NadeoImporter [update 2019/10/09]

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darkpuddle1
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Re: NadeoImporter (Updated !)

Post by darkpuddle1 »

I get these two errors:

The plug-in has detected objects with Physique modifier deformations.
The deformation will still be exported but, due to the limited
support of this modifier, we recommend using the skin modifier:

-Test_Lod0


The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them.
The following nodes are affected:
-Test_Lod0

but these have nothing to do with the mapping I think
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faserg1
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Re: NadeoImporter (Updated !)

Post by faserg1 »

I think I know what is problem. Could you list all modificators of object?
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darkpuddle1
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Re: NadeoImporter (Updated !)

Post by darkpuddle1 »

-Unwrap UVW
-Physique
-Editable Poly
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faserg1
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Re: NadeoImporter (Updated !)

Post by faserg1 »

Try to move UnwrapUVW down. (before Physique)
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darkpuddle1
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Re: NadeoImporter (Updated !)

Post by darkpuddle1 »

Yes thank you so much! :)

This was annoying me all day ^^
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faserg1
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Re: NadeoImporter (Updated !)

Post by faserg1 »

darkpuddle1 wrote:Yes thank you so much! :)

This was annoying me all day ^^
Just keep that thing and thanks for you that keep me known for future works.
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iyumichan
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Re: NadeoImporter (Updated !)

Post by iyumichan »

FranzoGuy wrote:Hey there, I'm trying to rig a model in Blender with the existing bone structure and I'm wondering if moving the bones to fit my character will have any consequences during importing. Anyone got an answer to that? Thanks.

P.S.: I'm not resizing any bones, just moving them.
I wanna know aswell.
X3on
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Re: NadeoImporter (Updated !)

Post by X3on »

Does anyone know if it's possible to make custom textures repeat (extending uv map beyond texture)

Doing this in blender: http://i.imgur.com/Zi724Kc.jpg

Results in this in-game: http://i.imgur.com/ucANeZF.jpg
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maxi031
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Re: NadeoImporter (Updated !)

Post by maxi031 »

Just stack islands on top of each oder. Uw outside maping area dont work in this game.
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iyumichan
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Re: NadeoImporter (Updated !)

Post by iyumichan »

Thats odd. I did use the out of bound tiling on my blocks. Worked fine couple months ago!
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