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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 09 Sep 2012, 16:41
by Wayne2k12
xbx wrote:
kapsubm wrote:are your talking about dedicated server ?
Never heared before the server tries to download paks ...
Download and configure the latest dediacted server - it should not download anything on start.

Indeed, that's strange.
maybe you tried to install clients and server in the same folder? (which would be a bad idea...)
Hi!

thanks that was the solution :), until version 1.3 everything was working fine ... (and yes i had the server files in the same folder as the client... i have removed all server files out from the client folder.. and everything is fine again.. thanks for your help !!!!

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 09 Sep 2012, 17:21
by MrA
Alot to read, as far as I can tell we cant start elite/heroes servers in free mode yet?

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 11 Sep 2012, 11:14
by fng_thatoneguy
MrA wrote:Alot to read, as far as I can tell we cant start elite/heroes servers in free mode yet?
Isn't it Elite and Royal that will be free at launch, not Heroes?
(And my apologies that I don't have an answer to your question. I saw the Elite experimental title but haven't played with it past loading it into a station.)

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 11 Sep 2012, 11:19
by fng_thatoneguy
I apologize for asking this here if it has already been addressed elsewhere... I know the issue was originally brought up in this thread; but I didn't find any documented resolution or talk about a fix being worked on.

The EndRace/EndMatch callbacks are happening twice both in the old API (2011-08-11) and the current (2012-06-19). It is throwing my app off as I listen for that callback so I can do some cross-map scoring in my TournaMania app. When it sends the callback twice, the app scores that map twice.

I'm inquiring to see if it is going to be fixed, or if I need to hack a workaround in my app?

Thanks in advance.

EDIT: I should state that I'm seeing the problem in Rounds mode. I did not see it last Friday when in Time Attack mode, but I will have to double-check.

xbx mentioned it was fixed for the old API but I still see it (or am I using TOO old an API version?) :roflol:

Let me know. Thanks!

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 11 Sep 2012, 11:21
by jonthekiller
fng_thatoneguy wrote:
MrA wrote:Alot to read, as far as I can tell we cant start elite/heroes servers in free mode yet?
Isn't it Elite and Royal that will be free at launch, not Heroes?
(And my apologies that I don't have an answer to your question. I saw the Elite experimental title but haven't played with it past loading it into a station.)
Free Mode : You can play with between 2 and 6 players :thumbsup:

It's possible with ManiaLive and MLEPP for the Elite mode only.

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 15 Sep 2012, 14:09
by DeathDriver
I kindly ask to release an update version from the next release on as well as the full version.
The update version should contain ONLY the changed files!

I ask that because I am in South Africa for 6 months from now on, where the internet is slow and expensive. I got limited traffic and do not want to waste 1/4 of it every time the server gets an update.

Thanks! :)

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 16 Sep 2012, 09:49
by tnc1976
What is wrong with the Logfiles ?

The ConsoleLog.1337 was Growing to 2.1 GB in one Day ...

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Posted: 16 Sep 2012, 19:54
by Slig
kremsy wrote:Hello Xymph,
i guess you meant xbx, not Xymph ;)