Oops, I understood what you meant and agree with you. My reply was meant more as a seperate statement than reply.Alter-Fox wrote:Nonono... I didn't mean to imply that the gravity was set to that of Earth! I'm just assuming that TM takes place on Earth.
That's funny, yet partly true. I'm smilingAlter-Fox wrote: I've noticed, actually, that there are no Southern-Hemisphere racing environments in TM. Maybe that's because the Earth no longer has a southern hemisphere in the TM-future. That might explain the gravity.

Racing Destruction Set, Yea, I think that was the game and it was on the ol' Commodore 64.Serpwidgets wrote:It shouldn't be that hard to implement. When reading in a track file you check to see if it's the old version, if so use the default gravity. Otherwise there would be an extra element in the array specifying which gravity setting to use.
Ya, I used to play Racing Destruction Set on my Commodore64. Electronic Arts made some awesome customizable games back then. I also had Adventure Construction Set... 25 years before questmania.![]()
I do a little programming too and agree Gravity should be an easy thing to customize. However, there should be some limits so you don't jump over a rock and fly off the map or can't drive over a rock because the car is too heavy.