I have nevr seen a game where 25 x was available.SiH13 wrote:Ofcourse i dont, and o dont wwant to know it eitherDer-Kleine wrote:You're confusing, and I'm not sure you know what Anti Aliasing is.![]()
I just know that 25x is the best so i use it.
Please don't continue this discussion about what antialias is.. There is something better to discuss about, Maniaplanet and TM2 for example!
Lets Watch More Closely the Trailer
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- Der-Kleine
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Re: Lets Watch More Closely the Trailer
Re: Lets Watch More Closely the Trailer
When you shoot videos, not in the game itselfDer-Kleine wrote:I have nevr seen a game where 25 x was available.



Re: Lets Watch More Closely the Trailer
It's my understanding (and experience) that when rendering a video through the replay editor... that antialiasing is done by the CPU, not the GPU. That's why you're able to go to max 25x, instead of the default highest of 16x on most GPUs.
I used to have a graphics card with bad memory. This was back in 2007. I'd play TM with all kinds of strange texture bugs. There would be walls where there wasn't supposed to be any. And textures would be in the wrong places, and it was just a mess. But somehow I was able to play some tracks.
Rendering a video completely negated all these problems. That's when I deduced that videos were rendered with the CPU, not the GPU. So I assume the antialiasing is also done on the CPU when you're doing video rendering.
Now with newer GPUs and applications optimized for rendering directly on the GPU... it is possible to use the GPU to render videos. But I don't believe TM1 ever did this.
Maybe TM2 will. That would be awesome since videos would probably render a lot faster on the GPU.
I used to have a graphics card with bad memory. This was back in 2007. I'd play TM with all kinds of strange texture bugs. There would be walls where there wasn't supposed to be any. And textures would be in the wrong places, and it was just a mess. But somehow I was able to play some tracks.
Rendering a video completely negated all these problems. That's when I deduced that videos were rendered with the CPU, not the GPU. So I assume the antialiasing is also done on the CPU when you're doing video rendering.
Now with newer GPUs and applications optimized for rendering directly on the GPU... it is possible to use the GPU to render videos. But I don't believe TM1 ever did this.
Maybe TM2 will. That would be awesome since videos would probably render a lot faster on the GPU.

Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
- Trackmaniack
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Re: Lets Watch More Closely the Trailer
Is -that- why my vids render so slow, even on a top-notch computer?
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- Der-Kleine
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- Joined: 26 Apr 2011, 22:06
Re: Lets Watch More Closely the Trailer
Yes. The CPU isn't designed for rendering, it is slower, but there are less errors, or so I think.Trackmaniack wrote:Is -that- why my vids render so slow, even on a top-notch computer?
Re: Lets Watch More Closely the Trailer
Anti Aliasing is just for smoothening the edges, so they don't look like stairs 

Best Regards,
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
- Der-Kleine
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- Joined: 26 Apr 2011, 22:06
Re: Lets Watch More Closely the Trailer
It is needed most on screens with a low dpi /ppi rate (dots per inch / pixels per inch, it's the same thing!).djthom wrote:Anti Aliasing is just for smoothening the edges, so they don't look like stairs
Also, I think we're really getting off topic, come on Ubisoft, give us another trailer to analyse.

- Trackmaniack
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Re: Lets Watch More Closely the Trailer
heh, if you want to talk about TM1's graphics issues...anybody remember the effects glitch on Voodoo cards that would render clones of the current paintbrush all across the car? great for pattern skins, not so much for everything else...eyebo wrote:It's my understanding (and experience) that when rendering a video through the replay editor... that antialiasing is done by the CPU, not the GPU. That's why you're able to go to max 25x, instead of the default highest of 16x on most GPUs.
I used to have a graphics card with bad memory. This was back in 2007. I'd play TM with all kinds of strange texture bugs. There would be walls where there wasn't supposed to be any. And textures would be in the wrong places, and it was just a mess. But somehow I was able to play some tracks.
Rendering a video completely negated all these problems. That's when I deduced that videos were rendered with the CPU, not the GPU. So I assume the antialiasing is also done on the CPU when you're doing video rendering.
Now with newer GPUs and applications optimized for rendering directly on the GPU... it is possible to use the GPU to render videos. But I don't believe TM1 ever did this.
Maybe TM2 will. That would be awesome since videos would probably render a lot faster on the GPU.
WIP
Re: Lets Watch More Closely the Trailer
What are you talking about?? 

Best Regards,
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
- Contact:
Re: Lets Watch More Closely the Trailer


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