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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Posted: 20 Sep 2014, 21:43
by novationx
will check this out asap ^^ sounds very cool !

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 16 Oct 2014, 21:31
by djhubertus
Good evening :)

It's time for the biggest titlepack update in Loadouts history :yes:

If you ever cry because Nadeo doesn't bring stats or LP system counts only playtime - Loadouts is the best place for you :)

Here is the changelog:
- New sexy custom menu with stuff like stats box or rank box. https://www.facebook.com/torrentcreatio ... =1&theater
- New custom Skill based ranking system, it completely replace Ladder system. For more info check out loadoutswikimanialink.
- Shop layer is optimized and should be always visible when buytime exists.
- Added weapon switch on mouse scroll
- All modes are collecting stats that you can see on menu stats box.
- All modes are using my own scores table. It shows top 6 in team and new stats. https://www.facebook.com/torrentcreatio ... =1&theater
- Shotgun has 7 bullets instead of 9, each do 0.4 DMG, If you will hit with 1 or 2 bullets, You will get full +1.
- Firefight: Added Announcer who will say which team is capturing. (novationx request)

I updated loadouts manialink and added new loadoutswiki where you can read about gamemodes, weapons, rank system etc.

Feel free to download title from titlepack store or just go to updated server to update title :)

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 19 Oct 2014, 16:26
by Dommy
I don't want brag but i hacked your stats Torrent:
https://www.dropbox.com/s/8o5ecsowjgqrg ... .17.11.png
:thumbsup:

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 19 Oct 2014, 16:36
by djhubertus
Hue hue, too bad to troll.

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 19 Oct 2014, 16:37
by Omnixor
overload indeed :lol:

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 19 Oct 2014, 16:50
by Dommy
Easy to paste persistent in your own manialink and change stats anytine you want ;)

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 23 Oct 2014, 16:31
by Soprah
Report:
TheBigMike, New Era and me are currently playing Firefight and the bots aren't moving out of the spawns. Paths aren't aligned on the maps?

Additional suggestion:
Some weapon-items are placed on positions, such as on jumppads / blue paths, where you have to go through in order to reach another position. Unfortunately, it picks up the item although I don't want them.


Regards,
Soprah

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 23 Oct 2014, 17:22
by TheBigMiike
As Soprah said, we've been playing on your server and we noticed some bugs and i also want to give my feedback ;)

1 - Somes gamemodes automatically add bots if a player is missing on the other team. Could be great to have this option because we are always 3 or 5 players so one bot is missing and we have to restart the map to have a new bot. But we also noticed that the bot don't works
2 - Using scroll wheel to change weapon could be a nice option ;)
3 - Somes weapons are very unbalanced : Bouncing rockets are nice but the shotgun is difficult to use and we get +0 if we hit someone.
5 - The window "Choose start weapon" remains displayed in spectator.
6 - Soprah already reported it : Bots don't move in any maps, they stay on the spawn and they only shot.

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 23 Oct 2014, 22:20
by djhubertus
You played on outdated server.

Re: [Title] Loadouts - Teamplay is a key to win!

Posted: 01 Nov 2015, 20:48
by djhubertus
Welcome in probably last update for this title pack. I do this to make it playable until next SM update. (good joke)
Perhaps You need to unistall old loadouts title to download newest version because maniaplanet.

If You want to host a server, feel free to do this.

- Removed stats box from main menu.
- Removed skill-based rank system because of low audience.
- Firefight has new rule: The timer is static so it's not possible to make more time in round by capturing.
- Flashpoint is now called Reduction.
- Reduction: Removed middle zone to make rules easy to understand.
- Overload: Changed prices of items, 2 servers instead of 3.
- General weapon balance, The maximum number of damage, you can make with one shot is +2.