the map?

Thanks as usual ;)
bass
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
Contact:

Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

Oi oi oi, indeed it needs warmup check especially for this plugin!

Thanks for pointing out!
- Reaby
bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FeedBack & Bugs | Your ideas are important

Post by bass »

Thank you :) Really looking forward to using this plugin at the server :thumbsup:
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
Contact:

Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

Fix is available.
bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FeedBack & Bugs | Your ideas are important

Post by bass »

Thank you so much for your attention to this.. :thumbsup:

Tested it and it works as it should.. Only problem is there is very little time between the widget popping up and the start of the round. Almost impossible to start or accept a bet without getting a late start. In rounds of course this is not so good. Not sure there are any ways around this.

Perhaps the script mode has a way to delay the start of a round several seconds?

Thanks again :)

bass
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
Contact:

Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

bass wrote: Perhaps the script mode has a way to delay the start of a round several seconds?
Well, I crafted a little plugin to ease this, you'll find it at dev.
and at plugins pack you'll find it at "Tools: Start Delay"
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