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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 14:30
by itzViolent
Lets compair it with the Medivalage:
If a Clan built or conquer a castle they will raise their falgs (Flags,Banners etc.) so that everybody can see this is the Castle of Red but they will not colour the whole castle in red (roofs, Metallfences) to show everybody that they are the Redclan.
In my opion these blocks could have the ability to change colours but as a mapbuilder you should have the possebility to choose between metall coloured with Team- or Normalcolours. It could be like the the Possebility to change the colour of the lights (Purple, Green, etc.).
btw I hope you get that right that I do not want to annoy you. I just want to explain my problem with Teamcolours.

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 14:49
by Hylis
you can not put a red roof if it is not for the team, or the players will be on disadvantages
if you want your roof to avoid to have color, it just have to be disconnected from the spawn circuit (it is then neutral)
medieval is maybe to close of earth in that example. Shootman is in another cilization in some star system somewhere ^_^

but I agree that we waited before doing it because it makes the world strange: the roof can change of color instantly. however, I think that the benefits are bigger than the loss (by far in my evaluation)

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 17:46
by Xymph
After yesterday's 1.40703 main release at 2014-07-03_19_03, a small 1.40703b update was released at 2014-07-03_22_40. Are the change notes of that posted somewhere?

If not, Hylis/xbx, please add a new post with those notes, suitable for linking in the version history. Thanks.

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 19:03
by novationx
Where can i see these FUEL & GOLD items?
What can we , at the moment, do with A/Q & E?

Can you confirm that the sound is changed? If so, why? Nobody in the entire forum asked for a change...

"Do not change what isnt broken."
Will the interface evolve further to 1 complete design?

Thank you for the update.
Ill give more feedback after the next update.

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 19:24
by Kryw
the sound is completly bugued can't hear anything in game, rockets, runner, rail ect...

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 19:25
by oiram456
You forgot to mention that the mapsize of the big Stadium has increased to 64x64x55 (instead of 64x64x32). Great change! :thumbsup:

Image

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 19:39
by MrA
oiram456 wrote:You forgot to mention that the mapsize of the big Stadium has increased to 64x64x55 (instead of 64x64x32). Great change! :thumbsup:
other than trying to build to the moon, what made you find this? ;) :lol: :thx:

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 19:41
by oiram456
MrA wrote:
oiram456 wrote:You forgot to mention that the mapsize of the big Stadium has increased to 64x64x55 (instead of 64x64x32). Great change! :thumbsup:
other than trying to build to the moon, what made you find this? ;) :lol: :thx:
Someone noticed it on the RPG forum ;)

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Posted: 04 Jul 2014, 20:19
by Xymph
Xymph wrote:After yesterday's 1.40703 main release at 2014-07-03_19_03, a small 1.40703b update was released at 2014-07-03_22_40. Are the change notes of that posted somewhere?

If not, Hylis/xbx, please add a new post with those notes, suitable for linking in the version history. Thanks.
And another post for the just-released 2014-07-04_18_16. Please?
Players do want to know what's changing, the version history page usually gets a 20-70 hits daily, and already nearly 200 today.

Re: Maniaplanet 3.1 RC2 changelog (Released!)

Posted: 04 Jul 2014, 20:51
by Hylis
It's more complicated to track in hotfix time, but I will try to list some things :thx:

Edit: It's "fixed" in the first post. Maybe I forgot some topics, but it's difficult right now to sort it all out. In addition, we have work on things for next week release of the demo.

So, we will be back Monday or Tuesday with another update. Mainly for:
Power Up! modes update (solo platform v0.1, multiplayer platform v0.1, siege classic variation on multigate)
Embeded items in maps
Super setup
Demo

We will continu to look at various issues in the meantime. You can link your request & reports here.