Maniaplanet after 5 Years - What does the community say?

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TMarc
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Re: Maniaplanet after 5 Years - What does the community say?

Post by TMarc »

Good, and now you don't need to repeat more time because it is enough here.

And please don't always quote the others posts, especially if you directly answer below them.
It makes the whole thread very unreadable.
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Ozon
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Ozon »

Well, another thread derailed. I'll have to admit I am not happy about how this thread went into a wrong direction. Don't get me wrong: I wanted to hear criticism and I wanted to collect it here.

Now we have a 5 DIN-A1 sites manifesto about how "slow" nadeo is, all written by one author.

Trying to get this thread back to where it originally started.

Filipe1020 wrote:...
Hey man, I agree on most of your points. The silentness is truly a problem. The one or other Hylis post teases a little, but nothing is definite at all. I really wish there was a "current progress" page where we could follow what is about to come in the next update, and when we can approximately expect it.

I am aware that MP4 is gonna be some kind of "big update", but impo I prefer more often smaller updates for several fixes and additions rather than big updates which change the game a lot.

I do also understand the issue with Shootmania being pushed more than Trackmania, but hey, 2015 is not over yet. Who knows what we gonna get (for info). I personally would love to see TMUF being imported here one day, but this will most likely never gonna happen.

The void between those big announcements / updates (with unset dates) causes a lot of frustration inside the community as I see, but for a short-term solution communication could improve the dev <=> player relationship alot.

Cerovan wrote:
killaprodtm wrote:Wait 2 months and you will get your update. Cerovan promised it.
I said there will be information about what we're doing at Nadeo, not necessarily an update ;)
hah. I meant an update as in news. Thanks for clearing it up though.

domino54 wrote: <that long ass first text>
Would like to praise you as an awesome example of the community. Not like I would like everyone to create something, but only people with talent and free time mixed with motivation and passion are able to achieve that much awesomeness. Thanks for creating! :thx:

novationx wrote: But, what for a gamer like me? I cant code... I dont enjoy coding or learning to code. Then suddenly the list gets way way shorter, no?
And what if you play Elite - Joust - Instagib? Then you dont really have the things you mentioned ( f.e. that radar you made )... So for -true gamers- it feels way way less.

And that is also the reason why I'm asking for more, no matter how many tools are out there. I'm not using the tools, you see ^^
Good point. One one side I love all the tools Nadeo implemented for creators, but there is not much native stuff to enjoy which means that without a creating community, the game couldn't stand on its own legs.

Let me raise a little suggestion for nadeo here to improve the activity:
In Trackmania, I remember that once in a week there was a "Race of Champions", where people with 90-100k were able to get points and with that reach further in direction to World Ranking 1. First of all, the SM ranking needs to be fixed. And second, there could be some kind of "Champion Elite" once in a week where people with Gold echelons may participate in a Matchmaking server and achieve 1. more LP than usual because of similar ranked players, 2. minor prizes (like planets for won matches) and 3. A much higher rank. At the end of that day, there could be a winner (team) winning all planets from a prize pot or money from good sponsors (20 € a week seems possible).



Blah blah, enough talk of myself and my ideas. Lets go ahead and collect more opinions. I don't want to force something onto you, but try to keep a positive vibe around here, because - who would have guessed - we all play the same game.

Cheers :yes:
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Alexey85
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Alexey85 »

Filipe1020 wrote:[...]Well guess what? Things change, they change for better or for worse from early footage/information to the final game, it's normal and it happens to every game, going silent about it to avoid anyone disappointed for a little part changed or removed is just complete stupid[...]
It is normal, but some people don't understand that and they use any little part removed or changed as a point to blame Nadeo. Bouncing rockets removed - "omg, Nadeo do the game causal", microjump with a slight delay - "omg, Nadeo do the game casual", walljumps changed - sadzealot generated hundreds of posts whining about that, textures changed - "bring old textures" etc. No wonder Nadeo are silent.
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Re: Maniaplanet after 5 Years - What does the community say?

Post by TheBigMiike »

They are silent because they are concentrate on the huge work they have and I don't think answering to your complaints would help them...

Also, If I was a Nadeo developer, reading your complaints would just makes me stopping my work. So they don't answer and read your topic because they would have lost their motivation. Just take their places and I'm pretty sure you'll understand that reading your comments is depressing :?

As Hylis said, the Nadeo team has a little grown up and they finally announced that ManiaPlanet 4 will be in 2016 and i feel quite confident. If they had nothing to do, they would have announced a more closer date. ;) That certainly means they are preparing a really huge update, not just adding stuff, maybe they are reworking on some old features (I remember a topic where noyranea talked about a big update for manialinks). I'm pretty sure they are doing huge improvements.

And killaprodtm isn't alone to believe about TM Lagoon. Maybe informations that will came in the next 2 months is about Lagoon. Apparently, Zerator tried under NDA the Lagoon environment and I don't see any reason why he should lie about that.

Please stop complaining :roll: It would be better for everyone.
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Re: Maniaplanet after 5 Years - What does the community say?

Post by aprror »

1.
Loads of games gets loads of updates, appror...
NADEO themselves say "the games arent finished" so you can expect even more updates... So I do not 100% agree with what you are saying. And 1 update per year is not enough, so I hope they will change this in the future.
If they consider the game to be finished, then you should not expect updates. That's true. But they themselves always say that these games are a journey with beginning & end. ( with loads of updates )


2.
It's not NADEO's fault that the playerbase is small?
I would like to believe that, but then who's fault is it? Nobody's fault?
They had millions of players... and now hundreds? So what happened?
Please explain to me how you think it's not NADEO's fault? ( just an honest question ) I'm trying to understand.
I believe the nr. 2 is partially because of nr. 1.

I think Forum has scrumbled up Nadeos thinking, because this forum is so small and our opinions are in too high appreciation sometimes. If there have been millions of players, we are only like 50-80 people. The minds whos thoughts are never seen is still out there, maybe left or still playing. Its hard to get real impression what mayority of players think.

I think updates are important, but in what places is the second question. I think updates should be something that gets added, new stuff, but not change the existing. The updates have been constant battle of different types of changes that have affected alot of things and created negativity, for example the last update seemed to make players leave than gain more because it changed so much, textures, gun sounds/ball, moods, etc. It was big change not only addon of new stuff.

I believe if nadeo changes the update strategy, so they add new stuff and trys not to change the existing, it will be better deal for the players, because then players will only get more. For example new blocks, new gun, new gameplay feature, new additional texture pack, new movement, or something like that, who could hate that?

So I believe updates (addons) are important sure, but classifying the meaning and difference between words addon and change will have positive impact.

Some random thought, maybe if Nadeo has planned bigger update, maybe they could split it up to 4 parts per year, to give forward motion for the game, if thats what the journey is ment to be what novationx talked about. So players dont have to wait full years, because then they will only wait and not play. Also keeps the constant hype alive.
So, for example if there is a new gun, it will be added, then if there is new blocks, they gets added after 4months, so the update thing is continous but smooth enough and dont have negative impact of a change but only adds new good stuff.

I might have gone wrong path actually answering different subject now but this is just some random thinking :)
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Cerovan »

TheBigMiike wrote:Also, If I was a Nadeo developer, reading your complaints would just makes me stopping my work. So they don't answer and read your topic because they would have lost their motivation. Just take their places and I'm pretty sure you'll understand that reading your comments is depressing :?
There is some legitimate critics that are good to raise. For the others... well, we don't take them personnaly :mrgreen:
aprror wrote:Some random thought, maybe if Nadeo has planned bigger update, maybe they could split it up to 4 parts per year
Actually that may not be that simple because we may need to create something to support it, but this thing need the engine to be modified to do it but at the moment the dev able to do this is busy on something else, etc.
There is a lot implications that you may not be aware but working on 4 games, one plateform and an engine (because it's not a licensed engine, it was created in-house) at the same time is not an easy task.
There is several changes that have been made for the long-term (except for the bugs of course :mrgreen: ), that's why it may be not understandable at first :)

If we communicate less about upcoming updates, it's for several reasons : sometimes we simply can't talk about them (because if we do we have to talk about something else to understand why we do it which may be a big thing, or a WIP developpement or simply a prior idea which give us the idea to add the thing in the update).
It's also from the experience we had with the prior updates/information about updates and what's going on in the community of others games. Players tend to think that what they see/got in information will be strictly what they'll received for the update even if they are WIP stuff. Which leads to players disappointed or furious if they don't have what we announced in a first place. So for the moment we communicate about things which are locked at 99% on our side.

And last thing about the ladder, it isn't broken but needs more players playing to actually work well. Changing the algorithm of the ladder will not solve the issue for the moment.
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Re: Maniaplanet after 5 Years - What does the community say?

Post by hackie »

Cerovan wrote:
TheBigMiike wrote:Also, If I was a Nadeo developer, reading your complaints would just makes me stopping my work. So they don't answer and read your topic because they would have lost their motivation. Just take their places and I'm pretty sure you'll understand that reading your comments is depressing :?
There is some legitimate critics that are good to raise. For the others... well, we don't take them personnaly :mrgreen:
aprror wrote:Some random thought, maybe if Nadeo has planned bigger update, maybe they could split it up to 4 parts per year
Actually that may not be that simple because we may need to create something to support it, but this thing need the engine to be modified to do it but at the moment the dev able to do this is busy on something else, etc.
There is a lot implications that you may not be aware but working on 4 games, one plateform and an engine (because it's not a licensed engine, it was created in-house) at the same time is not an easy task.
There is several changes that have been made for the long-term (except for the bugs of course :mrgreen: ), that's why it may be not understandable at first :)

If we communicate less about upcoming updates, it's for several reasons : sometimes we simply can't talk about them (because if we do we have to talk about something else to understand why we do it which may be a big thing, or a WIP developpement or simply a prior idea which give us the idea to add the thing in the update).
It's also from the experience we had with the prior updates/information about updates and what's going on in the community of others games. Players tend to think that what they see/got in information will be strictly what they'll received for the update even if they are WIP stuff. Which leads to players disappointed or furious if they don't have what we announced in a first place. So for the moment we communicate about things which are locked at 99% on our side.

And last thing about the ladder, it isn't broken but needs more players playing to actually work well. Changing the algorithm of the ladder will not solve the issue for the moment.
Nice post. Thanks man.
It isn't that hard to post from time to time.
And you have a point about not leaking info. If you make a promise and you fail then players even more hate you.


Now get youre ass back to work. :roflol: ( Joke )

Enjoy youre workday , greetings to the Team ^^
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Cerovan »

hackie wrote:Now get youre ass back to work. :roflol: ( Joke )
Aye sir! :roflol:
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Rots »

Great, at least we know they work on the engine (or not)

See, It's not that hard to unveil something interesting... Working on the engine can mean a bunch of things, makes players dream
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Re: Maniaplanet after 5 Years - What does the community say?

Post by Lorisa »

Rots wrote:Great, at least we know they work on the engine (or not)

See, It's not that hard to unveil something interesting... Working on the engine can mean a bunch of things, makes players dream
How do you like it? Close mouth to everyone who disagrees with you?
viewtopic.php?f=8&t=31046

You see what I said earlier. It's a truth.
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