How could QuestMania Work?

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TheDoctor
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Re: How could QuestMania Work?

Post by TheDoctor »

The quest editor would have at least 2 sections like the TM editor one for terrain and one for media(quest scripting). But in QM it would be sets of scripting for quests that would have to be the focus. Custom creation of mods and skins would give the community the type diversity they hunger to create. But those that weave the simple building blocks into a storyline that captures the player's imagination they will be the real stars of QM. And I stress that the quest components and rewards for object types must be simple and flexible. possibly a rudimentary 3d model creator or editor.
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Trackmaniack
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Re: How could QuestMania Work?

Post by Trackmaniack »

I have absolutely NO idea how QM is going to play out...but I'm really excited to see it, no matter what it's going to be. I do know that RPG-like environments though are usually huge...as well as there are several other factors that are going to make this interesting to see how this is going to fit into Nadeo's style of gameplay...
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mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

Here is a good question:

will the avatars be life size?
-elf
-human
-dwarf
-ogre
-alien (for the scifi enviro)

I see lots of RPG games have maps with epic scale monsters, and landscapes that would make your art teacher proud. How would you (NADEO) scale the players and monsters?

character creation will be interesting when the game comes out
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timae
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Re: How could QuestMania Work?

Post by timae »

i think, you will be able to scale your char as you want by creating him the first time. with its pro and cons

for example: big
+ better attack
- slower and easier to get with far-attacks
(...)
mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

I know it is WAY too early for a screenshot of the character creation tools... lol
tcq
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Re: How could QuestMania Work?

Post by tcq »

timae wrote:i think, you will be able to scale your char as you want by creating him the first time. with its pro and cons

for example: big
+ better attack
- slower and easier to get with far-attacks
(...)
That sounds like a really nice idea (cause i love it to give my char on RPGs his special touch, to adapt him to my playing style), but as QM should be easy for all players (and compared to TM where all cars are equal) i'm not sure if this will be done. And as "Hylis"said
Hylis wrote:okay, QuestMania is a completely new thing, so timae will surely love it, ahah

we will take a little more time before the communication around it, but I can tell it will take place in different ages: each one is a different environment, equivalent to the different environments in TM.
it's something we have never seen before. Maybe all start with the same character or so. Who knows?
mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

everyone will have a beginner... but RPG games are all about getting or making new armor and weapons.

It is important to show that TM and SM players are on an even footing... but RPG games need advanced players fighting advanced boss monsters.
Hylis
Nadeo
Nadeo
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Re: How could QuestMania Work?

Post by Hylis »

what is important to think of when you try to imagine how QuestMania work, is," it is different from what I am thinking right at this moment" Then you can easily think how it works :mrgreen:
mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

cant wait to hear about your thoughts.. or other devs ideas
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Trackmaniack
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Re: How could QuestMania Work?

Post by Trackmaniack »

Hylis wrote:what is important to think of when you try to imagine how QuestMania work, is," it is different from what I am thinking right at this moment" Then you can easily think how it works :mrgreen:
Sounds like a perfect answer, Hylis.
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