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Re: Trackmania Beta4 Server

Posted: 07 Sep 2011, 15:36
by Wolle0rism
ok i tried it also in german area, but nothing happens so i´ll post it here ;)
I cant get my server running. Settings are well, i use the correct data but server always shut down after start

Code: Select all

[MasterServer] => [501] Request sent : GetConnectionAndGameParams (mp01.maniaplanet.com:80)
[Console](Info) ...OK
[Ctn] Using account '**********'
[Console](Info) Identifying on master server...
[MasterServer] => [865] Request sent : OpenSession (mp01.maniaplanet.com:80)
[MasterServer] => [1 228] Request sent : OpenSession (mp03.maniaplanet.com:80)
[MasterServer] => [1 287] Request sent : Connect (mp03.maniaplanet.com:80)
[Net] Script error : Connect(121) Wrong password. Please make sure you spelled your password right
[Net] IP Address : ********************
[Console](Error) ...ERROR: Wrong password. Please make sure you spelled your password right
Assert Failed in /media/nadeo/Nadeo/Games/GameEngine/source/GameCtnApp_MainLoop.cpp Line 497
	=> '!MwLocals->Abort && GetCtnNetwork()->GetMasterServer()->m_IsConnected' failed.
[Console](Warning) Please wait, loading...
I´m definitely use the correct password i set in the players page section, whats wrong? Anybody an idea?

*EDIT*
Well, i created an new serveraccount w/o underscore and now it works ;)

oh btw: i´m using debian on an x64 machine ;)

Re: Trackmania Beta4 Server

Posted: 08 Sep 2011, 00:02
by coj-angel
Hiho :D

I still got the problem with the cameraview ... everytime i respawn or something else the cam is switched to inside-carview.

Does anybody know something about that ?

Thanks
Anna

Re: Trackmania Beta4 Server

Posted: 08 Sep 2011, 13:31
by Flighthigh
i think its the wrong place for that question. Its not a Server permission. It a Game question. So go to the right Place.

Re: Trackmania Beta4 Server

Posted: 10 Sep 2011, 13:19
by lvlao
xbx wrote:So...

Here is the The beta4 server:

http://files.maniaplanet.com/beta4/Mani ... -09-05.zip

As usual, it's a bit rushed out...
The only specific dedicated server changes are that I started changing all the old "Challenges" method to "Maps" methods... (But that's a WIP, it's not very clean yet, to xymph despair ;) )
And it's fully transparent and compatible with previous versions at this point.

enjoy!
Woooow thank you very much! As promised, you have compiled the dedicated for a Pentium 3 also!
Now it start without problem!
Great! :clap: :clap: :clap: :clap:

PS: I can't chek how it perform because the client don't allow local multiplayer game (my server is on my private lan natted outside and my router don't redirect my connection inside-to-inside).

Re: Trackmania Beta4 Server

Posted: 10 Sep 2011, 16:00
by _bb_mort
The new server seems to have fixed the issue I was getting when people would be disconnected when more than 10 players. I'm only slowly increasing the maxplayers to see where the max I can get to is.

Re: Trackmania Beta4 Server

Posted: 12 Sep 2011, 06:26
by Flighthigh
Tonight i have a Servercrash. And i dont no why.

Here the LogCrash

http://supporter-6.no-ip.org/doh/LogCrash_0050CE57.txt

and the DedLog
http://supporter-6.no-ip.org/doh/ManiaP ... g.3928.txt

Hope its not critical.

Re: Trackmania Beta4 Server

Posted: 12 Sep 2011, 10:10
by CologneHC
Flighthigh wrote:Tonight i have a Servercrash. And i dont no why.

Here the LogCrash

http://supporter-6.no-ip.org/doh/LogCrash_0050CE57.txt

and the DedLog
http://supporter-6.no-ip.org/doh/ManiaP ... g.3928.txt

Hope its not critical.
Because:

[Console](Info) Loading challenge Wallendy.Map.Gbx (yvN4xf3ZqGRTC_f5xXPnMaXBBkj)...
[Console](Info) ...Load succeeds
[Sys] Unable to open (2) : C:\TM2-canyon\UserData\Maps\Beta1Tracks\Zirpel Int. Speedway.Map.Gbx
Assert Failed in n:\codebase\nadeo2\engines\mwfoundations\include\MwNodRef.h Line 82

Re: Trackmania Beta4 Server

Posted: 12 Sep 2011, 11:07
by Flighthigh
OK thats my fault?!? I delete this Map from the Folder but not in the beta1.txt

Thats the mistake. And its crashed down the Server??

Re: Trackmania Beta4 Server

Posted: 12 Sep 2011, 16:57
by Slig
so not critical (you are not supposed to delete a map file still in the list), but good thing to have reported it (it should not crash the server when a map file is missing) ;)