Re: SSM Protest | matchmaking servers shut down
Posted: 30 Jun 2014, 21:50
Sadzealot, I will answer you since I feel that your post is much less negative than before. I am not saying this to be negative, but just to hope for some clarifications with you.
You believe I do not read what the community is saying, and it's totally wrong. I am reading a lot, and it's just that it's always much more complicated than what you seem to think. You also wrote that "And not very well supported by the developer" which is totally wrong as well. It's the opposite in fact, and I would bet that it's because you would like us to make short term choices based on compromise, instead of longer term ones based on solid building of things.
For the Shootmania Storm Power Up! phase, you will see some major elements to answer some of your strongest wishes. It comes from what you say and I have nothing against that. I always read as much negative players as positive players and there is no reason for me to ignore more some than others. I just believe that some negative ones are moved by some sort of hate of something, and that there is no need to talk with them. Maybe it comes from the fact that they don't seem to accept that it's our expertise to make games. You say that "SM is a BETTER game than many other games out there" And it's kind of you. And if you need to look after one of the biggest brand and powerful studio in the world to scary us, I think it's kind of you as well. But you should avoid to think we are that bad then. Nadeo did not existed when I was already reading their article about development of the core engine. If I remember right, they were 3 at the beginning, for three years, or something like that. It's fun to see how time has made things change. Nobody talk about Quake 4 here as well. I know it's another studio, but don't your think that they had good adVisor? So, it's probably just more complicated than only simple advices.
Making a solid FPS is really demanding, and it's the first step before doing anything else to have a great one later. Read carefully what I am going to right on the "Power Up!" operation, and you shall see that we share some feelings. Maybe the main difference is that I am patient because I know what we did and what we can do, while you may think we are not a good team.
I am not here to make friend or say you are right, or wrong. I believe you are right on various gameplay aspects, and I don't think you saw me tell the contrary. But I believe you are wrong to be negative like you are sometimes, and I wish you to become, one day, an happy zealot, and be more positive.
I just saw a story about Facebook using their users to potentially prove that the good or bad feelings are communicative. If it's true, I just think that you may have some bad influence on some other players. But for me, it changes nothing. I am just looking at making the best game as possible, with patience and quality work. And I am quite confident that we will succeed. But it should change nothing for you as well.
You believe I do not read what the community is saying, and it's totally wrong. I am reading a lot, and it's just that it's always much more complicated than what you seem to think. You also wrote that "And not very well supported by the developer" which is totally wrong as well. It's the opposite in fact, and I would bet that it's because you would like us to make short term choices based on compromise, instead of longer term ones based on solid building of things.
For the Shootmania Storm Power Up! phase, you will see some major elements to answer some of your strongest wishes. It comes from what you say and I have nothing against that. I always read as much negative players as positive players and there is no reason for me to ignore more some than others. I just believe that some negative ones are moved by some sort of hate of something, and that there is no need to talk with them. Maybe it comes from the fact that they don't seem to accept that it's our expertise to make games. You say that "SM is a BETTER game than many other games out there" And it's kind of you. And if you need to look after one of the biggest brand and powerful studio in the world to scary us, I think it's kind of you as well. But you should avoid to think we are that bad then. Nadeo did not existed when I was already reading their article about development of the core engine. If I remember right, they were 3 at the beginning, for three years, or something like that. It's fun to see how time has made things change. Nobody talk about Quake 4 here as well. I know it's another studio, but don't your think that they had good adVisor? So, it's probably just more complicated than only simple advices.
Making a solid FPS is really demanding, and it's the first step before doing anything else to have a great one later. Read carefully what I am going to right on the "Power Up!" operation, and you shall see that we share some feelings. Maybe the main difference is that I am patient because I know what we did and what we can do, while you may think we are not a good team.
I am not here to make friend or say you are right, or wrong. I believe you are right on various gameplay aspects, and I don't think you saw me tell the contrary. But I believe you are wrong to be negative like you are sometimes, and I wish you to become, one day, an happy zealot, and be more positive.
I just saw a story about Facebook using their users to potentially prove that the good or bad feelings are communicative. If it's true, I just think that you may have some bad influence on some other players. But for me, it changes nothing. I am just looking at making the best game as possible, with patience and quality work. And I am quite confident that we will succeed. But it should change nothing for you as well.