Page 52 of 101
Re: Questions & Answers Trackmania Turbo
Posted: 09 Mar 2016, 13:46
by Akbalder
Fix wrote:(then we got starforce news trolls, then maniaplanet, ubisoft, Uplay ^_^)
I wouldn't call these trolls.

Re: Questions & Answers Trackmania Turbo
Posted: 14 Mar 2016, 15:01
by BLiNNeMaNS
All questions below are for PC version of TMT:
how will the custom tracks be stored?
(will they be different files in "my documents" or stored in a single database file in appdata/roaming on our systems?)
if they are separate files, can they be shared through filesharing?
(or will the files have some sort of protection against that)
how can we (PC version) share our work with other players? will it be some sort of huge cloud storage or is it possible to use sites like exchange/basic email etc?
sidenote: am i the only person who think of mutant turtles without martial arts skills when reading TMT?
Re: Questions & Answers Trackmania Turbo
Posted: 14 Mar 2016, 15:40
by Miss
BLiNNeMaNS wrote:sidenote: am i the only person who think of mutant turtles without martial arts skills when reading TMT?
God damnit. Can't unsee.

Re: Questions & Answers Trackmania Turbo
Posted: 14 Mar 2016, 18:58
by TMarc
Re: Questions & Answers Trackmania Turbo
Posted: 14 Mar 2016, 22:24
by TMarc
New question: Will Nadeo/Ubisoft implement Cross-Network Play? Perhaps also provide as later patch?
See recent news here:
http://news.xbox.com/2016/03/14/letter- ... dates-gdc/
Chris Charla wrote:Cross-Network Play
First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.
Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.
Re: Questions & Answers Trackmania Turbo
Posted: 15 Mar 2016, 09:56
by Cerovan
That's too late to do it for the release, that's all i can say now.
Re: Questions & Answers Trackmania Turbo
Posted: 15 Mar 2016, 12:32
by lemon
Does Turbo on PC have VR support at launch? What headsets are you supporting? My HTC Vive pre order would be more than justified if Turbo had VR support when I get my Vive.
Re: Questions & Answers Trackmania Turbo
Posted: 15 Mar 2016, 15:01
by Miss
Re: Questions & Answers Trackmania Turbo
Posted: 15 Mar 2016, 15:41
by xrayjay
What about Cross Network Play (asked many times before, i know) but now microsoft engaged this for xbox1 + other platforms on rocket league
(like TMarc asked also^^)
See here >
http://www.ign.com/articles/2016/03/14/ ... first-time
and also here >
http://www.rocketleaguegame.com/news/20 ... work-play/
So, no more policy problems?

Nadeo, it´s your turn now
Cerovan wrote:That's too late to do it for the release, that's all i can say now.
day1 patch is nowadays just "normal"

Re: Questions & Answers Trackmania Turbo
Posted: 15 Mar 2016, 16:17
by Cerovan
xrayjay wrote:day1 patch is nowadays just "normal"

It's too late for Day One, remember that the game release next week, there isn't the time to implement it and to have it ready for the launch (or even shortly after).