Stun might be fun thing to actually test. Even thou I came up with it I'm still very sceptic to it.Zell wrote:Us CMCs tried to make a test last night, but we couldn't find 2 guys willing to join us..
The idea of having a stun weapon (change the colour and density of the rail to differentiate it) could work really well.
Obviously it would be a waste for more than one on the team to have such a weapon, but a team with a "cooller" who has insane accuracy, could create strategies where the railer stuns the attacker, and the two other defenders spam him with rockets.
I don't think this would work on all maps (the map structure for a successful gameplay such as this would have to change), but imagine on castle, if the guy by the pole stuns the attacker, while one defender on the left and one on the right spam him. It's easier to hit, if he doesn't have stamina, but the attacker can stick pick them off if they aren't careful.
Nucleus would still have to be nerfed though (no half-reload for last 15 seconds maybe).
This could lead to more "balanced" gameplay in the way players are describing the lack of balance, but I wonder if it would maybe ruin the flow/speed of the game, thus making it less fun.
Thing is that the +0 would get a new use to protect yourself from spam which might be fun, both to play and watch. But the specifics of amount and so on is hard to speculate about.
I'm with you on last point. That's been my stance from the start really. Nerfing by adding to reloadspeed makes the game slower and less fun. If the idea is to keep the game fast and dynamic then you can't nerf reload to oblivion. It really isn't about balance. if a game is fun enough people do play it even if it's unbalanced.

Due to its uneven multiplayer the game has an inherit of center balance. That's the point of choosing the best attacker as starter. Attacking is harder. The goal should not be to try to balance this imo since it opens up for players of different style to still be able to play together. Some better with rockets on defence and some might be insanely good attacker. Sadly that point is one of many watered down due to the drift to wl9 instead of wl6.
But anyways. The question I feel needs to be answered is what you guys at Nadeo really have as goal for the Elite mode. I was always under the impression that it would be esport at its cleanest and barebone form really. Thus attracting many players from many other games with skills that easily make the transition.
Also are you trying to balance it so all skills equal a turn would have 50/50 even though there is 1 player against 3.
Not really the thread for t and sorry about that. Kinda drifted away there.
I'll go away now.