Can we have small updates a bit more frequent?

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UrinStein
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Re: Can we have small updates a bit more frequent?

Post by UrinStein »

My personal problem with the huge updates is the amount of stuff that they bombard us with. MP3 and 3.1 added so much stuff that one didn't know where to begin getting to know all the changes. If you cannot learn and analyse how the new features work (or don't), then you can't give proper feedback about the update.

If each new feature, or each change in existing ones, got their own little update the whole community would concentrate their energy on discussing and dissecting that one thing for two weeks. And in the end everyone can say "I liked this update" or "I didn't".

But the monster ones. I will choose one or two of the dozens of changes and play around with it. But it's not easy when other changes happen too that I'm not used to. For example building a map after a an Editor update or new blocks is rather meh when the movement has also been changed. Also other people might be busy getting to know other features, so I'm completely on my own on that front

And 3 months later I'll say, MixMapping is the best feature ever, but overall the good additions were drowned by other bad decisions for me and each update ends up being a negative experience.

I'd prefer to give more specific opinions on the updates, but doing that for the monster updates would be incredible work so I just say: "It was bad".
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
novationx
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Re: Can we have small updates a bit more frequent?

Post by novationx »

This actually makes a lot of sense and I consider it to be one of the best replies in this thread. GG.
+ dont forget all the fun it brings when you can discover ( & learn to appreciate ) each new/small update. Well, at least for me it's fun.

And you would avoid threads titled " devs ignore us" "this game doesnt get support" "no updates ever" which is always a good thing.
The neverending waiting game has to stop.
novationx
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Re: Can we have small updates a bit more frequent?

Post by novationx »

I'm posting this because it's related to the topic and it represents how some others feel in this community.
This isn't my text so dont judge me.

Massive wall of text.
So we're approaching 2 years after "official" release (It looks more and more like they just pushed the game out to make more $$$ since in no way could it be described as being even remotely finished or out of a beta stage) and there have been zero relevant changes to the game and it's problems. Hell, the gameplay hasn't seen any improvements since release at all. Teleports, blocks with doodads that hinder movement/walljumps does nothing to improve the gameplay. Now, those are nothing but minor issues.
First of all you have a ladder that is worthless. It has bronze, silver and gold levels. But everyone gets gold by putting in the time, so why even have bronze and silver? Heck, win 10 games and you're already silver. That alone is one big joke. Yet here we are, with the same shitty system.
They also got told straight away when Matchmaking was released that matching people based on LP was a really bad idea. That isn't even half of it. This match just happened 20 minutes ago (about 7pm on a weekday, which should equal prime time for most multiplayer games. It's atleast as good as it gets on a weekday).
It doesn't get less balanced than that. But before Hylis comes in and says "But duuuuh, you all have more LP than the other team, so ofcourse you should win" he needs to know that Sparco and Trixda are really good players and they could both have 70K LP and we'd still crush them 9-1. It's because the current ladder does nothing to indicate skill, but only indicates how much time you've put into the game the last couple of weeks, and wether or not you've abused the system. (queueing just as you see people that are somewhat ok ranked, but that you know are much worse than you).
The ladder also encourages rushing, which it seems so many players consider "bad manners" (read: Lower players who should probably still play on a bronze/silver server but thanks to a non-functioning ladder are "gold" players). The more hits you make, the more LP you get, thus rushing to get the most hits is encouraged. This should not the how it works.
There are still bugs, the spectating experience is still horrible, the HUD is still one giant mess, Maniaplanet is still a big joke, no ingame tutorials, menus and design is a big joke (as they're not intuitive and easy to understand), but what bugs me the most is how nothing in the game feels polished.
You know when you hit R to save a replay right? You'd think you'd be able to just hit R + Enter and it's over? No, you have to use the mouse and click on save. But wait, you're STILL NOT DONE. You also have to click away the "Replay has to be saved" dialogue box that appears.
And let's not get started on the main selling points of this game "So easy and simplistic" yet nothing is easy and simplistic. CS:GO is 100x more simplistic and easy to get into compared to SM. SM has a shitload of different blocks that all have different properties in terms of sound, speed, reload, jumping etc. None of this is explained ingame. WHY NOT?
I seriously cannot fathom how most of this hasn't been fixed by the fact Nadeo employees playing the game themselves? You'd think they'd do "Oh wait, that's not a very good way of doing this, I'll make a note and change this when i get back to work over the weekend".
That's right, they probably don't play the game or don't care. But the worst part is what Hylis says on the forums:
Maniaplanet is a long term project and it requires some big steps to be made by the team. Power Up is an upcoming checkpoint, but it's really difficult to know when we will release it and what it will include because of the other things we are working on, with higher priority. So, there is no news and I think it's going to stay like this for some months. My goal is to provide information between the GA & the summer at the latest. And yes, the team is bigger than ever and working really well.
I can only imagine that they're working on new "enviroments" which is basically taking the same engine, changing textures and some small stuff and selling it as a new game to make money. And then the focus will go on to that.
Oh, do some of you guys remember when a lot of highskilled competitive players started getting annoyed on the forums about the direction of Shootmania? Then suddenly Hylis comes out and announces the Power UP! for Shootmania? Well, go read on the forums what he had to say today:
Power Up was supposed to be a more open development phase, but became closed for various reasons. So, the complete Power Up update will have to be done later and would have to go through a beta phase probably. But we have too much to do before it for me to talk about it.
Yeah, it was a nice way of announcing something to shut up the criticism (because as we all know, the reason SM isn't doing well playerwise is because of all the negativity, riiight?) and now it's put on hold indefinitely.
The story of Nadeo last couple of years has been full of unfinished products that's left unfinished because they take the same old engine, tweak it slightly and make new textures and sell new "enviroments" for money.
And then they have the nerve to keep telling their players to "Help us advertise" and "just stay positive, everything will be ok in the long run"
Shame on Hylis and shame on Nadeo for their behaviour. You are all test-subjects and $$$ to them and they don't care the slightest about making a good, competitive fps whatsoever. If they did they would've followed up with the promises from alpha/beta.
Instead they know have a FPS that isn't enjoyable to competitive players nor casuals for the large part and has among the worst and most laughable reputations of fps games.
It's really sad because most players that has or still play this competitive all agree that SM has soo much potential. That the idea was really good, but it became obvious a long time ago that Hylis and Nadeo is not the company to fullfill that potential.


Source : http://www.reddit.com/r/Shootmania/comm ... bad_it_is/
Author : Odiegames
The neverending waiting game has to stop.
Xenome77
Posts: 146
Joined: 13 Sep 2012, 21:42

Re: Can we have small updates a bit more frequent?

Post by Xenome77 »

This game still need an huge amount of work but it will never be done. No advertisement. Dev only looking on their code line not on feedback from player.Like we still playing with the shitiest netcode i've ever seen it's just bullshit and you can't manage it because dev said it's work good for us ...
Btw the gameplay need some work spec mode too.

Some bug unbeliveable was like pre alpha version. Don't know what they are doing but we still can see through some wall it's just a joke. We still get this bug when you die in defense rocket disapear ...
Bump physics still weird.Hitbox ............ netcode + trilaser and some rox 1m above the player hitting :yes: when you can read in elite descrition the laser is accurate weapon yes at 35m after this you can't hit head legs arm just the center of box looks nice for fps.
The grass made gameplay too slow it's why we didn't see much grass map. And i see on some.
Ladder & mm like 100 player per day if it's you'r goal gj.

I agree with ppl who said the game have no graphic identity maps are generaly looks the same, ambiance isn't cool we played on SM storm where is the wind, thunderbolt dunno something like we are in storm.
And yes generally still waiting for hotfix but nobody know what your doing at keep a game like this.
TheBigMiike
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Re: Can we have small updates a bit more frequent?

Post by TheBigMiike »

nobody know what your doing at keep a game like this.
We should know at least what are you devlopping actually :?
- Is it something about the design ?
- Is it the new environnement called Lagoon?
Give us somes clues. Not what are you doing precisely. Now i think you have began somes stuff since you opened the #4 wishlist...

Example of informations you can give : "We are currently working on many things but we can't say more at the moment. But we are working on somes of your wishes : The ManiaPlanet interface will have somes changes. We are also working on .... but we can't say more since it's not developped yet."

Just somes news to reassure peoples, to inform the community that you are working hard to provide us a nice update. It's simple to say "We are working very hard" but in our side, we don't what you are doing, if you are doing something that we'll be happy when it'll be released. This kind of information will probably avoid somes topics plenty of rage we can see on this forum.

Sometimes, I don't really understand why you take somes strange decision, i know it's a little off-topic but...

Before Christmas, you invited the community on a servertest with a greeeeeeeeeeeeeaaaaaaaaaaaaaaaat improvement : viewtopic.php?f=10&t=30016&p=236213#p236213. (I never saw this game so fluid on my computer ) it was really impressive to rockets going fluid on the game, to see details of players movements (thing I can't have on my computer because it has a shitty graphic card) :shock: .... But now... nothing. You did a good job but seems that it was only a test. No informations about it... Like if nothing happened :(

On Internet, we can see beautiful menu designs, logo designs but... they are not in the game. Why ? I don't understand. Why did you removed them.... :shock: :shock: :shock: :shock: :shock: :shock: Again gg but... why did you removed them ?
Xenome77 wrote:...
Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;)
Netcode isn't really a problem since they improved it.
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Xenome77
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Re: Can we have small updates a bit more frequent?

Post by Xenome77 »

TheBigMiike wrote: Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;)
Netcode isn't really a problem since they improved it.
I'm sorry but i can give you so many replay with fail hitbox or netcode. And trust me netcode still need a lot of work snapshot react to fast to ping variation and made the game totaly random go on big server or with 16 ppl on instagib serv with 100 snap & 50 you can't feel no difference. And it should be no diffrence. Make the server lagging for one guys is completly wrong.

I played to a lot of game and never feel something like this. Ppl lagging can be harder to hit but don't make evrybody harder to hit then if they really got too high ping they was kicked.

And i'm not saying the hitbox is completly bad but really need some long distance hit ... defender are too safe and they aren't to be keep an head to ping enemy when you can't be hit sound rly weird for me :?
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Omnixor
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Re: Can we have small updates a bit more frequent?

Post by Omnixor »

Xenome77 wrote:
TheBigMiike wrote: Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;)
Netcode isn't really a problem since they improved it.
I'm sorry but i can give you so many replay with fail hitbox or netcode
stop bringing this up, replay is client-side, hitboxes are server-side...
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plopp
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Re: Can we have small updates a bit more frequent?

Post by plopp »

Omnixor wrote: stop bringing this up, replay is client-side, hitboxes are server-side...
I'm not an expert in this field, but shouldn't the client and server be more similar than it is atm with good ping and snap? Also, I've had my fair share of misses where it would have been useful to see the server-side replay, but in no way was this available. Sometimes misses can just be deceiving animations or tri-laser misses, but I can't find out.
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