Re: NadeoImporter (Updated !)
Posted: 17 May 2013, 16:29
Use /SkelSocketPrefix="_"
if arenaplayer or /SkelGeneric if not (for samples)
if arenaplayer or /SkelGeneric if not (for samples)
Uf. I created new object with "0" and all work. With "old" projects don't work. Strange.Harrison_rus wrote:What is it "BaseMaterial"? I tried named uv layer "material" in "BaseMatirial" but not working!Code: Select all
Mandatory uv layer not found: BaseMaterial
Code: Select all
material not found : TDSN
Material list is empty.NadeoImporter.exe MeshDyna /MaterialList
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<Item Type="StaticObject" Collection="Stadium">
<Phy>
<MoveShape Type="mesh" File="01.Shape.gbx"/>
</Phy>
<Vis>
<Mesh File="01.Mesh.gbx"/>
</Vis>
<Pivots>
<Pivot Pos = "0 0 0" />
<Pivot Pos = "0 0 -32" />
<Pivot Pos = "32 0 -32" />
<Pivot Pos = "32 0 0" />
<Pivot Pos = "0 8 0" />
<Pivot Pos = "0 8 -32" />
<Pivot Pos = "32 8 -32" />
<Pivot Pos = "32 8 0" />
</Pivots>
<GridSnap HStep="32" VStep="2" />
</Item>
Code: Select all
NadeoImporter.exe StaticObject Items/Stadium/01/01/*.fbx /Collection="Stadium"
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NadeoImporter.exe MeshStatic Items/Stadium/01/01/*.fbx /Collection="Stadium"
NadeoImporter.exe Item Items/Stadium/01/01/*.xml
I have the same problem - super small object!(I'd say 0.95 cars wide when it's 32 units in 3dsmax) With 3dsmax, exporting with centimeters(greyed out combobox said Inches) didn't help at all :/ It's supposed to be much bigger! I can't make it bigger no matter what I try, also generating with the xml workflow doesn't seem to make any change, grid snap is the same as before, as well as the pivot.zixxiz wrote:EDIT: It seems my issue can be fixed by changing the object scale in the .fbx export settings (Blender). If you have an invisible object, and the gbx import has no errors, try scaling up the object when exporting as .fbx.
Pertaining to the "invisible" blocks, I may have found a potential issue: My item was scales 32,32,~7 in Blender, however somewhere in the mix it got shrunk down very small, and this could answer some questions about that. cloud.steampowered.com/...1024x640.resizedimage
Same problem here, and I'm exporting from 3dsmax too. Was fine before update, then...supersmall. Tried both upgrading to the newest fbx (2013) and also to alter the units in the export settings. No luck with either.Dany0 wrote:I have the same problem - super small object!(I'd say 0.95 cars wide when it's 32 units in 3dsmax) With 3dsmax, exporting with centimeters(greyed out combobox said Inches) didn't help at all :/ It's supposed to be much bigger! I can't make it bigger no matter what I try, also generating with the xml workflow doesn't seem to make any change, grid snap is the same as before, as well as the pivot.