Hylis wrote:I have myself the fov in the game, no need to think I don't know how it works. I am just saying that we set a vertical value instead of horizontal one, and depending on the screen ratio, it gives the horizontal FOV. I don't know what is the result, but one thing is sure, is that you can explain why you need it. There is even fov in racing games you know, and I am working on 3d gamers since around 15 years. I even set the splitscreens one on first Motoracer on playstation

OMG, Moto Racer!
That's still the best motorbike game ever made.
I loved that game. (for PC)
OK, about the FOV. If you know the vertical FOV, then please give us that. I already wrote that I'm using a 16:9 aspect ratio. So now all we need to know what the vertical FOV is, so we can calculate the hortital FOV in the various aspect ratios. Thanks.
Why do I (and others) need this info?
Very simple:
I play other 3d Shooters.
UT, UT2004, Quake Live, Warsow.
In all of these, I have the same FOV set. I also have the same mouse sensitivity. Meaning that my mouse moves 12cm to do a 360 degree turn in the game - in all of the 3D games I just mentioned. That only works when you set the FOV to be identical in all games. If you do a 12cm@360 degree mouse sens in UT @ FOV 120, and then do a 12cm@360 in Warsow @ FOV 105, you end up with a completely different way of aiming/looking. You (I at least) lose my aim completely.
Anyway, I got sidetracked.
I know you cannot alter the FOV in SM.
However, in the other games I do play, I
can alter the FOV (within limits).
So, once I know the correct, and exact FOV of SM, I can then change the FOV in UT, UT2004, QL and Warsow to match the FOV of SM.
So, if you, for example, tell me the FOV in SM is 97, I will then set the FOV in UT, UT2004, QL and Warsow to 97, as well.
Right now, switching between SM and the other four games, messes up my aim completely.
Say, I play 1 hour of SM, then go into UT, I cannot hit anything for the following 30 mins, until my brain has adapted back to the aiming of UT again.
But having the same FOV and sens in the games makes me able to go into any of these above games, and continue to have a smooth, unencumbered aim, without having to re-adjust.
Now you understand why such an 'insignificant' thing as knowing the correct FOV value in SM is very important to me and others.
Hope this clears it up.
Thanks.