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Re: Hacker Spotted
Posted: 20 Feb 2013, 20:32
by v3rdi
Hylis wrote:At the moment, if you do a competition and would like to raise a cheating claim, I strongly suggest that you run your server with auto-saves of replays.
We need the replays from the server side, and not the client side.
http://forum.maniaplanet.com/viewtopic. ... 77#p115177
We are still working on it, we are still in beta and we have still other things to do on this, but it is a important topic for us. We just talk less about it for some obvious reasons.
we are still in beta... sorry this excuse is getting boring ... its like THATS the reason why you keep the game in beta to say "we are still in beta"
and about that there are also other things to do... sorry but cheaters destroy your game... your crappy netcode and other crappy features should wait... cheaters destroy games and yours potentionally can die too if you keep on supporting the editor that much ...
YES AGAIN YOUR GETTING HARSH FEEDBACK but thats how feedback is supposed to be ... (learned that in my lectures yes yes..)
Re: Hacker Spotted
Posted: 20 Feb 2013, 21:15
by BlackEddy
These fucking cheaters are competing in ELITE now and nobody can do anything. I'm so angry! DO SOMETHING!
Re: Hacker Spotted
Posted: 20 Feb 2013, 22:05
by sadzealot
BlackEddy wrote:These fucking cheaters are competing in ELITE now and nobody can do anything. I'm so angry! DO SOMETHING!
Really? You can't votekick/voteban them straight away? It's easy getting rid of them straight away and the people using those cheats are easily spotted (If aim is x% better than overall movement and tactical choices then Voteban/Votekick, Else assume legit. End if)
Re: Hacker Spotted
Posted: 20 Feb 2013, 22:22
by TMarc
v3rdi wrote:we are still in beta... sorry this excuse is getting boring ... its like THATS the reason why you keep the game in beta to say "we are still in beta"
Luckily it is still beta, so you really have no right and no reason to be so harsh and so barefaced
It would be a bit different if the game was considered released and still had lots of issues.
You simply have to accept that Nadeo is constantly working on the game.
As long as there are major issues, they will fix them.
The rest is luxury problem
You still can tell what is not working good, but please keep cool and be polite
Or they won't care much of your posts.
Nice avatar btw.

Re: Hacker Spotted
Posted: 21 Feb 2013, 09:06
by Leavzou
If aim is x% better than overall movement and tactical choices then Voteban/Votekick
On the rare occasions that I go public Elite, I just run randomly flick'n shoting, so this isn't the criteria you should look for.
And I agree with verdi, we all know the actual planned date won't be the good one (3rd time already).
The game should have been launched already, it's not like they should be in a developpement state, they are delaying the official date using the "beta" as an excuse for this.
Re: Hacker Spotted
Posted: 21 Feb 2013, 10:08
by Cerovan
Leavzou wrote:The game should have been launched already, it's not like they should be in a developpement state, they are delaying the official date using the "beta" as an excuse for this.
A game is launched when the developpers and the editor think that the game is ready and can be officially enter in a release state.
At Nadeo they don't think that the game is ready to be in final version so it's not, it's simple as that. They need more time to test and/or improve/add more things to the game and i think they have the right to do it

Re: Hacker Spotted
Posted: 21 Feb 2013, 11:37
by Slig
TGYoshi wrote:Problem is mainly that it's insanely easy to make an aimbot yourself in SM compared to other games since maniascript allows access to [every] player in the game, their position, etc. Maniascript also offers a way to communicate with external applications thus only requiring some application to "aim" your mouse.
"insanely easy"... you tried and succeeded ? or you have no dev skill at all and just suppose that ?...
I don't think that a clientside-only maniascript can be used like you say, nor that it would be enough accurate to "aim your mouse". And anyway, i guess that in many other games the mods are on the client, and often have access to lot of infos too.
Re: Hacker Spotted
Posted: 21 Feb 2013, 11:45
by TGYoshi
Slig wrote:TGYoshi wrote:Problem is mainly that it's insanely easy to make an aimbot yourself in SM compared to other games since maniascript allows access to [every] player in the game, their position, etc. Maniascript also offers a way to communicate with external applications thus only requiring some application to "aim" your mouse.
"insanely easy"... you tried and succeeded ? or you have no dev skill at all and just suppose that ?...
I don't think that a clientside-only maniascript can be used like you say, nor that it would be enough accurate to "aim your mouse". And anyway, i guess that in many other games the mods are on the client, and often have access to lot of infos too.
Keep in mind that it's simply a speculation.
I can get the players positions simply using maniascript and send them to some external listener which [should] then handle the aiming and whatever. Yet I have no experience how to aim the player correctly afterwards, but I suppose that is possible...
Re: Hacker Spotted
Posted: 21 Feb 2013, 11:52
by Leavzou
A game is launched when the developpers and the editor think that the game is ready and can be officially enter in a release state.
At Nadeo they don't think that the game is ready to be in final version so it's not, it's simple as that. They need more time to test and/or improve/add more things to the game and i think they have the right to do it
"We will launch the game in 2012"
"We will launch the game 23 january"
"We will launch the game <I don't even care since it will be delayed again>"
Players are getting sick of this, don't give a date or give a true one. Friends on this :
"So your game got released ?
-no
-why ?
-because it's too bad"
As you can imagine it's not really good. (and it happened to me twice)
Keep in mind that it's simply a speculation.
I can get the players positions simply using maniascript and send them to some external listener which [should] then handle the aiming and whatever. Yet I have no experience how to aim the player correctly afterwards, but I suppose that is possible...
1) You need a server+script+server-side cheat+client-side cheat, wich is way too much effort
2) You get the positions of the players on the MAP, wich is useless since you need the positions of the players on the SCREEN, to calculate their position relative to the cursor.
Re: Hacker Spotted
Posted: 21 Feb 2013, 12:02
by TGYoshi
Leavzou wrote:
2) You get the positions of the players on the MAP, wich is useless since you need the positions of the players on the SCREEN, to calculate their position relative to the cursor.
Do generic aimbots work that way?
You can calculate the pitch/yaw you need to aim to position xyz from position xyz - at least, that's what I think

.