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Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 14 Jul 2012, 20:43
by killer606
I normaly have about 4Gb per hour traffic, but after I started SM servers the traffic increases to about 16Gb per hour. If I count all players on this time on my servers it will be about 100 - 130 (60 in one server, the rest splittet to 2x ~20 and elite and joust servers.
This is a bit much traffic not?
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 14 Jul 2012, 23:44
by om23
no, it´s perfect traffic, beutifull numbers and good for the provider.
just be quiet and happy about you can test this beta

Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 13:24
by om23
_bb_mort wrote:Om23 might come across as a bit abrupt, but he is correct. This is not an open Beta, it is *the* product. We don't have a choice to join the beta, its a compulsory update. Even for those of us that don't have SM.
I appreciate the work xbx is doing on the server, but the fact is that the TM universe is what it is because of the community, and the people that run servers at their own expense are a big reason Nadeo has a community. Considering how important the server is to that environment, it strikes me as odd that the resources going into the server development appear to be an afterthought compared to the effort going into the game itself. xbx is doing a great job, but it seems to me that Nadeo really need to give him more backing.
The sad thing is that this situation isn't new to TM2, its been like this for years even with the TMUF server. Yes it works, but it seems that once it gets to a "good enough" state it's practically forgotten about.
ty, finaly someone understand me.
and finaly I got an invite to write an application to work at Nadeo, but I must say there are other guys who could help more, you maybe ask xymph or arc, make them a good offer and they will maybe accept to work at Nadeo.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 13:42
by w1lla
Dedicated has been stable for some years but what the community doesnt understand is that nadeo is a small team with high, mid, low priorities.
If you think it bugs you that a dedicated which can/might be a backbone to its successor has failed try to host a ingame server as it has much more things to do for you.
Just be patient and rely on the small efforts nadeo make/sacrifice for your gaming pleasure.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 17:02
by killer606
I've got a problem. Since yesterday my elite servers aren't doing what they should. I didn't changed anything it happened within a day.
This error is coming: "Runtime error: [317, 38] Can not acces to member of Null value. Restarting the match...."
Then I restart the server and everything is fine again, 20 minutes later the same error is coming again. the strange thing is that it didn't happen on all 4 elite servers. Only on 2 of them.
Can anyone help me?
EDIT: now all 4 servers have this problem, I shut them all down for now.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 18:19
by matrix142
Why the MatchSettings for Joust, Elite and Heroes are not included?
Its very annoying to search the forum for the MatchSettings file.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 18:27
by jonthekiller
matrix142 wrote:Why the MatchSettings for Joust, Elite and Heroes are not included?
Its very annoying to search the forum for the MatchSettings file.
They are only in the Title pack. I don't like this too.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 18:31
by matrix142
Where is the Heroes Pack? Can't find it.
And how do I get the Maps out of the Pack?

Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 18:39
by jonthekiller
matrix142 wrote:Where is the Heroes Pack? Can't find it.
And how do I get the Maps out of the Pack?

ProgramData\ManiaPlanet\PacksCache
or directly on the server : UserData/Packs
And for maps, you can found some on SM Exchange.
Re: ManiaPlanet 2 Beta Server 2012-07-11
Posted: 15 Jul 2012, 19:10
by matrix142
The Heroes Pack isn't in the server folder, but I found it in ProgramData. Thanks
