Maybe it is a memory leak, the server seems not to free some allocated memory areas any more.
The memory amount is increaing till crash. With > 200 players, there are more then
1MB allocated per second!! This can not be normal.
It is hard to have htop open and see the server crashing.
Uur NADEO server crashed with 252 players and 4096MB allocated memory during mapchange.
I think it is the mapchange besaue of the huage memory allocation there (about 20MB-50MB per mapchange).
I am worring about the memory allocating behaviour. The server is allocating
+1MB/s
+30MB/Mapchange
But is
never free-ing it again (okay, to be fair: never until it crashs -.- )
It is only incraeasing, never decrasing the memory amount.
Hope this helps
I think there are 2 options. I think the problem is existing really long time now. ShoowMania had it and TM2Canyon , too, but on both games are never these masses of players on one server, so it did not take taht effect till now.
It does not matter how much players are on the server, it onyl matters, that there were many on the serer at some time. I think it allocates memory for every match and every player, but never frees most of it again.
Our Very Short has 40 players but since it had >150 players before without restarting and kept the large amount of memory.
On our Fullspeed Server we hab 800MB memory added in less than one hour!
Cheers,
Bueddl