Next Enviroment?

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Demented
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Re: Next Enviroment?

Post by Demented »

Alter-Fox wrote:Nonono... I didn't mean to imply that the gravity was set to that of Earth! I'm just assuming that TM takes place on Earth.
Oops, I understood what you meant and agree with you. My reply was meant more as a seperate statement than reply.
Alter-Fox wrote: I've noticed, actually, that there are no Southern-Hemisphere racing environments in TM. Maybe that's because the Earth no longer has a southern hemisphere in the TM-future. That might explain the gravity.
That's funny, yet partly true. I'm smiling :D There should be an environment set in a jungle or maybe sand dunes.
Serpwidgets wrote:It shouldn't be that hard to implement. When reading in a track file you check to see if it's the old version, if so use the default gravity. Otherwise there would be an extra element in the array specifying which gravity setting to use.

Ya, I used to play Racing Destruction Set on my Commodore64. Electronic Arts made some awesome customizable games back then. I also had Adventure Construction Set... 25 years before questmania. ;)
Racing Destruction Set, Yea, I think that was the game and it was on the ol' Commodore 64.

I do a little programming too and agree Gravity should be an easy thing to customize. However, there should be some limits so you don't jump over a rock and fly off the map or can't drive over a rock because the car is too heavy.
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Alter-Fox
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Re: Next Enviroment?

Post by Alter-Fox »

What if the rock itself is too light? :P
So you jump over the rock, but you hit it because it was floating in the air in front of you.

Of course, if that happened the Earth would have to have no atmosphere...
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Serpwidgets
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Re: Next Enviroment?

Post by Serpwidgets »

Alter-Fox wrote:What if the rock itself is too light? :P
So you jump over the rock, but you hit it because it was floating in the air in front of you.

Of course, if that happened the Earth would have to have no atmosphere...
What rock?
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Alter-Fox
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Re: Next Enviroment?

Post by Alter-Fox »

This one.
Demented wrote:...I do a little programming too and agree Gravity should be an easy thing to customize. However, there should be some limits so you don't jump over a rock and fly off the map or can't drive over a rock because the car is too heavy.
The question I was wanting to be asked was "why would the earth have to have no atmosphere?".
But I guess your question will have to do. I can only suppose all of you already know -- it is pretty obvious if you think about it.
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Serpwidgets
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Re: Next Enviroment?

Post by Serpwidgets »

Alter-Fox wrote:This one.
Demented wrote:...I do a little programming too and agree Gravity should be an easy thing to customize. However, there should be some limits so you don't jump over a rock and fly off the map or can't drive over a rock because the car is too heavy.
The question I was wanting to be asked was "why would the earth have to have no atmosphere?".
But I guess your question will have to do. I can only suppose all of you already know -- it is pretty obvious if you think about it.
LOL! But it already doesn't have an atmosphere because it isn't Earth. It's just a simulation. ;)

I think what he meant was a hill instead of a rock. And yeah if the gravity is too high you wouldn't be able to get up hills without a corresponding change to the car's accel params, and you would also wildly accelerate down hills.
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Alter-Fox
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Re: Next Enviroment?

Post by Alter-Fox »

Oh. Then being lighter than air isn't an issue for realistically floating rocks :P.

I think he meant rock as in "any object that you might have the player jump over or climb up" :D .
The eyes of the plush lobster stared deep into my soul. I picked it up, and then I was a panther.
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Demented
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Re: Next Enviroment?

Post by Demented »

I really just meant it as a joke like the game wouldn't be fun if gravity was so strong that you couldn't drive over a rock the size of an apple or something. Or so light that you hit a pea sized pebble and flew off into space. :o
Having three or four preset gravities to choose from though would allow for even more creativity in tracks.
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Alter-Fox
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Re: Next Enviroment?

Post by Alter-Fox »

Or just put limits on what gravity you can assign, like have it on a scale from 1 to 20, where 10 is default gravity, or something like that. It allows you more flexibility without allowing things to get really ridiculous (but this is Trackmania, SOME ridiculousness should be allowed).
...you hit a pea sized pebble and flew off into space...
Just thinking about that gives me vertigo. As a psychology major I have to ask, if that happened to you in real life, how would you feel? Assume that gravity was working normally till you touched the pebble.
The eyes of the plush lobster stared deep into my soul. I picked it up, and then I was a panther.
Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
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firstdriver
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Re: Next Enviroment?

Post by firstdriver »

Just dont hit a barrier at speed or you'll spin off into space at warp factor 9 :lol:
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EnaiSiaion
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Re: Next Enviroment?

Post by EnaiSiaion »

People don't want a new stadium. People want a game like stadium: competitive, deep, with a high skill cap (both in terms of driving and building) and with many versatile blocks.

Canyon is not competitive because it is so random. It is not deep because all you need to do is drift. It has a low skill cap because of the same and because there are very few viable transitions. Blocks mostly don't connect to anything so you need TM Unlimiter to do anything interesting.

Nadeo should have realised just why people who own United mostly play stadium, and done the same thing again.

I'm noticing the exodus from the game myself. My favourite servers are dead, and there is just 1 server with a useful number of players on it. I'm going to quit after the Dec/11 MX MTC competition because I have better things to do than waste my time with a dead game.
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