SpeedBall

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gr0w
Posts: 10
Joined: 22 Jul 2012, 09:51

Re: SpeedBall

Post by gr0w »

Hi,

I have a pb to lauch my dedicated server with SpeedBall mode.
The server was lauch, but he was killed after 5sec.

SSL:

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root@sd-24597:/home/teambag/Shootmania# ./ManiaPlanetServer /game_settings=MatchSettings/SMStormSpeedBall.txt /dedicated_cfg=dedicated_cfg.txt
Starting ManiaPlanet Date=2012-07-11-xx_xx Svn=45842 GameVersion=3.2.0...
Initializing...
Configuration file : dedicated_cfg.txt
Loading system configuration...
...system configuration loaded
Loading cache...
...OK
Listening for xml-rpc commands on port 5000.
ManiaPlanet server daemon started with pid=3715 (parent=3714).
-----------------------------------------------------------------------------------------------------------------------------

Uploaded files:
/UserData/Config/dedicated_cfg.txt
/UserData/Maps/MatchSettings/SMStormSpeedBall.txt
/UserData/Maps/ShootMania/SpeedBall/_SM_OverGrown.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Bowl.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Encounters.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Hangtime.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Rampart.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Rebound.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Slampost.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Superflux.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - The Hill.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Traders.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Whatever.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall - Windy Coast.Map.Gbx
/UserData/Maps/ShootMania/SpeedBall/SpeedBall_-_Forgotten.Map.Gbx
/UserData/Scripts/Libs/Nadeo/Top2.Script.txt
/UserData/Scripts/MapTypes/ShootMania/SpeedBallArena.Script.txt
/UserData/Scripts/Modes/ShootManiaSpeedBall.Script.txt

-----------------------------------------------------------------------------------------------------------------------------

My start commande:

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./ManiaPlanetServer /game_settings=MatchSettings/SMStormSpeedBall.txt /dedicated_cfg=dedicated_cfg.txt
My SMStormSpeedBall.txt (/UserData/Maps/MatchSettings/):

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<?xml version="1.0" encoding="utf-8" ?>
<playlist>
    <gameinfos>
        <game_mode>0</game_mode>
        <chat_time>10000</chat_time>
        <finishtimeout>1</finishtimeout>
        <allwarmupduration>0</allwarmupduration>
        <disablerespawn>0</disablerespawn>
        <forceshowallopponents>0</forceshowallopponents>
        <script_name>SpeedBallArena.Script.txt</script_name>
        <rounds_pointslimit>50</rounds_pointslimit>
        <rounds_usenewrules>0</rounds_usenewrules>
        <rounds_forcedlaps>0</rounds_forcedlaps>
        <rounds_pointslimitnewrules>5</rounds_pointslimitnewrules>
        <team_pointslimit>5</team_pointslimit>
        <team_maxpoints>6</team_maxpoints>
        <team_usenewrules>0</team_usenewrules>
        <team_pointslimitnewrules>5</team_pointslimitnewrules>
        <timeattack_limit>300000</timeattack_limit>
        <timeattack_synchstartperiod>0</timeattack_synchstartperiod>
        <laps_nblaps>5</laps_nblaps>
        <laps_timelimit>0</laps_timelimit>
        <cup_pointslimit>100</cup_pointslimit>
        <cup_roundsperchallenge>5</cup_roundsperchallenge>
        <cup_nbwinners>3</cup_nbwinners>
        <cup_warmupduration>2</cup_warmupduration>
    </gameinfos>

    <hotseat>
        <game_mode>0</game_mode>
        <time_limit>300000</time_limit>
        <rounds_count>5</rounds_count>
    </hotseat>

    <filter>
        <is_lan>1</is_lan>
        <is_internet>1</is_internet>
        <is_solo>0</is_solo>
        <is_hotseat>0</is_hotseat>
        <sort_index>1000</sort_index>
        <random_map_order>0</random_map_order>
    </filter>

    <startindex>0</startindex>
    <map>
        <file>ShootMania\SpeedBall\SpeedBall - Rebound.Map.Gbx</file>
    </map>
</playlist>
My dedicated_cfg.txt:

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<dedicated>
   <authorization_levels>
       <level>
           <name>XXXXXXXXX</name>
           <password>XXXXXXXXX</password>
       </level>
       <level>
           <name>YYYYYYYYY</name>
           <password>YYYYYYYYY</password>
       </level>
       <level>
           <name>ZZZZZZZZZZ</name>
           <password>ZZZZZZZZZZ</password>
       </level>
   </authorization_levels>
    <masterserver_account>
       <login>XXXXXXXXX</login>
       <password>XXXXXXXXX</password>
       <validation_key></validation_key>
   </masterserver_account>
   <server_options>
       <name>$00CTeam$888.$00CB$888a$00CG $888- $00CS$888peed$00CB$888all</name>
       <comment>$00Cwww.TeamBaG.org - eSport Since 2003</comment>
       <hide_server>0</hide_server>                    
       <max_players>20</max_players>                    
       <password></password>                                   
       <max_spectators>5</max_spectators>
       <password_spectator>bagenforce</password_spectator>
       <ladder_mode>forced</ladder_mode>                
       <enable_p2p_upload>True</enable_p2p_upload>
       <enable_p2p_download>False</enable_p2p_download>
       <callvote_timeout>60000</callvote_timeout>
       <callvote_ratio>0.5</callvote_ratio>                
       <callvote_ratios>
           <voteratio command="Ban" ratio="0.51"/>
       </callvote_ratios>
       <allow_map_download>True</allow_map_download>
       <autosave_replays>False</autosave_replays>
       <autosave_validation_replays>False</autosave_validation_replays>
       <referee_password></referee_password>
       <referee_validation_mode>0</referee_validation_mode>        
   </server_options>
   <system_config>
       <connection_uploadrate>2000</connection_uploadrate>            
       <connection_downloadrate>32000</connection_downloadrate>        
       <allow_spectator_relays>False</allow_spectator_relays>
       <p2p_cache_size>600</p2p_cache_size>
       <force_ip_address></force_ip_address>
       <server_port>27015</server_port>
       <server_p2p_port>3450</server_p2p_port>
       <client_port>0</client_port>
       <bind_ip_address></bind_ip_address>
       <use_nat_upnp></use_nat_upnp>
       <xmlrpc_port>5000</xmlrpc_port>
       <xmlrpc_allowremote>False</xmlrpc_allowremote>            
       <blacklist_url></blacklist_url>
       <guestlist_filename></guestlist_filename>
       <blacklist_filename></blacklist_filename>
       <title>SMStorm</title>        
       <minimum_client_build></minimum_client_build>            
       <disable_coherence_checks>False</disable_coherence_checks>    
       <use_proxy>False</use_proxy>
       <proxy_login></proxy_login>
       <proxy_password></proxy_password>
   </system_config>
</dedicated>
The server can work in Melee Mode, but when i try to lauch the Speedball mode, he was down.
I don't find my error. Someone can help me please??
Thank's you!!!
PS: Sorry for my english.
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

I don't really know much about running dedicated servers, but this line in your SMStormSpeedBall.txt:

Code: Select all

<script_name>SpeedBallArena.Script.txt</script_name>
isn't it supposed to be:

Code: Select all

<script_name>SpeedBall.Script.txt</script_name>
SpeedBallArena.Script.txt is for validating maps, it's not the actual script.
User avatar
killer606
Posts: 440
Joined: 19 Jul 2011, 09:15
Contact:

Re: SpeedBall

Post by killer606 »

Awpteamoose wrote:I don't really know much about running dedicated servers, but this line in your SMStormSpeedBall.txt:

Code: Select all

<script_name>SpeedBallArena.Script.txt</script_name>
isn't it supposed to be:

Code: Select all

<script_name>SpeedBall.Script.txt</script_name>
SpeedBallArena.Script.txt is for validating maps, it's not the actual script.

Yes this is false, Arena is for the maps the script is witout arena.
gr0w
Posts: 10
Joined: 22 Jul 2012, 09:51

Re: SpeedBall

Post by gr0w »

Haha! It work!!

You have found my error. Thank you very mutch, you saved my sunday! ^^

Bye
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

gr0w wrote:Haha! It work!!

You have found my error. Thank you very mutch, you saved my sunday! ^^

Bye
You're welcome.
I noticed you set playerlimit to 20, though I strongly suggest setting it to 8. SpeedBall gets really messy with teamsizes above 4.
I'm pretty sure you can just launch multiple servers on the same machine though.
User avatar
Zanarias
Posts: 19
Joined: 19 Jul 2012, 17:10

Re: SpeedBall

Post by Zanarias »

SpeedBall - Fastpost

Newest map. Hasn't been tested in 3v3/4v4 in an actual serious match, so I'd like to hear thoughts on it. Enjoy!
User avatar
TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: SpeedBall

Post by TitiShu »

nice map... I hope that Valerian will quickly update the server...

but what about pass the ball to an allies in the spawn during overtime ???

https://dl.dropbox.com/u/7731004/ManiaP ... Shot04.bmp

And here (just need to run and jump from the spawn :

https://dl.dropbox.com/u/7731004/ManiaP ... Shot03.bmp
https://dl.dropbox.com/u/7731004/ManiaP ... Shot02.bmp
https://dl.dropbox.com/u/7731004/ManiaP ... Shot01.bmp

Good to hide during the overtime... but not very fairplay...

_______________________________

Speedball - Hidden Lake

This is not "the 4th map" but a test that has become a real map... xD
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SeRiOuS_5
Posts: 29
Joined: 26 Jun 2012, 18:10

Re: SpeedBall

Post by SeRiOuS_5 »

Hi,

Firstly I want to thank you awp for this mod, it's a real pleasure to play. Then, to speak concretely about the mod, i've the same problems since the beginning.
awpteamoose wrote:Now before the overtime starts, the spawns are synchronised and everyone starts running at the same time. The way it was, if you died less than 5 seconds before overtime kicked in, you would lag behind everyone by that amount of time.
• On Valérian SpeedBall (new mode !) the problem still exist. Maybe the last update isn't present on the serv but this is one of the most active, so I suppose he did it. Maybe i'm wrong.

• The bug with the nucleus in the vertical exits is absolutely annoying. Do you know what's the cause of this ?

• About the OT, during the same match we had different rules and even for me it's quite disturbing. One time we have to keep the ball 30secs, next it's like another round. Not easy to follow.

• How is it possible to have a draw ? We had a draw this morning.


Thx. (and sorry if my english isn't correct.)

Edit :
awpteamoose wrote:OT is now 45 seconds so a team that lost the ball has enough time to launch an assault even on big maps.


45s and not 30secs. I've to conclude that the serv works with a previous version of the script.
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

SeRiOuS_5 wrote:• On Valérian SpeedBall (new mode !) the problem still exist. Maybe the last update isn't present on the serv but this is one of the most active, so I suppose he did it. Maybe i'm wrong.
Valerian is gone somewhere, so the server and the script aren't updated. Look for other SpeedBall servers, there's a couple of updated ones.
SeRiOuS_5 wrote:• The bug with the nucleus in the vertical exits is absolutely annoying. Do you know what's the cause of this ?
Same as above, no server update.
SeRiOuS_5 wrote:• About the OT, during the same match we had different rules and even for me it's quite disturbing. One time we have to keep the ball 30secs, next it's like another round. Not easy to follow.
Overtime kicks in when the normal round time is over and neither team scores. It's just like a mini-round so one team gets the victory, otherwise it stalemates too much.
Basically, one overtime round each time both teams fail to cap during the normal round. Don't know how to put it even more simple.
SeRiOuS_5 wrote:• How is it possible to have a draw ? We had a draw this morning.
On the old version of the script there was a bug where it would draw instead of overtime if the ball is home. Fixed in the newer version. Under normal circumstances, it would draw if during overtime the ball stays home for 45 seconds.
SeRiOuS_5 wrote:45s and not 30secs. I've to conclude that the serv works with a previous version of the script.
It works, but on bigger maps it's like one fight for the ball and then you don't have any time left to attack opponents inside their base. On the never version of the script, it's 45 seconds and caps are instant so just turtling as close to the spawn as possible is not always the best idea since attackers might have enough time to attack, and if they successfully do so, they won't try to take the ball back to their base, they'll just cap.
SeRiOuS_5
Posts: 29
Joined: 26 Jun 2012, 18:10

Re: SpeedBall

Post by SeRiOuS_5 »

Everything is clear now, I hope Valérian will update his servs soon. As a regular player of this mod I can only agree with these 45s, 30s don't bring a real difficulty to get the point because the first confrontation in the OT is too determinant.
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