I get these two errors:
The plug-in has detected objects with Physique modifier deformations.
The deformation will still be exported but, due to the limited
support of this modifier, we recommend using the skin modifier:
-Test_Lod0
The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them.
The following nodes are affected:
-Test_Lod0
but these have nothing to do with the mapping I think
NadeoImporter [update 2019/10/09]
Moderator: NADEO
- darkpuddle1
- Posts: 284
- Joined: 10 Sep 2011, 11:21
- Contact:
Re: NadeoImporter (Updated !)
I think I know what is problem. Could you list all modificators of object?
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
- darkpuddle1
- Posts: 284
- Joined: 10 Sep 2011, 11:21
- Contact:
Re: NadeoImporter (Updated !)
-Unwrap UVW
-Physique
-Editable Poly
-Physique
-Editable Poly
Re: NadeoImporter (Updated !)
Try to move UnwrapUVW down. (before Physique)
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
- darkpuddle1
- Posts: 284
- Joined: 10 Sep 2011, 11:21
- Contact:
Re: NadeoImporter (Updated !)
Yes thank you so much! 
This was annoying me all day ^^

This was annoying me all day ^^
Re: NadeoImporter (Updated !)
Just keep that thing and thanks for you that keep me known for future works.darkpuddle1 wrote:Yes thank you so much!
This was annoying me all day ^^
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
Re: NadeoImporter (Updated !)
I wanna know aswell.FranzoGuy wrote:Hey there, I'm trying to rig a model in Blender with the existing bone structure and I'm wondering if moving the bones to fit my character will have any consequences during importing. Anyone got an answer to that? Thanks.
P.S.: I'm not resizing any bones, just moving them.
Re: NadeoImporter (Updated !)
Does anyone know if it's possible to make custom textures repeat (extending uv map beyond texture)
Doing this in blender: http://i.imgur.com/Zi724Kc.jpg
Results in this in-game: http://i.imgur.com/ucANeZF.jpg
Doing this in blender: http://i.imgur.com/Zi724Kc.jpg
Results in this in-game: http://i.imgur.com/ucANeZF.jpg
Re: NadeoImporter (Updated !)
Just stack islands on top of each oder. Uw outside maping area dont work in this game.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
Re: NadeoImporter (Updated !)
Thats odd. I did use the out of bound tiling on my blocks. Worked fine couple months ago!
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