Page 6 of 17
Re: Beta 2.1
Posted: 23 Jan 2013, 19:26
by magnetik
Xeiom wrote:Hey Guys, guys... Hey Guys...
Where is the search button to search for servers

We are working on it

Re: Beta 2.1
Posted: 23 Jan 2013, 19:27
by Chekers316
dreammyw0w wrote:Hi Nadeo,
I just played Beta 2.1
THE SOUND
The sounds are good. Things are much clearer now. However they are too loud.( You can change this ofc by lowering ur volume. ) I also feel we can hear too much & things that are too far away. This should be tweaked a little.
THE PINGING/TAGGING
The pinging was better before ( 2.0 ). Its easier now because you just have to aim, but the nametag dissapears instantely. You could just leave the nametag away and nobody would notice the difference. So make it longer again.
Even better would be to keep it like it was before.
Ty Nadeo for the work! Keep it up! But I dont think this was your best update. Im glad the release date got pushed back.
+1 Really shit sound and tagging, i want stop shootmania for that !
Re: Beta 2.1
Posted: 23 Jan 2013, 19:35
by roppa
i have to add, the player amounts on serverlist page are very hard to read, not fit very well to the gray background.
Re: Beta 2.1
Posted: 23 Jan 2013, 19:37
by SIMOON
Menu : sweet
Ping and target : Why not, have to try it in match, but it can be a good idea.
Sound : How could you pretend reworked the soundsystem? You just increased the overall volume.
Every time I heard someone, I feel him just behind me while he's 30m far away. And have been increased (with the overall volume), that's why it doesn't help at all to heard opponent movements.
+0 : Changing the color of the +0 is really cool. Thank you.
Fulljump key : Awesome, thanks.
Re: Beta 2.1
Posted: 23 Jan 2013, 19:40
by Kyb
There is no change in the sound intensity, it's impossible to evaluate the distance.
And for the new ping, it would be nice if we could aim the opponent through the grids.
Re: Beta 2.1
Posted: 23 Jan 2013, 19:47
by v3rdi
sounds are WAAAY to loud and you cant even locate oponents by the sound ....
Re: Beta 2.1
Posted: 23 Jan 2013, 19:52
by sprco
Kyb wrote:And for the new ping, it would be nice if we could aim the opponent through the grids.
LOL BUT LOL

Re: Beta 2.1
Posted: 23 Jan 2013, 19:55
by billz
Thanks for the update Nadeo, but I agree not one of the best for Elite.
The sound now makes it very difficult to judge enemy distance, sounds like someone is behind you when they are all the way across the map. Other FPS games I played worked similar to the previous version.
I think reducing/changing ping time is a good idea, but now is too short maybe even pointless? Pinging should actually be considered a skill for defense, and a skill to avoid as an attacker. It was a good plus point, possibly make it longer than it is now, but shorter than before? Not 100% sure about this one yet however.
Other than that all looks OK in my opinion.
billz.
Re: Beta 2.1
Posted: 23 Jan 2013, 19:57
by Fix
Some informations about the new blocks to test:
-Castle slopes can be placed under CastleWall, CastleBorder and the Straight section of the Castle Arcades, also under the 3 Tech Towers (these can also be placed above Castle Center now).
-Castles can be built on Water (except 1 or 2 blocks)
-Castle Center Border and Wall can be built over the small WaterCliff.
-Castle Arcades (white arrow helper).
-Fence ground Blocks have been updated, they were unoptimized old pre-alpha blocks.
-Bunker To PowerPath access by the side
-TechFloodLight (front and back lamps share the same pillars). This pillar can be placed above the CastleCenter, the CastleBorder (Wall and Ruin), the PowerPath Straight and TShaped (Ground versions), Water. It can also receive some Fence blocks.
-"TriLamps" are available in 3 versions : Center, CenterSide and Corner (grass, castle and tunnels ). The CenterSide can be placed on hills and cliffs (top and bottom of these)
-Additional large WoodPlatform blocks attached to the CastleBorders (the flat one can also be placed on the corners)
-some more TechHooks
-Tech TowerDeadendCore pillars are working like other Tech Towers pillars (main benefit is when you place a hook with this pillar, you no longer have to dig the hole under it)
-Fixed bugs in meshes
-Fixed some block symmetry errors (This subjects is prone to bugs, please report any symmetry bug you may encounter)
known bugs fixed but available in future update :
-some CastleCenter over WaterCliff blocks have lightmap bugs.
-one of the WoodPlatformSlopeToCastleCenter creates a hole when placed. Do not use this one until it's fixed.
Re: Beta 2.1
Posted: 23 Jan 2013, 20:05
by niarfman
Nice to be able to join directly a server where a buddy is by using the ManiaPlanet Chat.
But it's a shame the bug with Royal Exp ... :/