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Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 21:56
by TMarc
Poutrel wrote:I was going to try these new features, but my game crashed on the main menu... Twice !
First when i clicked on "Play", and the second time when i selected a title.
Please provide a logfile (from your documents, ManiaPlanet) :)

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:00
by jhs
They have done a complete translation? Czech is not complete. Or is it just a mistake?

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:06
by TMarc
-Zenit- wrote:@ tmarc: iam not able to post in the betaforum
:| I have to ask Nadeo...
-Zenit- wrote:you cant explain me how to get this 64*64 working? :)
I also only used the base map from TGYoshi. Simply edit it in Stadium. ;)
-Zenit- wrote:and here the dirtclips: http://www.pic-upload.de/view-23039200/ ... s.jpg.html
Ah ok, yeah, those also are there in Canyon if you place some normal road ramp directly at the water border.
There is one tip, move the block up until it does'nt show the clips. Place it. Select it using the block picker (CTRL key and left mouse button). Delete it. And then place it where you want to have it. Does not work with all blocks though.
Another tip: using the block picker you can delete a block without deleting anything else around it: pick the block and then just press the DEL key. :)
-Zenit- wrote:the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.
Before complaining that much, first discover what is possible, and propose suggestions later in the forum ;)
Actually it is a big step compared to the regular editor and to external tools.
More freedom will happen if Hylis see it is useful and useable :)
jhs wrote:They have done a complete translation? Czech is not complete. Or is it just a mistake?
No, translations are not there yet. If you want to contribute and become translator, please PM Alinoa. :)

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:09
by -Zenit-
this "in clip" thing is so damn good ... damn nadeo really really want me to build this horrormap!

for everyone who is doesnt know what this mean: when you activate a mt trigger and drive out of the "trigger zone" the clip stops .. perfect for camchanges in wallrides/lopps

edit1: nadeo already "implemented" this "magic wand delete everything thing". But its not on the "X" , its on the "DEL" button :/ actually this should be the "same" button with same function?

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:19
by TMarc
All new beta players who don't have access to the (former closed) beta forum yet, please post your reports here.

Discover and enjoy the new features :pil

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:21
by -Zenit-
TMarc wrote:
-Zenit- wrote:the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.
Before complaining that much, first discover what is possible, and propose suggestions later in the forum ;)
Actually it is a big step compared to the regular editor and to external tools.
More freedom will happen if Hylis see it is useful and useable :)

i would say "yes" when Stadium would be a new enviroment. But its not. There is already a "creativity cap" because "everything" got already found in ~ 6 years? This "new" stadium is just the old stadium, with items and no real possibility for the real "heavy" blockmix.

actually Nadeo got this block mix mode and says "its risky and only for advanced mappers". But there are this ~20 mapper who are actually "not advanced", they are experts and this block mix editor isnt "expert"

dont get me wrong, the new blockmix thing is REALLY GOOD and i like it alot! but its not "the best what is possible"

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:22
by meuh21
-Zenit- wrote:EDIT3: i dont like that you have to "switch" to blockmixing when you want to blockmix. I dont see any scenario, where you need this 2 "different" modes? If i want to blockmix i want to blockmix all the time. And not like "oh i need to blockmix there *done* oh now i want "normal" mode? I know why you did this, but i personal dont like it this way.
I disagree
kadaz wrote:Naming is.. appears to be more accurate and Nadeo did an excellent job implementing the idea, and with the user switch ability between modes is exactly convenient, for making one block adjustment or another, very clean.. Try it out for a bit, it is like a new game.
I agree

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:24
by TMarc
-Zenit- wrote:dont get me wrong, the new blockmix thing is REALLY GOOD and i like it alot! but its not "the best what is possible"
Agreed, the optimal and absolutely free blockmixing would be something else in future, but please let's discuss this in another thread, ok? Feel free to open one :)

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:28
by oiram456
To get the 64x64 base just create a new map and when choosing the mood you should have 8 choices now instread of 4 (4 with normal stadium and 4 with 64x64 base)

Re: Maniaplanet 3 Open Beta Released!

Posted: 29 Apr 2014, 22:33
by -Zenit-
i only have 4 choices? i opened the "normal" stadium titlepack. i think there is the mistake? i did this with the rpg title pack too but only 4 choices.