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Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 18 Oct 2012, 23:49
by fng_thatoneguy
Thanks for the report sbone.
I played at lunch today on our ShootMania: Storm (Royal) server (specs a couple posts back) and got 6-8 people in it for an hour.
We saw no gameplay lags, except I did notice that near the end of my session, when I would hold "Alt" to look at the scores, then click on someone's name to view their profile and potentially add them as a buddy, there seemed to be lag in the responsiveness there. Sometimes the profile would never come up; other times it would take several clicks.
The game seemed to play flawlessly for everyone other than that.
If you need logs I will be happy to provide.
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 16:15
by v3rdi
you should add a map pool selector. so you can select out of different mappools where to pick your maps from. since many leagues etc got different mappools and with your banning system right now you got 2 ways:
1)
you put all the maps together and have like 25 maps in total and ban a total of 22 maps wich takes ages!
2)
make many configs and restart the server all the time with different configs wich is totally bullox!
so that would be a better idea.
OR
script the server like this that you can actually rehash the matchsettings and the mappools so you can switch the "cfgs on the fly"
*edit*
and why is there no configuration system for teh ban / pick thing? where you can actually say 3 bans per side than the picks wich actually makes sense and makes public play faster + more interresting so i dont have to turn of that AWESOME feature (no sarcasm i realy like it but its not planned well)
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 16:22
by fng_thatoneguy
v3rdi wrote:
... script the server like this that you can actually rehash the matchsettings and the mappools so you can switch the "cfgs on the fly"
Are you talking about the LoadMatchSettings method provided by the XMLRPC server? You can use that to accomplish what you're talking about as long as you're not switching game modes. But it sounds like you might be taking it a step further where you can switch game modes as well?
I wonder if your idea would merit a new topic called:
[B1.3D][SERVER][FEATURE] Built-in Option to Dynamically Switch MatchSettings/Config
(or something like that)
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 16:31
by v3rdi
hmm that sounds actually like it! i mean for me its more the esport problem. i dont want to switch game modes.
i talk about elite where you have atm 4 - 5 different mappools. so that would mean i would creat 4-5 match settings files and before we have a match i would just fast rehash /load the needed file for the mappool.
but the problem there is that every league has its differences. the voting system here atm works with bo3 and some leagues work with bo5! or work with bo3 but just 1 ban per team and than a pick per team! and the last map is given by the league. so it would be awesome to actually setup the match format (bo3) and the ban map size per team (pick size per team is resulting out of the match format)
*edit* and i have to say i am talking about Shootmania!
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 17:23
by mTxServ_Snk
xbx wrote:
And also, please note that the new "toss and vote for maps" feature is enabled by default but can be disabled using the mode setting "S_UseDraft".
(and it should probably be turned off on public servers with a big random playlist, I guess..)
About this feature, could you explain the way to disable it for public servers ? I guess the setting has to be put in the MatchSettings file

Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 20:30
by dfk_7677
mTxServ_Snk wrote:xbx wrote:
And also, please note that the new "toss and vote for maps" feature is enabled by default but can be disabled using the mode setting "S_UseDraft".
(and it should probably be turned off on public servers with a big random playlist, I guess..)
About this feature, could you explain the way to disable it for public servers ? I guess the setting has to be put in the MatchSettings file

And if we can change the map points limit (it's set on 8 in 1.3d)?
As v3rdi wrote there are at least 3 different map pools used in competitions and also bo5 is used in some. Also points limit is a variable that changes from competition to competition.
Talking about Shootmania Elite.
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 19 Oct 2012, 21:31
by Jojo_44
mTxServ_Snk wrote:xbx wrote:
And also, please note that the new "toss and vote for maps" feature is enabled by default but can be disabled using the mode setting "S_UseDraft".
(and it should probably be turned off on public servers with a big random playlist, I guess..)
About this feature, could you explain the way to disable it for public servers ? I guess the setting has to be put in the MatchSettings file

Currently it´s only possible to change this with a servercontroller a la fox control, mp aseco, smart, ... In fox control it´s something like /admin scriptsettings which displays all available settings and to set one, it´s /admin scriptsettings S_MapValue yourvalue. I don´t know it works in other controllers but probably similiar.
best regards, Jojo
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 20 Oct 2012, 10:06
by vni
Yep, on SMART it's:
Code: Select all
/admin set modevar S_UseDraft XXX
/admin set modevar S_MapValue XXX
Replace XXX with your value. To see the current value type
/admin get modevar
Re: ManiaPlanet 2 Beta Server 2012-10-15b - beta1.3d
Posted: 20 Oct 2012, 16:55
by Donzi
Great, this works with SMART and any other servercontroller (i like smart, but not all of my customers!), but maybe this is a function which should be provided by default, without any 3rdParty-tool. Thinking about ESL, IPL,... No controllers allowed there.
provided by default:
Elite Freemode and Normalmode
S_MapValue
S_UseDraft
a.s.o.
And there is no inGame-Adminlogin without any php-thing (sry ^^)
Serverspecs:
Intel Core i7 CPU 950
24GB RAM
100Mbit In/Out
Debian Squeeze amd64
Currently running 64 GameServer, 32 of them Shootmania, 1 Trackmania
(SM + TM Up/Down 45000, P2P Up/Down true)



