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Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:30
by damien
faserg1 : yes, sintel uses a vanilla skeleton. so no /SkelGeneric for this skin

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:32
by damien
TGYoshi :
you must specify the file name relative to the work folder :

D:\ManiaPlanet\NadeoImporter.exe MeshStatic Items\swag.fbx /Collection=Storm > d:\LatestOut.txt

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:34
by faserg1

Code: Select all

G:\Games\ManiaPlanet>NadeoImporter.exe CharSkin Skins/Models/ArenaPlayer/SintelS
ample
NadeoImporter 2013-05-13_10_09
Failed to import file "C:\Users\Volk\Documents\ManiaPlanet\Work\Skins\Models\Are
naPlayer\SintelSample\Model.fbx": Error : biped joint " _WeaponMuzzle " unhandle
d in NadeoSkel.

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:40
by damien
oups, sorry I forgot to post the cmd lines for the sample assets
NadeoImporter Charskin Skins/Models/ArenaPlayer/SintelSample /MaxSize=1024 /SkelSocketPrefix="_"
NadeoImporter Charskin Skins/Models/Minion/ToadSample /MaxSize=1024 /SkelGeneric
NadeoImporter Item Items/Samples/Characters/SintelSample.item.xml
NadeoImporter Item Items/Samples/Characters/ToadSample.item.xml
NadeoImporter MeshDyna Items/Samples/DynamicObjects/Meshes/SampleArmor.fbx
NadeoImporter Item Items/Samples/DynamicObjects/SampleArmor.Item.xml
NadeoImporter MeshStatic Items/Samples/StaticObjects/Meshes/DolmenHorizontalA.fbx /collection="Storm"
NadeoImporter Item Items/Samples/StaticObjects/DolmenHorizontalA.Item.xml

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:46
by faserg1
Thanks, working.

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:46
by TGYoshi
It imports now, thanks. :1010

Just unable to see the object in-game tho, it's either an empty object without mesh, collision etc. which can be moved up and down like blocks, or it's not there at all.
Moving around with folders didn't help as well.
Tried:
(Original) C:\Users\Admin\Documents\ManiaPlanet\Items\Test
C:\Users\Admin\Documents\ManiaPlanet\Items\SMCommon\Test
C:\Users\Admin\Documents\ManiaPlanet\Items\Storm\Test
(GBX files in those folders)

All same result.

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:52
by damien
TGYoshi :
as items can be more complex than just a mesh,
you must now import first the mesh (.fbx => .mesh.gbx), then the item (.item.xml => .item.gbx)

for convenience, you can still create an item + mesh directly from the .fbx ( as before) :
D:\ManiaPlanet\NadeoImporter.exe StaticObject Items\swag.fbx /Collection=Storm > d:\LatestOut.txt

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 17:56
by TGYoshi
Got it, thanks!

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 19:11
by ScavangeR
Hi, I'm trying to import a MeshDyna but same probleme as TGYoshi, the item is present in game I can select it etc, but ther is no visible mesh.

I imported the mesh first then the item but still the same result.

Can i have some explanation on this point too plz ?

Re: NadeoImporter (Updated !)

Posted: 16 May 2013, 19:11
by darkpuddle1
I don't understand how you add bones and name all the parts in my 3D software.
A tutorial maybe?
I know there are tutorials on youtube but I meant one specific to shootmania model importing