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Re: Title packs

Posted: 15 Oct 2012, 10:17
by nuls
how i can delete an own created pack, in the "create a packet" area??

Re: Title packs

Posted: 19 Oct 2012, 13:59
by Bladinium
miss

Re: Title packs

Posted: 08 Nov 2012, 01:28
by darmaya
Hello everybody,
I was successfull in creating the title but.... when i launch the solo campaign, correctly it appears with my 3x3 maps, but if i click on any map,
.. appear the vertical title that fly to the left side
.. then a black screen appear with just the cursor arrow still working.
If i esc, it exit the black screen and return correctly to solo Campaign.
Image
There is the code:

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<maniaplanet_title version="2">
	<id>Map-in-a-BOX@darmaya</id>
	<name>Discesa</name>
	<desc>Objects + Maps + Title</desc>
	<url></url>
	<base>TMCanyon</base>
	<packaging>
		<image name="PackImage.jpg" />
		<logos name="Logos.png" />
		<collection>Darmaya</collection>
		<sortindex>100</sortindex>
	</packaging>
	<menu>
		<background_image name="MenuBg.jpg" />
		<background_replay name="" />
		<header name="MenuHeader.png" />
		<music name="" />
		<manialink url="" />
		<color rgba="" />
	</menu>
	<music folder="" />
	<editor>
		<maptype name="" />
	</editor>
	<solo>
		<medals>27</medals>
		<!-- either campaign or playlist-->
		<mode name="Campaign" />
		<campaign folder="My Campaign\MIB\" />
		<playlist name="" />
	</solo>
	<network>
		<mode name="" />
		<playlist name="" />
	</network>
	<splitscreen>
		<mode name="" />
		<playlist name="" />
	</splitscreen>
	<files>
		<file name="Maps\My Campaign\MIB\1-White\Discesa.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\1-White\Pantano_Ondulato.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\1-White\Traccia_Liscia.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Discesa_Rounds.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Pantano_Gibboso.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Traccia_Ondulata_3.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Discesa_Mushroom_Black.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Saliscendi_Rounds.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Traccia_Dirt.Map.Gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\two_mountains.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\vulcanoid.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\vulcanoid2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\world.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Concrete.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Dirt.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Stone.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Wood.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Concrete.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Dirt.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Stone.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Wood.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_0.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_1.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_3.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_4.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_5.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_6.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_7.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_8.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_9.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\atoll.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\atoll_small.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\islands.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\islands2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\mesa.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\traccia.ObjectInfo.gbx" public="false" internal="false" />
	</files>
	<mod name="" />
	<gameplay_features>0</gameplay_features>
</maniaplanet_title>
In addition, if i copy the title pack on a second computer, the title corrrectly install in ManiaPlanet, it run, but it say "Title not playable"

Any idea?

Re: Title packs

Posted: 09 Nov 2012, 10:51
by xbx
darmaya wrote: In addition, if i copy the title pack on a second computer, the title corrrectly install in ManiaPlanet, it run, but it say "Title not playable"

Any idea?
nope, I don't see any obvious mistake.
can you send me the title.pak (via MP) so I can check what is missing to make it playable?

Re: Title packs

Posted: 09 Nov 2012, 11:16
by Fadden
darmaya wrote:

Code: Select all

<mode name="Campaign" />
The attribute name of the mode tag expects a Script, no ? If you have no script it seems you have to leave this blank.

There is the same problem of black screen when the script has errors and can't be compiled.

Re: Title packs

Posted: 09 Nov 2012, 17:19
by darmaya
Thank you for your kindly answers.
I Started from scratch with a more modest Title and i was successful.
I suppose my objects was messy, my fault..

@Fadden: i removed the Campaign parameter, and it works. TY!
@xbx: thank for your offer, i'll keep for some future... :)

Sneak preview...
Image

Re: Title packs

Posted: 09 Nov 2012, 21:55
by darmaya
After a week of tests i draw this Title WorkFlow to keep trak of the proceeding of the Title building process.
Corrections and suggestions are welcome...
(Click link for larger image)
http://darmaya.net/tm/img/jpg/Mania%20P ... rkFlow.jpg
Image

MIB Title Pack

Posted: 13 Nov 2012, 23:44
by darmaya
THIS TITLE WAS RETIRED BY AUTHOR---
---------------------------------------------
MIB(MAP-in-a-BOX) is an innovative way to build maps for Trackmania Canyon: each MIB package contains special objects designed to be mixed together to build a map with just 3 objects.
The MIB Vol.1 includes 24 Objects, 1 Solo Campaign and 9 Maps made exclusively with MIB Objects
There are 3 Layers:
  • Environment Layer - 5 objects - 1 model, 5 textures, 1 material - 1 volcanic plateau
    Surface Layer - 11objects -4 models, 4 texture - race surface in different Texture and Material (Concrete, Dirt, Stone).
    Traces Layer 1- 1 objects - 3 models - 4 textures - traces to delimitate the path
Image


***This title was inspired by the work of Mehu and his Title RAID***

Re: Title packs

Posted: 14 Nov 2012, 10:19
by The_Big_Boo
I'd like to test but download links seem to be dead :?

Re: Title packs

Posted: 10 Dec 2012, 19:52
by Tipiizor
I've got a question about Title Packs.
Is it possible to edit the way people get point in the ladder ?
Could be really nice.